The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
If they land on our Iron we might lose this thing (or at least everything along the spinebreaker). Until we are sure they can't land there, we should try to keep a unit on it at all times.
I'm posting the chat log just in case anyone actually wants to read the thing (as opposed to just thinking you do ). (I had to sleep and then work or I would have gotten to it sooner.)
[01:29] { notyoueither > post in the turn thread after you join here.
[01:29] { notyoueither > say that nye looks funny
[01:31] { notyoueither > the next guy has to say that SirRalph looks funny.
[01:31] { notyoueither > hehe
[01:31] *** Aeson (~aeson@dpc6682044013.direcpc.com) has joined #Balls
[01:32] { notyoueither > well hello Aeson. Now you have to go to the turn thread and say that Sir ralph looks funny.
[01:33] { asleepathewheel > I think someone is on a power trip, just cause you set this up....
[01:33] { Aeson > ok... will do
[01:33] { notyoueither > no. i don;t know how to set a password. i am just protecting my... goodies from shiber.
[01:33] { Aeson > done...
[01:34] { Aeson > he's trying to start a civil war!
[01:34] { nbarclay > Who is?
[01:34] { notyoueither > cool.
[01:34] { notyoueither > Nathan. Is that you? How can we be sure?
[01:34] { Aeson > nye
[01:34] { asleepathewheel > hmmm
[01:34] { Aeson > how many fingers am I holding up?
[01:34] { notyoueither > orange ones
[01:34] { notyoueither > wrong answer?
[01:35] { Aeson > actually kinda jaundiced....
[01:35] { Aeson > but orange enough
[01:35] { notyoueither > next guy in has to say, what?
[01:35] { nbarclay > It's me. If you like, I can make posts with the same text here and in our private forum to verify.
[01:36] { Aeson > how many posts has aeson used the word 'Pikes' in in the forum j/k
[01:36] { nbarclay > By the way, if it's not me here, why did nbarclay say he's in in the turn thread?
[01:36] { nbarclay >
[01:37] { Aeson > cause nathan is psychic and delusional?
[01:37] { nbarclay > Psychic or psychotic?
[01:37] { notyoueither > OK. You are wearing the Poobah hat. We have to cut you some slack, except....
[01:38] { Aeson > psychic... you had to know that the imposter was in here without being in here
[01:38] { notyoueither > It would be awefully nice if you posted 'I am the grand Poobah, and you all are not.' in the thread.
[01:38] { Aeson > I wouldn't rule out psychotic though... it's just not required
[01:38] { asleepathewheel > I agree, we need more proof!
[01:38] { notyoueither > capitalise the G, please.
[01:38] { asleepathewheel > is there anyone else online right now to join us?
[01:39] { notyoueither > yes, we will draw them in...
[01:39] *** alva (Alva@D5E02ADD.kabel.telenet.be) has joined #balls
[01:39] { alva > hi
[01:39] { nbarclay > Happy?
[01:39] { Aeson > ahah! the A's have it
[01:39] { notyoueither > ohh hoo! another victim. err, I mean team mate.
[01:39] { Aeson > down with N
[01:39] { alva >
[01:40] { alva > say, the pop-up screen(science advisor) is 'movable' right?
[01:41] { Aeson > aye, should be
[01:41] { notyoueither > now, what does alva have to post???
[01:41] { alva > just to see whats behind it
[01:41] { asleepathewheel > exactly what I was thinking alva
[01:41] { asleepathewheel > if only the advisor could move a little to the right
[01:41] { alva >
[01:41] { notyoueither > nevermind. he's from Belguim. couldn't be one of the Americans
[01:42] { Aeson > I trust people with 4 letter names almost completely
[01:42] { alva > ?
[01:42] *** Trip (Trip-@inge68092.halls.colostate.edu) has joined #balls
[01:42] { Aeson > but only if they have 2 vowels
[01:42] { notyoueither > he should post that. 'I trust people with 4 letter names almost completely.'
[01:43] { notyoueither > hi trip.
[01:43] { Trip > insecure chatroom
[01:43] { Trip > tsk tsk
[01:43] { Trip > hello
[01:43] { Trip > I see the chatroom is as spammy as the forum
[01:43] { nbarclay > Hi Trip
[01:43] { Trip > hey Nathan
[01:43] { nbarclay > Actually, the span from the forum is leaking from the chatroom.
[01:43] { alva > hi trip
[01:43] { notyoueither > you must post that 'GS are the Gods of the Game' or you cannot stay.
[01:43] { nbarclay > We're having people post to verify identities.
[01:43] { nbarclay > So what do we have Trip post?
[01:43] { asleepathewheel > except post that on the main forum
[01:44] { notyoueither > that would be good, but maybe too much
[01:44] { Trip > NYE: I think you guys post that enough
[01:44] { alva > lol
[01:44] { notyoueither >
[01:44] { Trip >
[01:44] { notyoueither > i am very humble.
[01:44] { notyoueither > do you not know that?
[01:44] { Trip > of course
[01:45] { notyoueither > now that we have that out of the way. you may post something from here in the GS turn thread.
[01:45] { nbarclay > Has anyone changed wonder preferences as a result of what we've seen so far of this turn?
[01:45] { Trip > I'm writing up a MOW thread for the ISDG right now
[01:45] *** Quits : Aeson (~aeson@dpc6682044013.direcpc.com) - (Read error: Connection reset by peer)
[01:46] { asleepathewheel > now that aeson is gone, lets take a quick vote
[01:46] { notyoueither > oh oh.
[01:46] { notyoueither > he is in favour of y way of thinking.
[01:46] { alva > I havn't been able to catch up up on all the reading to be honest
[01:46] { notyoueither > *my
[01:46] { asleepathewheel > what is your way of thinking?
[01:47] *** Aeson (~aeson@dpc6682044013.direcpc.com) has joined #Balls
[01:47] { asleepathewheel > damn, he's back
[01:47] { notyoueither > alva. ST is eviiiil. eviiil I say. that's all you need to know.
[01:47] { Aeson > I may be having some difficulties with my connection off and on
[01:47] { Aeson > Sir Ralph looks funny
[01:47] { notyoueither > same guy.
[01:47] { asleepathewheel > are we free to talk here?
[01:48] { Aeson > you guys were going to disband hurricane... I had to come back to convince you otherwise
[01:48] { notyoueither > as soon as trip indulges us.
[01:48] { asleepathewheel > acutally it was EoTS, palace jump
[01:48] { Aeson > oh yah... jump the palace to hurricane?
[01:48] { Trip > where are all those shields from EoTS coming from?
[01:49] { notyoueither > Trip. Please post in the thread, or bugger off.
[01:49] { notyoueither > Sorry to be blunt, but...
[01:49] * Aeson is paranoid delusional
[01:49] { asleepathewheel > yes, jump the palace to hurricane, we would be unstoppable then
[01:49] { Aeson > especially if we built the FP there first!
[01:49] { asleepathewheel > exactly, exactly
[01:49] { Trip > I would if anyone would answer me, but oh well
[01:49] *** Trip has left #balls
[01:50] { notyoueither > ok.
[01:50] { Aeson > anyways... like I said.. I trust almost anyone with 4 letters in their name
[01:50] { Aeson > as long as they have at least 2 vowels
[01:50] { notyoueither > almost...
[01:51] { Aeson > So, it's safe now?
[01:51] { notyoueither > interestingly, trip isn't in either of the other two main channels...
[01:51] { notyoueither > yes, Aeson.
[01:51] { Aeson > I'm in #Civfanatics on the other channel...
[01:51] { notyoueither > No, I mean the channels on Poly he normally haunts.
[01:52] { Aeson > for some reason it logs me in there by default, even though I always log into #Apolyton
[01:52] { nbarclay > Did anyone here besides Alva vote for Sun Tsu's?
[01:52] { notyoueither > i doubt it.
[01:52] { alva >
[01:52] { asleepathewheel > way to go alva.
[01:52] { Aeson > I would vote for Sun Tzu's (maybe even now)... but I understand this is a team game and it would be risking the game in some people's eyes
[01:53] { Aeson > compared to the reward I see... it's not worth it
[01:53] { Aeson > if that makes any sense
[01:53] { asleepathewheel > earlier alva asked if the tech pop up could be moved, is that possible nathan, might give us more information
[01:53] { nbarclay > In other words, you might gamble for the fun of it if it were just you, but not when the whole team is at stake? Or something along those lines?
[01:54] { Aeson > sorta
[01:54] { alva > brb
[01:54] { Aeson > I see it as a safe gamble.. but that's using my own opinion
[01:54] { notyoueither > yes, it does. i am just wondering if you think we could withstand 8 or 10 Immortals at Arashi in the next 3 turns.
[01:54] { Aeson > i know others see it as an unsafe gamble
[01:54] { Aeson > and the way I view the rewards of say, the Lighthouse compared to Sun Tzu's...
