To reprise my post from Tuesday, with a little more time:
FFF***************************CCCCCKKKKKKKKKKKKK!! !!!!!!!!!
Well played by Vox, and to those who have counseled extreme wariness, my hat is off to you.
I have underplayed my martial role, having not been enough the hawk, and for that I apologize to all.
(But watching the team in builder mode was fascinating :b ... as I've said before, I don;t play nearly as well as the GS team has, and it's been an excellent learning experience (OH NO, Theseus goes into AU mode! WORSE, Togas accuses me of being elitist ))
Speaking of AU, for those who remember when I had the time to play and write decent AARs, I developed a bit of a specialty in overcoming dire situations...
("Esprit de Corps! That's the way I earned my commission in the Maharaja's pachyderm brigade. Back in '88 it was, or was it? It was then I received the Victoria Cross for bravery above and beyond the call of duty. Ha-ha! Those were the days! Discipline. Discipline was the thing. Builds character and all that sort of thing."
Obscure movie reference... sorry, couldn;t help it. )
_______________________________________________
Anyway, back to dealing with tough spots, now from the perspective of 650 BC, and some different ideas I've been trying out on the save today while 'poly was down (note: same as Nathan, I got a Cat out of Monsoon):
HURRICANE
I figure let's get this one out of the way first, as it's easier. As I stated before 'poly went down, I think Vox blew it by either 1) not consolidating the three Immortals, or 2) keeping one Immortal on the Galley to threaten us further south.
I would fortify one vet Sword on Sandstorm6, and move the other vet and the reg to Hurricane8, to be fortified next turn. My logic is that I *want* the Immortals moving toward Sandstorm (and seemingly toward Voxian consolidation), so that we can get support from our Arashi WCs if need be, and to keep them away from the iron. I want to make them pay for it though, thus they have to fight through at least one tough Sword.
In addition, I configured Hurricane to produce a MedInf instead of a Pike, and EotS and Tornado to produce a Horseman each, all next turn.
Assuming they do come this way, the other two Swords can attack. If they go to Sandstorm9 or try to bust through the then-fortified Swords at Hurricane8, we have a vet Sword, vet MedInf, and two vet Horseman to deal with them, all before looking to Arashi for support.
Lastly, I added one Worker to Sandstorm and set it to build a Cat, and fortified a Worker on the iron.
I think we are fine here, even if the Galley comes back with two more Immortals.
ARASHI AND MONSOON
Vox' threats:
Vox, in my mind, made a serious mistake not either a) consolidating into a SoD at Arashi89, or b) moving the small stack to Monsoon6.
So now, how are we threatened? OK, so by not moving the small stack, Vox has continued the threat on Monsoon. Well, I think we are all prepared to lose Monsoon... actually, dealing only with the main stack and letting the small stack wander is probably a blessing. If need be, I could even foresee sacricing Whirlwind and faux-fleeing OG in order to get the small stack trapped in a desert killzone.
Arashi and the Spinebreakers are where the action will be.
Although I think Aeson's idea of giving up A9 has some strong positives to it, I think it too dangerous. How would we stop the big stack from coming 221 to the mountain between Arashi and Tempest, thus threatening both? And, with the increased defensive requirement of covering two towns, where would we get the offensive firepower to blow these clowns away? Lastly, what of the additional Immortals clearly coming our way?
Nope, I say it's time to take a stand. GS' Thermopylae... yes, against Persians.
I've got the WCs from Bolderberg and EotS in Arashi, the elite WC at 3hps, Hack upgraded to a MedInf, the remaining Warrior, and a Worker to seed the next build.
I've got Tempest and Arashi set to build a Pike each next turn.
I've pulled the northeastern WC back to the road at Arashi96 (as described above, I think Hurricane will be fine, and thus we don't need to watch for the Galley).
And I've got my equivalent of the Spartan 400 at A9: 3 Pikes, 4 Swords, 5 WCs, and 1 Cat. That's 12 combatant units; in other words, 11 Immortals and a Spear would have to win EVERY battle to take A9. And if they try to wait a turn to consolidate into a 14 Immortal and 2 Spear SoD, I'll have 6 more units in the immediate area to take A9 up to 18 combatants (many of which will be truly fortified).
So that means either we face off, or VOX F*CKING GETS OFF OUR SPINEBREAKERS!!
Ahem.
OK, now for the potential bad news: They attack next turn, when only the one reg Sword is actually fortified.
Aeson, can you or someone else run some tests on this scenario?
Look, I know it's going to be bloody as hell... friggin' WCs defending against Immortals??!!... but we can HOLD THE LINE!!! And, as we do, on this and successive turns, we will have local production power in our favor, and we will turn the tide!!
MISCELLANEOUS
I;ve got Monsoon, Whirlwind, and Sandstorm set to Cats.
Bolderberg and Cyclone are set to WCs in two turns (I disbanded a Worker in Cyclone).
Typhoon and Sufa are still on Galleys.
I've got the Workers on the three hills between Monsoon and Whirlwind.
WTF is GoW doing?
CHAT AND PREVIOUS TURNS
I am 100% serious about calling me any time, day or night. I think you guys did a heroic effort dealing with the last two turns (and the monster chat). I have noooooo problem with the decision to complete the GLH. I would have done some things differently, but hey, that's what I get for not being up at 5am.
