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  • I've been puzzling out A9 all morning.

    I'm am very reluctant to give it up... a stack of 11 Immortals at 3 of Arashi is waaaay up there on my STCOMOM.

    What happens if A9 is defended by:
    3 Pikes
    4 Swords
    5 WCs
    1 Cat

    I know it's sorta hanging it all out there, but?

    [EDIT: Corrected to 5 WCs to leace the elite in Arashi... also, note that the WCs should not be fortified]
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

    Comment


    • I think Aeson (and Nathan, I think) is saying that the answer to your question, Theseus, is this:

      We might win big, we might lose big.

      The arguement for abandoning A9 essentially boils down to this: we accept their ability to park some units up there that will cost us later to remove, in exchange for buying us an extra turn & a better defensive situation (hills + walls + fortification + barracks for instahealing).

      I'm still not sure about it, but I see their points.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • FYI, it looks like 'poly was down from 12:18 to 16:10, looking at the latest posts in OT as of 16:26.

        So that's 3:52 hours.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • Originally posted by Arrian
          I think Aeson (and Nathan, I think) is saying that the answer to your question, Theseus, is this:

          We might win big, we might lose big.

          The arguement for abandoning A9 essentially boils down to this: we accept their ability to park some units up there that will cost us later to remove, in exchange for buying us an extra turn & a better defensive situation (hills + walls + fortification + barracks for instahealing).

          I'm still not sure about it, but I see their points.

          -Arrian
          But what happens if they don;t just park at A9, and come further south?

          I'm starting a new thread for this discussion.
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

          Comment


          • If we let them take the mountain, then our cats will get two shots at them, once on our turn and then when they attack. If they move down, then we get a few more shots each. Not that helpful, but its something.

            Comment


            • Originally posted by Theseus
              FYI, it looks like 'poly was down from 12:18 to 16:10, looking at the latest posts in OT as of 16:26.

              So that's 3:52 hours.
              Yeah, it was down for a WHILE. Hell, I even went over to CivFanatics and posted a bit.

              I really wanted to be discussing this, though.

              Finished AU207, by the way

              [/threadjack]

              Believe me, I too worry about them leaving a token (but hard-as-hell-to-remove) force atop A9 and moving onward, but then again, if they move forward with less troops, we have a better chance of wiping their stack out.

              It just isn't a simple decision. Aren't unpredictable (read: human) opponents fun?

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • Originally posted by asleepathewheel
                If we let them take the mountain, then our cats will get two shots at them, once on our turn and then when they attack. If they move down, then we get a few more shots each. Not that helpful, but its something.
                True.

                I have a bombardment question (I'm actually appalled I don't know this):

                Do defensive bonus tiles, such as mountains, play a part in bombard rolls? Cats have a bombard of 4, right? A unit with a 2 defense is fairly likely to get hit... unless terrain modifiers count of course, and it's on a mountain, raising its defense to 4 and making cats much less effective. I honestly don't know.

                I'll be a bit more comfortable with abandoning A9 for now if the mountain defense bonus does not effect bombardment.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • I don;t tiles affect bombardment... where're Catt and alexman when you need'em?
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

                  Comment


                  • If Vox leaves a token force on A9, we leave a token force of pikes in Arashi and otherwise ignore them - at least for the time being. Later, we could post guards to deal with them if they move onto flatter lands. We could take out Vox's entire civ while a few immortals sit harmlessly on the mountain if we want to.

                    Of course in practice, in the near term, Vox is more likely to keep troops moving through A9 than to park particular units there. But the effect would be much the same.

                    Nathan

                    Comment


                    • My purely subjective belief is that terrain pretty definitely matters with bombardment. I've been using bombardment units a bit more lately than I used to, and it "feels" like they're a good bit less effective when the target is on a mountain.

                      Comment


                      • Of course in practice, in the near term, Vox is more likely to keep troops moving through A9 than to park particular units there
                        And that's actually my main concern. A9 with several Voxian spears on it is like a protected roadway for reinforcements. And imagine they are given feudalism and send a pike or two down to A9?

                        Still, like I said, I see both sides of this thing, and will admit I'm undecided as to the best course of action. What I will say is that I started out pretty vehemently pro-"hold the line" and am now in the middle.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • Originally posted by nbarclay
                          My purely subjective belief is that terrain pretty definitely matters with bombardment. I've been using bombardment units a bit more lately than I used to, and it "feels" like they're a good bit less effective when the target is on a mountain.
                          Yup, same thing for me. It "feels" that way to me too, but I don't know for sure, hence the question.

                          And I think it's important for us to know, since we're building (or buying) catapults. We ought to know exactly what our units can and cannot do.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • CFC: Bombardment Investigation
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

                            Comment


                            • Shiber, that link doesn't work for me

                              DeepO

                              Comment


                              • 1. I think it's the target's defense that matters in bombardment roles, assuming that it is modified defense then terrain certainly would affect the outcome. Of course I certainly could be wrong.

                                2. For what it's worth I think we should fall back to the city. If they decide to hold the mountain and move on I don't think we should worry about it. I don't know what our cultural comparison is, but I find it hard to believe they could hold one of our main cities for more than a few turns. Time is on our side. Has anyone ever had any success with taking 2nd (+) 'row' cities before the first? I certainly haven't.

                                3. If someone could send any saves, scenarios, screens, etc. to rgrant@zoo.uvm.edu I'd appreciate it.

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