[01:54] { nbarclay > Yes, it can. I didn't realize that. I'll send another shot in a few seconds.
[01:55] { Aeson > it's not enough to vote for something other people feel is too risky
[01:55] { asleepathewheel > I dont' think any wonder is worth a rift in the group
[01:55] { Aeson > so anyways... I vote for one of the done now wonders
[01:55] { Aeson > whichever will help us decide quickest and most unanimously
[01:55] { notyoueither > I appreciate that Aeson.
[01:56] { Aeson > and we'll use it to kick someone's butt in the most efficient manner it can be used
[01:56] { Aeson > and now I'll shut up
[01:56] { asleepathewheel > thanks Aeson.
[01:56] { alva > back
[01:56] { nbarclay > It just left my outbox.
[01:56] { Aeson > (for shutting up... haha... welcome!)
[01:57] { asleepathewheel > well, that too
[01:57] * Aeson wonders if emotes count as sound in a chat room
[01:58] { nbarclay > I tlooks like Vox may be heading straight toward Sandstorm and EotS.
[01:58] { notyoueither > that would be a blessing.
[01:58] { Aeson > definitely take the E coast wc 4... to get a look at those mountains
[01:58] { Aeson > they may very well have another stack that will meet up at arashi 9
[01:58] { notyoueither > what about the 3 vet bad guys on the west coast?
[01:59] { Aeson > ack... 7
[01:59] { Aeson > Force them to attack through our Swords on the Mountains or get off
[01:59] { notyoueither > i am not seeing an email yet.
[01:59] { Aeson > I got mine
[01:59] { alva > me neither
[01:59] { asleepathewheel > me neither
[02:00] { notyoueither > alva and i are hard done by.
[02:00] { Aeson > Basically it shows the 4 Immortals 2 from where they were
[02:00] { notyoueither > how is that going for EotS and SandStorm?
[02:00] { Aeson > and 2 units (I'm guessing Immortals) on the northernmost E coast mountain of the Hurricane range
[02:01] { nbarclay > My comment is based on how the spears are moving.
[02:01] { Aeson > Sandstorm would be the 'meeting' of the two sets of Immortals
[02:01] { nbarclay > If the immortals follow where the spears are headed, they'll end up going for Sandstorm/EotS.
[02:01] { notyoueither > how did the spears move?
[02:01] { Aeson > yah... looks like they are passing to the E of Arashi 9
[02:02] { notyoueither > both 6?
[02:02] { asleepathewheel > they don't realize what the terrain is yet, do they?
[02:02] { Aeson > both 3
[02:02] { notyoueither > cool! ithink. i need to see it.
[02:02] { Aeson > It might be to hook up with that other stack coming S... which could be on the Jungle 88 from our road
[02:03] { Aeson > If they do that, they could hurt Sandstorm
[02:03] { asleepathewheel > thanks nathan, got the shot
[02:03] { Aeson > But I don't think they can get there fast enough... our WC's can attack next turn from on the Mountain
[02:03] { Aeson > er... the first turn they drop onto the flats
[02:04] { nbarclay > If we attack from the mountian, will we be attacking across a river?
[02:04] { notyoueither > hmmm. i'm not convinced this is secure.
[02:04] { Aeson > If they are 3 of the E spear.. no
[02:04] { Aeson > if they go 2 of it, yes
[02:05] { asleepathewheel > what can we do to make this more secure, I don't feel great about this either
[02:05] { notyoueither > anyone know much about irc security?
[02:05] { asleepathewheel > wheres shiber
[02:05] { notyoueither > sr will know a thing or two. he should be along soon.
[02:05] { Aeson > but our road will allow our 2 movement to move 6 attack 3, and move back onto the Mountain
[02:06] *** SirRalph (sirralph@pD9E00D6D.dip.t-dialin.net) has joined #Balls
[02:06] { SirRalph > hello
[02:06] { nbarclay > As long as our WCs can attack and get behind good cover, I'm happy.
[02:06] { asleepathewheel > ah speak of the devil
[02:06] { alva > hi Sr
[02:06] { SirRalph > well I said I'll log on from work
[02:07] { SirRalph > I'll try to pay as much attention as I can
[02:07] { alva > nice job
[02:07] { notyoueither > hi SR. we are a bit weirded out abour scurity. can you post in the turn thread plase?
[02:07] { SirRalph > i have identified for my nick.
[02:07] { SirRalph > but yes I can
[02:07] { notyoueither > can you tell us if this channel is secure?
[02:08] { SirRalph > done
[02:08] { notyoueither > no hidden peeps.
[02:08] { nbarclay > Has anyone tried joining #gatheringstorm using the password, or have we all forgotten about it?
[02:08] { SirRalph > I have the password
[02:08] { nbarclay > The password, that is?
[02:08] { notyoueither > i am in it, but you and atw bounced.
[02:08] { SirRalph > just a moment, I have to look
[02:08] { alva > I can get in
[02:08] { notyoueither > yep. alva is in.
[02:08] { nbarclay > How about posting the password in the turn thread and we can see if we can meet there using it?
[02:08] { SirRalph > AddOneTeaSpoonOfSugar
[02:09] { SirRalph > oh, sorry
[02:09] { notyoueither > ok. your nick needs to be registered too, though.
[02:09] { alva > ahh mail is here
[02:09] { Aeson > /MODE #channel|nickname [[+|-]modechars [parameters]]
[02:09] { SirRalph > my nick *is* registered
[02:09] { Aeson > i is invite only
[02:09] { SirRalph > ,------------------------- Whois report for SirRalph -------------------------
[02:09] { SirRalph > | Realname: Sir Ralph
[02:09] { SirRalph > | Address : sirralph@pD9E00D6D.dip.t-dialin.net (Networking Organization)
[02:09] { SirRalph > | Channels: #Balls
[02:09] { SirRalph > | Server : apolyton.net (Apolyton Settler Server)
[02:09] { SirRalph > *** SirRalph has identified for this nick
[02:09] { SirRalph > | Idle for: 11 seconds
[02:09] { SirRalph > `-----------------------------------------------------------------------------
[02:10] { notyoueither > not you, sr. shiber has to allow to the gs chat room, or somthing like that.
[02:10] { SirRalph > ah i see
[02:11] { alva > they really want to keep us away from those mountains, don't they
[02:11] { Aeson > type /mode #Balls +i to make it invite only nye
[02:11] { asleepathewheel > strange movements
[02:11] { nbarclay > I'm not having any luck getting in #gatheringstorm.
[02:11] { Aeson > +p for private
[02:12] { Aeson > +s for secret
[02:12] { asleepathewheel > oooh secret
[02:12] *** notyoueither sets mode +i for #Balls
[02:12] { Aeson > at least I think that's the format (looking at the help files)
[02:12] { notyoueither > ok. what does that do?
[02:12] { Aeson > should have made it invite only... just a sec and we'll see
[02:12] *** Aeson has left #Balls
[02:13] { alva > we are not going to invite him back are we
[02:13] { notyoueither > hehe
[02:14] { nbarclay > I don't have time to waste a lot of time on security stuff. If we're going to play the turn now, we need to get moving.
[02:14] { SirRalph > secret and private prevent us from being seen in whois
[02:14] { SirRalph > right
[02:14] *** notyoueither sets mode +s for #Balls
[02:14] *** notyoueither sets mode +p for #Balls
[02:15] { SirRalph > nye: one is enough
[02:15] *** Aeson (~aeson@dpc6682044013.direcpc.com) has joined #Balls
[02:15] { SirRalph > they're basically the same
[02:15] { Aeson > ok, it's invite only now
[02:15] { nbarclay > Sir Ralph, what was your vote on what wonder to build?
[02:15] { notyoueither > ok. we are secure. unless there is a snoop.
[02:15] { notyoueither > hidden.
[02:15] { Aeson > Sir Ralph looks funny
[02:15] { Aeson > (yah, nothing is every totally secure online)
[02:15] { SirRalph > My wishlist says Sun Tzu's, logic and reason say the Lighthouse
[02:15] { notyoueither > thwit. go ahead. they would be cheating, and would be worth less than a dog's barf.
[02:16] { Aeson > yah... Vox would find out we're going to kill them...
[02:16] { SirRalph > we need Hurricane to churn out units
[02:16] { asleepathewheel > we are?
[02:16] { Aeson > and everyone else would find out we decided on a wonder anyways
[02:16] { notyoueither > i am glad to hear you feel that way, SR.
[02:16] { notyoueither > Myself, I would love the Sistine, but...
[02:17] { Aeson > what do people think about switching Tornado to the Collosus?