FFF***************************CCCCCKKKKKKKKKKKKK!! !!!!!!!!!
Well played by Vox, and to those who have counseled extreme wariness, my hat is off to you.
I have underplayed my martial role, having not been enough the hawk, and for that I apologize to all.
(But watching the team in builder mode was fascinating :b ... as I've said before, I don;t play nearly as well as the GS team has, and it's been an excellent learning experience (OH NO, Theseus goes into AU mode! WORSE, Togas accuses me of being elitist ))
Speaking of AU, for those who remember when I had the time to play and write decent AARs, I developed a bit of a specialty in overcoming dire situations...
("Esprit de Corps! That's the way I earned my commission in the Maharaja's pachyderm brigade. Back in '88 it was, or was it? It was then I received the Victoria Cross for bravery above and beyond the call of duty. Ha-ha! Those were the days! Discipline. Discipline was the thing. Builds character and all that sort of thing."
Obscure movie reference... sorry, couldn;t help it. )
_______________________________________________
Anyway, back to dealing with tough spots, now from the perspective of 650 BC, and some different ideas I've been trying out on the save today while 'poly was down (note: same as Nathan, I got a Cat out of Monsoon):
HURRICANE
I figure let's get this one out of the way first, as it's easier. As I stated before 'poly went down, I think Vox blew it by either 1) not consolidating the three Immortals, or 2) keeping one Immortal on the Galley to threaten us further south.
I would fortify one vet Sword on Sandstorm6, and move the other vet and the reg to Hurricane8, to be fortified next turn. My logic is that I *want* the Immortals moving toward Sandstorm (and seemingly toward Voxian consolidation), so that we can get support from our Arashi WCs if need be, and to keep them away from the iron. I want to make them pay for it though, thus they have to fight through at least one tough Sword.
In addition, I configured Hurricane to produce a MedInf instead of a Pike, and EotS and Tornado to produce a Horseman each, all next turn.
Assuming they do come this way, the other two Swords can attack. If they go to Sandstorm9 or try to bust through the then-fortified Swords at Hurricane8, we have a vet Sword, vet MedInf, and two vet Horseman to deal with them, all before looking to Arashi for support.
Lastly, I added one Worker to Sandstorm and set it to build a Cat, and fortified a Worker on the iron.
I think we are fine here, even if the Galley comes back with two more Immortals.
ARASHI AND MONSOON
Vox' threats:
Vox, in my mind, made a serious mistake not either a) consolidating into a SoD at Arashi89, or b) moving the small stack to Monsoon6.
So now, how are we threatened? OK, so by not moving the small stack, Vox has continued the threat on Monsoon. Well, I think we are all prepared to lose Monsoon... actually, dealing only with the main stack and letting the small stack wander is probably a blessing. If need be, I could even foresee sacricing Whirlwind and faux-fleeing OG in order to get the small stack trapped in a desert killzone.
Arashi and the Spinebreakers are where the action will be.
Although I think Aeson's idea of giving up A9 has some strong positives to it, I think it too dangerous. How would we stop the big stack from coming 221 to the mountain between Arashi and Tempest, thus threatening both? And, with the increased defensive requirement of covering two towns, where would we get the offensive firepower to blow these clowns away? Lastly, what of the additional Immortals clearly coming our way?
Nope, I say it's time to take a stand. GS' Thermopylae... yes, against Persians.
I've got the WCs from Bolderberg and EotS in Arashi, the elite WC at 3hps, Hack upgraded to a MedInf, the remaining Warrior, and a Worker to seed the next build.
I've got Tempest and Arashi set to build a Pike each next turn.
I've pulled the northeastern WC back to the road at Arashi96 (as described above, I think Hurricane will be fine, and thus we don't need to watch for the Galley).
And I've got my equivalent of the Spartan 400 at A9: 3 Pikes, 4 Swords, 5 WCs, and 1 Cat. That's 12 combatant units; in other words, 11 Immortals and a Spear would have to win EVERY battle to take A9. And if they try to wait a turn to consolidate into a 14 Immortal and 2 Spear SoD, I'll have 6 more units in the immediate area to take A9 up to 18 combatants (many of which will be truly fortified).
So that means either we face off, or VOX F*CKING GETS OFF OUR SPINEBREAKERS!!
Ahem.
OK, now for the potential bad news: They attack next turn, when only the one reg Sword is actually fortified.
Aeson, can you or someone else run some tests on this scenario?
Look, I know it's going to be bloody as hell... friggin' WCs defending against Immortals??!!... but we can HOLD THE LINE!!! And, as we do, on this and successive turns, we will have local production power in our favor, and we will turn the tide!!
MISCELLANEOUS
I;ve got Monsoon, Whirlwind, and Sandstorm set to Cats.
Bolderberg and Cyclone are set to WCs in two turns (I disbanded a Worker in Cyclone).
Typhoon and Sufa are still on Galleys.
I've got the Workers on the three hills between Monsoon and Whirlwind.
WTF is GoW doing?
CHAT AND PREVIOUS TURNS
I am 100% serious about calling me any time, day or night. I think you guys did a heroic effort dealing with the last two turns (and the monster chat). I have noooooo problem with the decision to complete the GLH. I would have done some things differently, but hey, that's what I get for not being up at 5am.
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