[02:17] { asleepathewheel > who knows, they will havelots of warriors
[02:17] { SirRalph > the Sistine on Chieftain isn't really a priority
[02:17] { Aeson > I tihnk Hurricane + EotS means we flood with too many units
[02:17] { Aeson > if we keep everyone else on them forever
[02:18] { notyoueither > Aeson, i think Hur could knock off the Col much sooner than Torn, after we have the thing in hand.
[02:18] { SirRalph > too many units? sounds funny
[02:18] { Aeson > (too many units = too fast a war = not as many leaders... if anyone is wondering how I could say such a thing)
[02:18] { nbarclay > I'd like to wait until we kill a few more Voxians to switch.
[02:18] { Aeson > k
[02:18] { asleepathewheel > I would feel better after we have started the push north, personally
[02:18] { notyoueither > ditto
[02:18] * Aeson is just trying to set himself up as the whipping boy of any PBEM he ever joins
[02:19] { SirRalph > yes. we can slow it down around the isthmus
[02:19] { nbarclay >
[02:19] { Aeson > I'll have like...15 wonder prebuilds going and someone with a warrior would take me out
[02:19] { notyoueither > use vox home as a gl factory? i love it!
[02:19] { Aeson > yah... smurf them
[02:19] { asleepathewheel > no war weariness....
[02:19] { notyoueither > hgehe
[02:19] { Aeson > let them think they are fending us off
[02:20] { notyoueither > that is evil. i like it.
[02:20] { alva > Would they fall for that?
[02:20] { asleepathewheel > we have just enough units to take eli
[02:20] { Aeson > I don't know
[02:20] { notyoueither > meanwhikle, we settle the fp city and prepare for the gl's...
[02:20] { nbarclay > I'd still rather wait until we push them back some to start leader farming on them.
[02:20] { Aeson > but they aren't very likely to fall for it if we have a stack of 50 Knights at the bottleneck...so it has to be subtle
[02:20] { nbarclay > That is, to start slowing down the war.
[02:20] { alva > hehe
[02:20] { Aeson > definitely the bottleneck is where to do it
[02:21] { alva > but first things first
[02:21] { Aeson > aye
[02:21] { notyoueither > yes, Nathan, we are dreaming of future. not too far future, hopefully.
[02:21] { Aeson > (and once they figure that out... we land behind them with Pikes and it's over
[02:21] { asleepathewheel > have we gotten this turns shots from GoW?
[02:21] { alva > nope
[02:21] { Aeson > maybe there weren't any units they saw?
[02:22] { SirRalph > we have gotten a shot from GoW
[02:22] { SirRalph > there was a single warrior on it
[02:22] { asleepathewheel > hmm
[02:22] { Aeson > nice!
[02:22] { notyoueither > boy, what a surprise! I half expected to see Vox Tanks.
[02:22] { Aeson > haha
[02:22] { asleepathewheel > haha
[02:22] { nbarclay > Just one shot from one place?
[02:22] { SirRalph > unfortunately, I have no access to it from here
[02:23] { Aeson > the main thing with the screenshots is this is a very good chance for us to verify GoW's integrity
[02:23] { SirRalph > yes, the "usual" place
[02:23] { asleepathewheel > does the resource disappearance rate lower on chieftain level?
[02:23] { nbarclay > There are actually two places it's nice to have them check from.
[02:23] { SirRalph > ATW: there's ne difference
[02:23] { asleepathewheel > great
[02:23] { SirRalph > no diff
[02:24] { Aeson > hoping our's doesn't move?
[02:24] { Aeson > or that Vox's does?
[02:25] { nbarclay > Vox's moving would be nice, but probably no big deal since they've probably already built most of the forces they'll have.
[02:25] { SirRalph > so will we build the Lighthouse this turn? lets speed this up a bit, can we?
[02:25] { Aeson > aye, and would be able to finish off the ones they are building now anyways
[02:25] { Aeson > k... Lighthouse (I'm slow)
[02:25] { asleepathewheel > do we have enough people here to vote?
[02:25] { notyoueither > i'd like to know what is in that mountain 9 from the other Immortals.
[02:25] { nbarclay > Ours moving could be very dangerous for us because we wouldn't have anything with an attack or defense higher than two beyond what we have now.
[02:26] { asleepathewheel > i know some, like dominae were quite against this
[02:26] { notyoueither > and the jungle 8 8 from the elite wc
[02:26] { Aeson > theseus wanted Sun Tzu's too
[02:26] { nbarclay > The problem is that Alva seems to be the only one who voted Sun Tsu's who's here right now.
[02:26] { SirRalph > me too
[02:26] { notyoueither > i say GrLH
[02:26] { nbarclay > SR, you voted Sun Tsu's too earlier?
[02:26] { Aeson > arrian sounded not too decided
[02:26] { asleepathewheel > I think we are about 50-50
[02:27] { SirRalph > yes
[02:27] { asleepathewheel > I say lighhouse
[02:27] { SirRalph > and I still think its more useful, but we need Hurricane for units
[02:27] { notyoueither > yes
[02:27] { asleepathewheel > i agree sr
[02:27] { Aeson > agreed SirRalph
[02:28] { nbarclay > If SR changes his vote to Lighthouse, that gives Lighthouse the most votes.
[02:28] { Aeson > same if I change my GL to Lighthouse
[02:28] { Aeson > er... Library
[02:29] { SirRalph > hmm, the Great Library isn't really worth much effort with this pace of tech whoring.
[02:29] { alva > I'm not changing mine
[02:29] { nbarclay > Actually, in the original vote thread, Sun Tsu's is currently ahead six to five, with two for the Great Library
[02:29] * Aeson just thought we needed someplace to store all the victory proclaimations...and a reg Library just won't cut it!
[02:29] { SirRalph > hehe
[02:29] { nbarclay > (I ended up voting Lighthouse when I saw the new Voxian troops.)
[02:29] { alva > 6 -5 ?, when I voted an hour ago, it was 6 -4
[02:29] { Aeson > I voted Great Library in the original thread
[02:30] { nbarclay > Alva, my vote was likely after yours.
[02:30] { notyoueither > I like it too, Aeson, but I agree with those who suggrested it might make us more of a target.
[02:30] { Aeson > willing to switch to Lighthouse as my horse hasn't a shot in hell
[02:30] { alva > ah
[02:30] { SirRalph > The GLib was sacked, in history. We need something to stand the test of time. I vote for capturing the Pyramids,
[02:30] { asleepathewheel > haha
[02:30] { notyoueither > hehe
[02:31] { Aeson > The Lighthouse burned...
[02:31] { Aeson > only other surviving one is the GW
[02:31] { asleepathewheel > plus the lighthouse will give the other groups something to think about, ilke WTF are they planning with that?
[02:31] { Aeson > (would make Arashi...very hard to take
[02:31] { alva > Sun tsu is still famous'?
[02:31] { alva > ? = !
[02:31] { Aeson > but his war academy isn't
[02:31] { Aeson > if there ever was one?
[02:32] { asleepathewheel > so.....
[02:32] { notyoueither > show of paws....
[02:32] { alva > Sun tsu doesn't get obsolete eithe..
[02:32] { notyoueither > GrLH
[02:32] { Aeson > GS Public Announcement: We have constructed a gigantic candle so that hostilities between Vox and GS may continue through the night uninterrupted
[02:33] { notyoueither > *paw*
[02:33] { Aeson > GLight
[02:33] { asleepathewheel > GLight
[02:33] { alva > Sun
[02:33] { nbarclay > Great Lighthouse
[02:33] { alva >
[02:33] { Aeson > sorry alva
[02:33] { SirRalph > Lighthouse (sad but reasonable)
[02:33] { notyoueither > sr and nathan?
[02:34] { asleepathewheel > it is sad
[02:34] { alva > no problem
[02:34] { SirRalph > given we start units in Hur. and not another wonder that is
[02:34] { notyoueither > there we have it.
[02:34] { Aeson > we'll get it anyways maybe
[02:34] { asleepathewheel > will the others have a problem?
[02:34] { alva > Damn democracies
[02:34] { asleepathewheel > dominae and theseus etc
[02:34] { alva > maybe
[02:34] { notyoueither > good question.
[02:34] { nbarclay > With Sir Ralph's and Aeson's changes, that shifts the vote to seven to five in favor of the Great Lighthouse even factoring in the other people who voted, right?
[02:34] { asleepathewheel > i know dominae has had problems with things before
[02:35] { asleepathewheel > well, we should make a record of these votes in the main thread
[02:35] { notyoueither > yes, nathan.
[02:35] { Aeson > yes
[02:35] { notyoueither > good idea, atw.
[02:35] { nbarclay > And I don't see anything in this turn that would make people who aren't here LESS likely to support finishing a wonder sooner rather than later.
[02:35] { asleepathewheel > I'm a lawyer (in 5 weeks) I make records of everything
[02:36] { alva > I thought lawyers weren't allowed on the team???
[02:36] { notyoueither > that is 2 switched votes. sr and aeson, from st and glib to grlh.
[02:36] { notyoueither > so let it be written, so let it be done.
[02:36] { asleepathewheel > I thought belgians weren't allowed on this team
[02:36] { nbarclay > Okay, I'll switch to the Great Lighthouse and move on with the turn.
[02:36] { alva > Hey, we are almost a majority here
[02:37] { nbarclay > Actually, seven to five with one Great Library is a majority.
[02:37] { asleepathewheel > alva-you will be the first against the wall when the revolution comes
[02:37] { SirRalph > Another thing: Where will we intercept the 2 Immortals on their way to Hurricane?
[02:37] { Aeson > we aren't revolting are we?
[02:37] { alva > may my name live on ...
[02:37] { SirRalph > if on the last "single" rock, we need to move this turn!
[02:37] { Aeson > I agree with SR
[02:37] { notyoueither > i always thought we were revolting, sort of.
[02:37] { nbarclay > I'll go ahead and change our research to Engineering at zero percent science, if that's okay with everyone.
[02:38] { alva > yep
[02:38] { asleepathewheel > yes
[02:38] { Aeson > get the swords up on the Mountains (leave the Vet on the Iron
[02:38] { notyoueither > good idea sr.
[02:38] { Aeson > a vet that is
[02:38] { Aeson > sounds good nathan
[02:39] { alva > Will still don't get to take out any units
[02:39] { alva > We
[02:39] { Aeson > nope
[02:39] { notyoueither > sonn, alva. soon.
[02:39] { Aeson > think maybe Vox will go for Monsoon next turn?
[02:39] { alva > this war is much foreplay...
[02:39] { notyoueither > maybe, aeson.
[02:40] { Aeson > I wish they would... simplifies things greatly
[02:40] { asleepathewheel > wrong chat room alva
[02:40] { alva > If they, we would have to take out all their units (no protection in monsoon?)
[02:40] { notyoueither > i'd give my left nut to know what is on that mountain and that jungle.
[02:40] { Aeson > what would we need in Monsoon to finish a cat this next turn?
[02:40] { alva > lol
[02:41] { Aeson > our Vet WC's can see... and still make it where they need to go next turn.
[02:41] { notyoueither > maybe.
[02:41] { notyoueither > it would mean leaving 2 of the vets out there.
[02:42] { Aeson > aye, but they can get to Arashi next turn
[02:42] { notyoueither > the one on the coast can't spot the jungle without getting pinned against it.
[02:42] { nbarclay > Okay, the turn's going. We now own the Great Lighthouse.
[02:42] { alva > ahh, I keep right-clicking on that screenshot...
[02:42] { Aeson > and those 4 Immortals aren't fighting off all our Swords/WC's in Arashi if they go for Monsoon
[02:43] { notyoueither > If they take a step teowads monbsson, they die.
[02:43] { Aeson > aye
[02:43] { notyoueither > my, my spelling just went way down hill.
[02:43] { Aeson > and otherwise they don't need our WC's attention
[02:44] { Aeson > nathan, Cyclone resets every turn to not be a 1 turn worker factory right? did Tornado get it's 15 shields or get cut out of it by the reset?
[02:44] { notyoueither > so that would have vet 1 (next to the mountain) go 8 2
[02:44] { alva > Anyone think at temple would be good in monsoon? (i do)
[02:44] { notyoueither > and the vet on the coast join him?
[02:45] { asleepathewheel > man I'm glad monsoon isn't against the mountains, that was a lucky move
[02:45] { notyoueither > i think a cat to spill voix blood would be better....
[02:45] { Aeson > yah... if they are goign to parade their troops past arashi 9... let them lose hps to do so
[02:45] { nbarclay > On the mountain near Hurricane, we have a veteran Argha the Agressor and a regular Kali the Karver.
[02:45] { notyoueither > boo yah! atw. booo yah!
[02:46] { Aeson > 2 new names
[02:46] { alva > hmm, but some of those mountains would fall into our territory (no healing)
[02:46] { Aeson > but it slows them down to heal
[02:46] { nbarclay > Three vet immortals and a regular spearman in the other stack.
[02:46] { nbarclay > (By Arashi)
[02:46] { notyoueither > in 16 turns alva.
[02:47] { notyoueither > it will all be over but the eqiling before then
[02:47] { notyoueither > *wailing
[02:47] { SirRalph > btw, do we already have a name for our war? Vox calls it "Immortal beloved". What about us calling it "Voice of the Dead"?
[02:47] { Aeson > falling asleep nye?
[02:47] { notyoueither > i guess so
[02:47] { Aeson > very nice name!
[02:48] { Aeson > what about a name for our new city?
[02:48] { nbarclay > We don't have the gold to hurry a cat in Monsoon and still upgrade all three spears to pikes.
[02:48] { alva > 'sound of silence'
[02:48] { Aeson > ok... pikes are more important
[02:48] { notyoueither > let the cat wait.
[02:48] { asleepathewheel > hmm, I was thinking something like the silence of the lambs (saw the movie again yesterday)
[02:48] { notyoueither > good name, sr.
[02:48] { notyoueither > no, great name.
[02:48] { asleepathewheel > what about the galleys?
[02:49] { notyoueither > i would really like to put an end to that vox scow.
[02:49] { notyoueither > but the gow scow is now the threat.
[02:49] { Aeson > W coast vote from me... let Vox's troops get divided up two by two
[02:49] { Aeson > makes it easy
[02:50] { nbarclay > I've toyed with the idea of "Operation Immortal Begone" to play off Vox's name.
[02:50] { notyoueither > why, oh why did they want 2 horsemen on it?
[02:50] { Aeson > we have 3 turns at 28-29 shields in Hurricane coming up though
[02:50] { Aeson > Horsemen landing from Galleys are easy kills
[02:51] { notyoueither > I really like 'The Voice of the dead'. It works on so many levels if you think about it, and Vox papism.
[02:51] { asleepathewheel > yes, good name
[02:52] { nbarclay > Okay, I didn't get Voice of the Dead at first.
[02:52] { nbarclay > Cleaver.
[02:52] { asleepathewheel > much better than a cheesy highlander reference that I think of when combining immortal with one
[02:52] { notyoueither > Plus, Grog.
[02:52] { nbarclay > Shall I go ahead and move our coast scout 7 and see what he sees?
[02:52] { Aeson > aye
[02:53] { notyoueither > aye
[02:53] { notyoueither > nay!
[02:53] { notyoueither > hold!
[02:53] { Aeson > that's the sound the horses make?
[02:53] { SirRalph > what?
[02:53] { Aeson > oh... want the other WC to do it
[02:53] { Aeson > the one stacked with the elite
[02:53] { notyoueither > the vet with th elite. move him 8 then 2. all is seen.
[02:54] { notyoueither > move the coast wc 7 and he cannot make the road this turn.
[02:54] { Aeson > cept where that Mo (curly?) went...but that's not a huge deal right now
[02:54] { nbarclay > Four vet and four regular immortals 2-3 from Dissidentville.
[02:54] { Aeson > eli and crew?
[02:54] { notyoueither > 8 Immortals. Damn!
[02:54] { nbarclay > Eli and crew.
[02:54] { Aeson > that probably means GoW is not showing us everything
[02:54] { Aeson > so 11 overall?
[02:54] { notyoueither > No ****.
[02:55] { nbarclay > Thirteen, counting the two by Hurricane.
[02:55] { Aeson > I could see the 4 being ferried...but 8..nope
[02:55] { Aeson > of course
[02:55] { Aeson > I was just thikning for Arashi
[02:55] { Aeson > it's still not enough for them
[02:55] { notyoueither > no?
[02:55] { Aeson > 3 Pikes in Arashi will eat 9 Immortals
[02:55] { notyoueither > what 12 good units do we have to stop them?
[02:56] { Aeson > on average
[02:56] { Aeson > every sword/med inf has a better than even odds to win
[02:56] { Aeson > on defense
[02:56] { notyoueither > don't forget, we do not get fotified bonus if we move that turn, even 1/3rd
[02:56] { Aeson > but we have the road finishing in time
[02:56] { Aeson > really?
[02:57] { Aeson > well then... it cuts it down a bit...but we still have enough for 11
[02:57] { notyoueither > really. 1 full MP before fort bonus kicks in. the graphic means nopthing
[02:57] { Aeson > especially since our fast movers get the shot when they bypass arashi 9
[02:57] { Aeson > I wouldn't know... I've never actually defended in a game
[02:57] { asleepathewheel > haha
[02:57] { notyoueither > maybe they don't know that though, since some of us don't.
[02:58] { alva > show of lol
[02:58] { Aeson > and they'd be attacking accross the river if they bypass arashi 9
[02:58] { notyoueither > soren posted that a long while back.
[02:58] { nbarclay > Shall I go ahead and upgrade our three spears to pikes?
[02:58] { Aeson > so that's at least 2 turns of shots for our fast movers
[02:58] { Aeson > aye
[02:58] { notyoueither > how much gold do we have?
[02:59] { Aeson > not much now
[02:59] { asleepathewheel > dont we get an infusion from ND?
[02:59] { notyoueither > we missed rushing a sword in tempest last turn
[02:59] { alva > next turn (i think)
[03:00] { notyoueither > could have rushed wc, then switched to sword.
[03:00] { Aeson > I think we were really tight on cash with the Barracks short rush
[03:00] { Aeson > in EotS
[03:00] { notyoueither > ok. how much positive with research at 0?
[03:01] { notyoueither > i think those pikes are our only saviours right now, so not much reason not to upg them.
[03:01] { SirRalph > yes
[03:01] { nbarclay > Units upgraded. Still weak compared with Vox.
[03:01] { Aeson > with ND's 200 (if it's a lump sum), we should be able to upgrade the Swords next turn
[03:02] { nbarclay > No surprise, really, considering what we now see of Vox's invasion force.
[03:02] { Aeson > yah, and +3 defense doesn't add much to the military advisor
[03:02] { notyoueither > how many is that? 3 + 8 + 3 +1... 13? or more
[03:03] { notyoueither > erm 15
[03:03] { asleepathewheel > how many turns have they been planning this? or how much cash has RP given them?
[03:03] { nbarclay > Currently showing +122 gpt.
[03:03] { notyoueither > how much did GoW pay for a city?
[03:03] { notyoueither > how much is lego willing to pay to throw a spike in our wheels?
[03:03] { Aeson > 11 we know are on Arashi... 2 over by Hurricane
[03:03] { asleepathewheel > I think this evidence will help the others swallow the loss of sun tzu
[03:04] { Aeson > 1 up E of Dissidentvill
[03:04] { Aeson > at least 2 more that will be upgraded in Dissidentville (or have been)
[03:04] { notyoueither > my guess is that they could build warriors till the cows come home and copunt on cash to upg them, if they have the iron.
[03:04] { Aeson > probably a few more on the road
[03:05] { asleepathewheel > nye-thats what I think they are doing
[03:05] { asleepathewheel > rp is feeding them cash, they are building warriors
[03:05] { Aeson > it's very risky without a harbor
[03:05] { notyoueither > more than rp, atw.
[03:05] { asleepathewheel > they could probably last for a while likethat
[03:05] { Aeson > they are sending the warriors to Dissidentville and don't have their core hooked up?
[03:05] { notyoueither > how fast can we cut that colony off?
[03:06] { Aeson > 8 turns
[03:06] { alva > I Doubt RP is payng for all of this, they now BOB UU are coming o,line
[03:06] { Aeson > wait... we have the lighthouse
[03:06] { asleepathewheel > is that before or after the lighthouse, aeson?
[03:06] { Aeson > um...6?
[03:06] { Aeson > up the W coast
[03:06] { asleepathewheel > great
[03:06] { notyoueither > alva, that's why this is not just an RP production. I sense lego in it up to their blocks.
[03:06] { nbarclay > We can't even consider cutting off Vox's iron until we deal with their offensives, though.
[03:07] { Aeson > yah, 6
[03:07] { Aeson > we need the extra Pikes of course
[03:07] { alva > hmm, perhaps, but they don't (that ) much from doing so
[03:07] { notyoueither > yes, Nathan. Agree 100%
[03:07] { alva > gain*
[03:08] { nbarclay > I hate to waste the shields, but I think we need to go ahead and have Hurricane build a pike.
[03:08] { notyoueither > we are now facing... 14 Immortals in our immediate proximity. Units! Not now. 5 or 15 turns ago!
[03:08] { Aeson > Their first wave may have played out by the time our galleys are ready to load up... I'd say 7-8 turns max before we have at least 2 free PIkes
[03:08] { nbarclay > Trying to stop the immortals on the mountains with just three swords or medieval infantry does not look practical.
[03:09] { Aeson > too bad there isn't a 3 shield rush...
[03:09] { Aeson > hmmm...hey!
[03:09] { Aeson > we can do it
[03:09] { Aeson > EotS builds a WC
[03:09] { Aeson > we make sure the advisor pops up
[03:10] { Aeson > to ask us for a new build
[03:10] { Aeson > nm
[03:10] { alva > then reshuffle tiles
[03:10] { Aeson > it doesn't work
[03:10] { notyoueither > nathan, have you sent the turn?
[03:11] { alva > don't forget to send the trade deals
[03:11] { notyoueither > forwarded?
[03:11] { asleepathewheel > yes, that would be great
[03:11] { asleepathewheel > (I need a beer)
[03:11] { notyoueither > i think we should still leave it til morning. no rush.
[03:12] { notyoueither > once we have it in hand, then we can hurry.
[03:12] { nbarclay > Save from Lego is on its way to the four people who got the last couple.
[03:12] { notyoueither > i can play it, if necessary.
[03:13] { alva > thanks
[03:13] { nbarclay > If it's to be played in the morning, someone other than me will have to.
[03:13] { asleepathewheel > thanks
[03:13] { nbarclay > But I'm nervous about having someone else manage the stuff around Cyclone.
[03:13] { notyoueither > thanks, let me look.
[03:13] { Aeson > if we play it now...maybe some of Vox's units will die of shock
[03:14] { alva > lol
[03:14] { notyoueither > hehe
[03:14] { SirRalph > we should play it asap
[03:14] { Aeson > I agree... I think people are getting fed up
[03:14] { SirRalph > true, no need to feed this feeling still more
[03:14] { asleepathewheel > agree here
[03:15] { asleepathewheel > these chats help move it along
[03:15] { alva > you just want to play the next one
[03:15] { asleepathewheel > well, yes
[03:16] { nbarclay > I don't think there's too much complicated to stop us from playing it now.
[03:16] { asleepathewheel > great
[03:16] { SirRalph > nye: I have to leave for a minute. Can you re-invite me then?
[03:16] { notyoueither > ok. move the coast wc 7?
[03:16] { nbarclay > Do we want to go ahead and do a pike in Hurricane since WCs can't help us deal with the mountain?
[03:16] { alva > would you mind, if I played out an alternative universe with Sun Tsu being built?
[03:17] { asleepathewheel > :no-no:
[03:17] *** Quits : SirRalph (sirralph@pD9E00D6D.dip.t-dialin.net) - (Quit: warp 1.0: Nemo me impune lacessit)
[03:17] { nbarclay > I've already moved the coast WC one 7 to spot Vox's 8 immortals.
[03:18] { Aeson > go full food in EotS
[03:18] { alva > hm, engineering 6 turns
[03:18] { Aeson > and we can do a 2 turn pike
[03:18] *** SirRalph (sirralph@pD9E00D6D.dip.t-dialin.net) has joined #Balls
[03:18] { SirRalph > ok thanks
[03:18] { notyoueither > there he is.
[03:19] { Aeson > oh.. well then that WC should go 1
[03:19] { SirRalph > had to "screen" the irc client, so I can log out without leaving the channel
[03:19] { SirRalph > it's safer for me
[03:19] { notyoueither > ok
[03:19] { nbarclay > We could move 9 to put him back on the coast at a place no current immortal could strike, or 1 to get him near our road.
[03:19] { notyoueither > aeson, which wc?
[03:19] { notyoueither > the scout, yes?
[03:19] { nbarclay > Why full food in EotS?
[03:19] { Aeson > our ayes beat our nays nye
[03:20] { Aeson > because, if we are going for a pike... might as well
[03:20] { nbarclay > Can't we do a WC this turn and a pike next turn?
[03:20] { Aeson > yah...
[03:20] { Aeson > er
[03:20] { Aeson > I missread... hurricane
[03:20] { Aeson > we get 15+ by putting a worker on coast right?
[03:21] { Aeson > might as well get the extra food
[03:21] { Aeson > if going for a Pike (probably a good idea
[03:21] { nbarclay > Hurricane nets 23 shields, two food with its worker on the coast.
[03:21] { nbarclay > (Instead of the iron mountain.)
[03:22] { Aeson > sounds good to me
[03:22] { Aeson > gives us 2 more turns of post GA 20 shields per turn (as long as we don't grow)
[03:22] { nbarclay > We just need to be careful not to do it too long, becuase right now it's reading growth in 4 turns.
[03:22] { notyoueither > i would think it would be better to give a fur to EotS and add a worker, no?
[03:23] { SirRalph > can't we build 2-turn medinfs in Hurricane as long as the 30-turn production isn't established? Less of a waste, and equally useful, IMHO
[03:23] { notyoueither > We can stop growth entirely by giving up a fur.
[03:24] { alva > SR; true
[03:24] { nbarclay > Counting the new worker in Cyclone, we could mine the one tile for EotS that we still need to and add up to three workers this turn.
[03:24] { notyoueither > at full production, she ain;t doin 1 turn swords or pikes, unless i'm missing something.
[03:24] { Aeson > sounds good...
[03:24] { SirRalph > swords are no longer available
[03:25] { nbarclay > NYE, it's sort of like playing The Price is Right: we want to get food as close to full as possible without going over.
[03:25] { Aeson > the mine on the mountain nye
[03:25] { Aeson > will be done in 4 turns?
[03:25] { Aeson > gives us 31 shields per turn IIRC
[03:25] { Aeson > and a -1 food deficit
[03:26] { SirRalph > brb
[03:26] { notyoueither > Ahhhh. So, we add workers to that mountain tile?
[03:26] { Aeson > there will be 3 on it this turn
[03:26] { notyoueither > ok
[03:26] { nbarclay > Right. Add a twelfth citizen to Hurricane to work the second mountain.
[03:26] { Aeson > the road finishes next
[03:26] { notyoueither > where are they?
[03:27] { Aeson > one from Sandstorm
[03:27] { nbarclay > Except Vox has immortals headed straight toward that mountain.
[03:27] { Aeson > the other was just crossing the river by EotS
[03:27] { Aeson > that's why I'd say go with the Pike the first time
[03:27] { alva > Vox has indeed cut their iron !!!
[03:27] { Aeson > it's in place soon enough
[03:27] { Aeson > we can trade it to them eh?
[03:27] { alva > We can offer it to them
[03:28] { alva > yep
[03:28] { notyoueither > wot?
[03:28] { nbarclay > What are a veteran immortal's odds against a veteran sword unfortified on a mountain?
[03:28] { notyoueither > hehe
[03:28] { notyoueither > atw will be pleased.
[03:28] { Aeson > good to know... galley drop 4 Med inf by Elipolis?
[03:28] { asleepathewheel > eh? whats going on
[03:28] { Aeson > they only have Warriors up there?
[03:28] { asleepathewheel > whats that about iron?
[03:28] { notyoueither > or archers.
[03:28] { Aeson > we can trade Vox Iron
[03:28] { asleepathewheel > sweet
[03:29] { asleepathewheel > hmm
[03:29] { Aeson > archers would take a turn or two to respond
[03:29] { notyoueither > that was a bad joke, aeson.
[03:29] { Aeson > i mean.. to be built
[03:29] { Aeson > ah!
[03:29] { Aeson > well they could hurt us
[03:29] { notyoueither > a very bad joke for them after we cut the colony off.
[03:29] { nbarclay > Alva, where does the information that Vox cut their iron come from?
[03:30] { Aeson > maybe we should change Monsoon to a Galley?
[03:30] { Aeson > and rush it when the other 2 get there
[03:30] { Aeson > or when we break the initial wave
[03:30] { alva > Ingame, it's possible to offer it
[03:30] { Aeson > even without a connection?
[03:31] { alva > at least it shows up, that means they don't have any, doesn't it?
[03:31] { nbarclay > Cleaver!
[03:31] { notyoueither > it is greyed out. they need it, but we can't give it.
[03:31] { Aeson > nice
[03:31] { asleepathewheel > ah damn
[03:31] { Aeson > if we take Elipolis... their only city with Iron is Dissidentville
[03:32] { asleepathewheel > that is ****ing sweet alva, youre a ****ing genius
[03:32] { alva > Could have been done by barbs too (uprising a couple of turns ago)
[03:32] { asleepathewheel > um
[03:32] { asleepathewheel > is it legal to look at past saves to see when it happened?
[03:32] { notyoueither > nope
[03:32] { alva > nope
[03:32] { nbarclay > I can't see any way there could be barbs on our continent.
[03:32] { notyoueither > i mean yes
[03:33] { notyoueither > it is not ILlegal
[03:33] { alva > towards Voxes part?
[03:33] { notyoueither > agree nathan
[03:33] { Aeson > that would be interesting
[03:33] { nbarclay > Certainly not if Vox had any units defending their colony.
[03:33] { alva > true
[03:34] { asleepathewheel > and they wouldnt have two workers in the south if that was the case, they would move them to repair the road, right?
[03:34] { asleepathewheel > looks like most of our suspicions have been confirmed with this.
[03:35] { nbarclay > Did anyone answer my question about odds for a vet immortal attacking an unfortified vet sword on a mountain?
[03:35] { asleepathewheel > at least the RP backing
[03:35] { Aeson > how many size 4 cities do they still have?
[03:35] { alva > how much is warrior-immortal upgrade?
[03:35] { Aeson > just a sec
[03:35] { notyoueither > TV is now 3
[03:35] { notyoueither > 40 gold would be my guess. same as legion.
[03:36] { nbarclay > 40 gold for the warrior->immortal upgrade.
[03:36] { Aeson > 50:50 nathan
[03:37] { Aeson > fortified the odds go up to 56.5 for the defender
[03:37] { alva > auch, look at voxes powerbar
[03:37] { nbarclay > If we want to, we can have our two vet and one regular swords move onto the mountain we're roading this turn and then 9 next turn.
[03:37] { nbarclay > That would force Vox to either go through them or come down off the mountain.
[03:37] { nbarclay > But there wouldn't be time to fortify.
[03:37] { Aeson > pretty much yep
[03:38] { Aeson > better if we wait for the Pikes though
[03:38] { Aeson > unfortified they have a 71% chance
[03:39] { nbarclay > We can't get enough pikes in place in time.
[03:39] { notyoueither > let them move where they will, right up to the pikes 9 of arashi or into the plains and into our chariots.
[03:39] { nbarclay > EotS builds its first in two turns.
[03:39] { Aeson > your right
[03:40] { Aeson > you're
[03:40] { nbarclay > Using our swords gives us our best concentration of force.
[03:40] { Aeson > we get Hurricanes in place though... but it won't save Sandstorm
[03:40] { notyoueither > where?
[03:40] { nbarclay > Otherwise, we have three mountains to defend.
[03:40] { Aeson > how about rushing a reg Pike in sandstorm after next turn?
[03:41] { Aeson > nm...not good odds
[03:41] { Aeson > the swords are better
[03:41] { Aeson > how about a pike 8 from hurricane (from hurricane
[03:42] { notyoueither > sending the swords out into those mountains now would be a mistake.
[03:42] { Aeson > and 3 fortified Swords 6 from sandstorm
[03:42] { Aeson > that put's our Swords on a road, and the pike at 71% odds
[03:43] { Aeson > we could have them med inf by then too
[03:43] { Aeson > for counterattack purposes, or killing them if they leave the mountains
[03:44] { Aeson > if they don't attack the pike the first turn, it can fortify and we're up to 76%
[03:45] { nbarclay > We can't upgrade and fortify both, if fortification requires a full turn's movement to be effective.
[03:45] { Aeson > I know...but it's no worse than if we move them up a tile none fortified (we could leave a vet sword there fortified, and upgrade the other two)
[03:46] { nbarclay > Our best bet might be to leave them as swordsmen so we can fortify them, though.
[03:46] { nbarclay > That, coupled with the pike, should give us good odds.
[03:46] { nbarclay > Although we're in huge trouble if Vox gets lucky against the pike.
[03:47] { Aeson > yah... but then we have EotS' pike right?
[03:47] { Aeson > it could be in Hurricane by then...and we have the swords that could move in...
[03:48] { Aeson > not fortified of course...
[03:48] { nbarclay > What's the defense bonus for a city (size 11)?
[03:48] { Aeson > the pike still has good odds 59.9% unfortified
[03:49] { alva > 50% ?
[03:49] { Aeson > 67.3% fortified
[03:49] { Aeson > we get 10% for plains
[03:49] { nbarclay > Okay, switch Hurricane to a pike and move the swords to the mountain and fortify them?
[03:49] { Aeson > and 50% for the city I think
[03:50] { nbarclay > The mountain we're improving?
[03:50] { Aeson > can't we move them next turn when there is a road?
[03:50] { notyoueither > harry the Hamster is on ther galley, btw, most likely.
[03:50] { Aeson > probably
[03:50] { Aeson > so that gives them 3 Immortals
[03:51] { alva > Didn't they just drop him (and renamed) ?
[03:51] { Aeson > they couldn't have picked him up and dropped him in the same turn
[03:51] { nbarclay > Two new immortals and the one from the mountain.
[03:51] { alva >
[03:51] { notyoueither > nope. he was on the mountain. now he is not, and the galley is adjacent.
[03:51] { nbarclay > That's the only move that makes sense.
[03:52] { Aeson > this discussion can wait though... it works next turn as long as we aren't going to go meet them
[03:52] { nbarclay > Why bring the galley down half loaded?
[03:52] { Aeson > (which we shouldn't as they could drop 2 off by hurricane
[03:52] { notyoueither > they just dumped 2 Immortals.
[03:52] { Aeson > so they have 3 in their stack?
[03:52] { nbarclay > They have two now, but we can expect a third.
[03:52] { notyoueither > yes
[03:53] { nbarclay > We're in trouble if the RNG turns against us!
[03:53] { Aeson > aye
[03:53] { Aeson > we could stack some WC's in the city just in case
[03:53] { Aeson > on the proper turn
[03:53] { nbarclay > To whatever extent we can afford them.
[03:53] { notyoueither > and you know? that road we are building 9 of arashi nicely skirts the river so that many more movement opportunities are open..,.
[03:54] { Aeson > aye
[03:54] { notyoueither > i hope
[03:54] { Aeson > that road works well
[03:55] { notyoueither > definitely. the desert 6 of there is reading 3 gold. the desert 3 of there is reading 4.
[03:55] { nbarclay > Speaking of roads, do we want to pillage the northern tile of our road north? That would slow Vox's 8-pack down a turn.
[03:55] { alva > Asleep?
[03:56] { asleepathewheel > yes
[03:56] { notyoueither > yes
[03:56] { alva > You were going to check the saves right?
[03:56] { asleepathewheel > oh, sorry, will get right on that one
[03:56] { alva > no wait
[03:56] { alva > could you take a note of voxes city size?
[03:57] { notyoueither > btw, did anyone know that setling a city restes the rng?
[03:57] { notyoueither > *resets
[03:57] { asleepathewheel > what alva?
[03:57] { alva > To see how much Vox has rushed (whipped)
[03:57] { asleepathewheel > vox hasn't had iron since at least 710 bc, the first save I have
[03:59] { alva > they now have 3 size 1 cities
[03:59] *** Quits : Aeson (~aeson@dpc6682044013.direcpc.com) - (Read error: Connection reset by peer)
[04:00] { asleepathewheel > did you see they built a new city, beta by the sea?
[04:01] { asleepathewheel > harry hideout was whipped from 3 to one I believe
[04:01] { alva > ah, is that a new one....
[04:01] { alva > why not put it on a hill..
[04:02] { asleepathewheel > i wouldn't mind taking beta's city first
[04:02] { alva >
[04:02] { asleepathewheel > that city saves them 4 gold a turn on unit upkeep
[04:03] { alva > true
[04:03] { asleepathewheel > I tried to get FP to join us, but he is at work
[04:03] { nbarclay > If they have over 24 units.
[04:04] *** Aeson (~aeson@dpc6682044013.direcpc.com) has joined #Balls
[04:04] { Aeson > thanks
[04:04] { nbarclay > Which, with the rate they can build warriors at...
[04:04] { Aeson > my internet connection really is sucky lately
[04:04] { asleepathewheel > yes
[04:04] { SirRalph > find . -atime 1
[04:04] { notyoueither > sorry it took so long. i was examining their new berg
[04:04] { Aeson > what are the sizes of their cities?
[04:04] { SirRalph > ah ****
[04:04] { asleepathewheel > don't forget we have seen at least 2 workers, assume one in the north to repair the road too
[04:04] { notyoueither > sr?
[04:05] { SirRalph > wrong window
[04:05] { notyoueither > The Voice grew to 3
[04:05] { notyoueither > Beta-by-the-Sea was founded.
[04:05] { Aeson > good... at 3 it's not a warrior a turn city!
[04:05] { notyoueither > Everyone else is the same.
[04:05] { Aeson > any 4's?
[04:06] { notyoueither > 3 of them.
[04:06] { alva > 2
[04:06] { asleepathewheel > miller town, wittlich, elipolis
[04:06] { notyoueither > Wit, Miller, and Eli.
[04:06] { alva > make that 3
[04:06] { alva >
[04:06] { Aeson > those can all build warrior a turn
[04:06] { asleepathewheel >
[04:06] { asleepathewheel > how much per upgrade to immortal, 40?
[04:06] { Aeson > yep
[04:06] { nbarclay > 4's under Despotism can't do a warrior a turn if there's any corruption at all.
[04:06] { asleepathewheel > **** balls
[04:07] { Aeson > that would mean they need ~200 gold per turn coming in
[04:07] { asleepathewheel > true aeson
[04:07] { notyoueither > but i don;t see any of them being 1 turn warrior towns.
[04:07] { Aeson > too distant?
[04:07] { nbarclay > Unless they have a hill or mountain mined (3 shields in a GA)
[04:07] { asleepathewheel > at 100% tax, estimate their income, 30-40 per?
[04:07] { Aeson > wittlich might do it
[04:07] { Aeson > and mined plains don't forget
[04:08] { notyoueither > oh damn. i forgot ga.
[04:08] { Aeson > do they give 2 or 3 in despotism?
[04:08] { notyoueither > do you get the bonus when a dsepoit?
[04:08] { notyoueither > no mined plains
[04:08] { Aeson > I really don't know... despotism GA's aren't my specialty
[04:08] { asleepathewheel > haha
[04:09] { Aeson > I think they could keep a rate of 3 warriors per turn pretty long
[04:09] { nbarclay > Mined plains or grasslands with shield won't do the job for despots.
[04:09] { Aeson > indefinitely
[04:09] { notyoueither > no. their best city is 10 max. the others cannot get to 10.
[04:09] { alva > What about the voice? (cow, forest gamex2)
[04:09] { notyoueither > but 3 pop
[04:09] { nbarclay > Cow, forest, game, all still two shields for despots even in a GA.
[04:09] { Aeson > yah, but with 5 or 6 cities...that keeps the average about 3
[04:10] { notyoueither > yes
[04:10] { asleepathewheel > how many more turns of ga do they have, 15?
[04:10] { notyoueither > at least 2 per turn, plus pop rushing.
[04:10] { notyoueither > 1 less than us. maybe 2.
[04:10] { asleepathewheel > yes
[04:10] { alva > Aren't they gonna have happiness problems?
[04:11] { Aeson > anyways, maybe we should move 1 more reg sword towards Hurricane?
[04:11] { alva > even on chieftain
[04:11] { notyoueither > d'ville is unlikely to be productive anytime soon.
[04:11] { notyoueither > must be careful to raze that.
[04:11] { nbarclay > You're thinking move a regular sword from Arashi toward Hurricane?
[04:11] { Aeson > yes
[04:12] { Aeson > if we lose arashi we lose arashi...tempest works just about as well for defense
[04:12] { Aeson > if we lose hurricane we are in deep deep trouble
[04:12] { notyoueither > might be a good idea.
[04:13] { Aeson > the sword could probably move back up to the mountain if necessary next turn
[04:13] { Aeson > and move a couple more swords onto Arashi 9?
[04:14] { Aeson > so they can fortify next turn
[04:14] { Aeson > not vets, just regs... the vets we want to upgrade
[04:14] { nbarclay > Do we want fortified swords for if Vox hits there, or medieval infantry for if Vox tries to go around?
[04:15] { Aeson > 11 Immortals right?
[04:15] { nbarclay > Actually, we have two regular warriors in Arashi, and that will use up all next turn's gold if a deal with ND doesn't go through immediately.
[04:15] { Aeson > our Pikes are worth 2-3 each if they plow through...
[04:16] { Aeson > are we sure they are paying up front cash?
[04:16] { notyoueither > they said so.
[04:16] { Aeson > then probably wait for upgrades
[04:16] { Aeson > maybe send one sword out... that gives us 3 pikes, 2 fortified swords, and the rest med inf
[04:17] { Aeson > enough to force them around
[04:17] { Aeson > maybe we should just leave the pikes out there though... to try and lure them into attacking
[04:18] { nbarclay > We need to fortify Slash on the mountain this turn in any case.
[04:18] { nbarclay > Since we don't have pikes there yet.
[04:18] { Aeson > is tornado up to 15 shields a turn?
[04:19] { alva > 13
[04:19] { Aeson > ack...we can get it to 15 though right?
[04:19] { notyoueither > 'maybe we should just leave the pikes out there though... to try and lure them into attacking' this assumes they would live with an unfavourable result.
[04:20] { Aeson > probably better to force them off the mountains yes
[04:20] { alva > Aeson: don't think so
[04:21] { nbarclay > Tempest will be at 15 net shields next turn.
[04:21] { Aeson > why?
[04:21] { notyoueither > yes, by rearranging we can get torn to 15 shields.
[04:21] { nbarclay > Switch it to another pike?
[04:22] { Aeson > and still keep cyclone on 1 turn workers?
[04:22] { nbarclay > Tornado can't get to 15.
[04:22] { notyoueither > yes, it can
[04:22] { Aeson > I'm pretty sure it can...not sure if it conflicts with the 1 turn workers though
[04:22] { notyoueither > no, it doesn't
[04:22] { alva > it can
[04:22] { nbarclay > Actually, I take that back. It can, but only by robbing Sufa blind.
[04:23] { Aeson > go for it
[04:23] { notyoueither > unless eots needs that tile...
[04:23] { alva > it already has 13 shields in its que
[04:23] { Aeson > this next turn we can't build a Pike, but afterwards we can be 2 turn pikes... for right now we need them
[04:24] { notyoueither > which isn't require this turn, since we are 7 shilds to a wc.
[04:24] { Aeson > So tempest can get a Pike out in 2... that will help
[04:25] { Aeson > Bolderberg needs it's hill mined to get to 15
[04:26] { notyoueither > tempest needs to begin starving to do pike in2. noat a bad idea. she can starve for 11 turns.
[04:26] { nbarclay > I did some more experimenting, and we can make it work better than I thought.
[04:26] { alva > as usual
[04:26] { notyoueither > next turn, a mine is finished for tempest. that will help.
[04:26] { nbarclay > We stop all growth in Typhoon and cut Sufa's growth in half, but we get our 15 shields net in Tornado.
[04:27] { Aeson > so we do that next turn
[04:27] { nbarclay > Tempest does not have to starve for two-turn pikes.
[04:28] { Aeson > I wonder how long Vox's cash will hold out?
[04:28] { notyoueither > this turn it does.
[04:28] { Aeson > we can get tempest to 20 shields per turn if we want at size 6
[04:28] { Aeson > 7?
[04:28] { notyoueither > right. steal a tile from that coastal blighter!
[04:29] { notyoueither > then it doesn't
[04:29] { nbarclay > We have a mine coming online at the end of this turn that gives Tempest more shields from its current tiles.
[04:30] { notyoueither > ok. you're right.
[04:30] { nbarclay > We'll have to take a chance on Vox's hurting Arashi's production next turn to keep the rate going, though.
[04:30] { nbarclay > Because EotS will need one of the tiles next turn.
[04:30] { Aeson > what if we don't build walls there? but add workers to size 7?
[04:30] { nbarclay > To Arashi?
[04:30] { Aeson > aye... leaves us short of workers
[04:30] { alva > i was thinking that too
[04:31] { Aeson > but guarantees the production
[04:31] { alva > and the defense
[04:31] { notyoueither > only 2 workers around.
[04:31] { nbarclay > One worker is free this turn and could be added to Arashi if we want to.
[04:32] { nbarclay > The one that just finished roading the incense hill.
[04:32] { Aeson > probably not worth it. I'd rather get Tempest up and running asap (once we get the cash for an aquaduct
[04:32] { alva > Why not let that worker help finish the mine and free that worker
[04:32] { notyoueither > how many do we add to eots this turn?
[04:33] { Aeson > will the mined grassland guarantee arashi's 10 shields a turn?
[04:34] { Aeson > whenever you need to go nathan, you can just play out the rest the way you'd like as far as I'm concerned. or we can just wait
[04:35] { alva > yes it does 14-4
[04:35] { nbarclay > I've already added three to EotS, as Aeson suggested in the turn thread.
[04:36] { nbarclay > By the way, that has us up to +132 gold.
[04:36] { Aeson > nice
[04:36] { nbarclay > gpt
[04:37] { nbarclay > Is Whirlwind okay for our new city's name?
[04:37] { Aeson > fine by me
[04:37] { alva > sure
[04:38] { nbarclay > By the way, that has us at +137 gpt.
[04:38] { nbarclay >
[04:38] { alva > not bad
[04:39] { nbarclay > Do we want to pillage the northernmost tile of the road we had headed up north?
[04:39] { nbarclay > If it's still there when Vox gets there, they can save a turn using it.
[04:40] { Aeson > good thinking
[04:41] { nbarclay > I'll have the vet on that tile pillage it and move 2 after the elite gets in Arashi, then.
[04:42] { nbarclay > Done.
[04:42] { nbarclay > What do we want to do with our northern WC?
[04:42] { asleepathewheel > Hey guys, sorry I haven't been participating much recently, I don'thave much to add to these discussions. Its about 4:30 am and I am dropping, so I will have to leave this chat.
[04:43] { Aeson > goodnight asleep
[04:43] { asleepathewheel > good luck, I think we'll be ok, right??
[04:43] { Aeson > yah, we'll hold
[04:43] { asleepathewheel > great
[04:43] { asleepathewheel > bye
[04:43] *** Quits : asleepathewheel (asleepathe@12-216-233-234.client.mchsi.com) - (Quit: )
[04:43] { notyoueither > move 1, towards home.
[04:43] { Aeson > maybe drain the whole entire world of gold at the same time...
[04:44] { Aeson > he already moved 7 right?
[04:44] { alva > yreah
[04:44] { notyoueither > yes. 1 gets him towards the barn.
[04:44] { nbarclay > Yes. I'm thinking either 1 toward home or 9 to watch for additional Voxian naval movements.
[04:44] { notyoueither > and avoids nasties.
[04:45] { nbarclay > Vox has nothing that could attack him at 9.
[04:45] { notyoueither > i think we should use the fleet for the vox fleeet.
[04:45] { nbarclay > Probably so, as much as I hate to choose east over west.
[04:45] { notyoueither > i think we have enough to worry about on land with 15 or so Immortals in sight.
[04:45] { Aeson > if they have cut off their iron though, we stand to gain SO much by getting up to the crossroads asap
[04:46] { Aeson > I mean... they'd likely have 10 warriors running to dissidentville to upgrade at the time
[04:46] { Aeson > even a pike might do it... all their Immortals coming s
[04:47] { notyoueither > 15 in sight... deal with them, first.
[04:47] { nbarclay > I'll almost guarantee they'll have the road reconnected by the time our galleys could get there even if we didn't have to fight off an invasion before we can spare troops for an offensive.
[04:47] { Aeson > no...they have dissidentville hooked up to iron
[04:47] { Aeson > and aren't going to hook up the other cities
[04:47] { Aeson > just pump warriors and send them to iron
[04:48] { Aeson > in dissidentville
[04:48] { nbarclay > True.
[04:48] { Aeson > so we cut out the upgrades of the ones in transit
[04:48] { Aeson > and leave them with nothing decent to produce up north
[04:49] { Aeson > and... Leader fodder er something
[04:49] { Aeson > even if we have to cash rush the units to do it, it will pay off IMO
[04:49] { Aeson > of course I could be wrong
[04:50] { nbarclay > We have another galley in Typhoon in two turns. How about if we use the two we have now in the east and have the new one haul pikes up in the west?
[04:50] { Aeson > anyways... that's my argument for W with the galleys
[04:50] { nbarclay > We'd only lose one turn doing it that way.
[04:51] { notyoueither > well. with the GrLH, outr boats are 6 from the roads in either case.
[04:51] { Aeson > sure... or we could rush one in Monsoon in a couple turns
[04:51] { Aeson > just so long as we have a galley or two up there soon
[04:52] { nbarclay > Now THAT's an idea. We'd be taking a chance, but if one pike in a lightning attack could take out the fork in the road and they'd need five worker-turns to fix it, that would take some pressure off.
[04:52] { notyoueither > and d'ville is lible to be a hotter lz than 1 or 2 from the colony. yes?
[04:52] { Aeson > and they'd have to turn back Immortals to ever move the Pike...
[04:53] { notyoueither > yes.
[04:53] { Aeson > warriors wouldn't do it
[04:53] { notyoueither > he would not heal, but so what? splat, splat, splat...
[04:54] { Aeson > we could always evac him onto the boat..move him up to Grog Mountain
[04:54] { Aeson > and then go pillaging
[04:54] { alva > ok, guys, I'm off, have fun
[04:54] { nbarclay > Actually, if we have our two galleys now go up the east, any survivors from sinking Vox's galley(s) could pick up pikes to pillage around the colony.
[04:54] { Aeson > nite alva
[04:54] { nbarclay > So we could hit the road one place, and then another.
[04:54] *** Quits : alva (Alva@D5E02ADD.kabel.telenet.be) - (Quit: )
[04:54] { notyoueither > i go too. do well, fellows.
[04:54] { Aeson > goodnite nye
[04:55] *** notyoueither has left #Balls
[04:55] { Aeson > so, anything left on the turn?
[04:55] * Aeson gets a little addicted to these discussions
[04:55] { nbarclay > So send the galleys up the east coast, and plan on others to deal with the west?
[04:55] { Aeson > fine with me
[04:56] { nbarclay > Do you remember what the worker on the incense by Whirlwind was supposed to do?
[04:57] { Aeson > go finish the mine by Arashi
[04:57] { Aeson > it keeps us at 10 shields even if vox moves onto one of our tiles
[04:58] { Aeson > then that other worker can either move onto the mountain 3 of Arashi, or go to mine the incense hill
[04:58] { nbarclay > There's one turn left on the mine, so if we do that, we need something to do with the worker that's mining.
[04:58] { Aeson > I think the road on the mountain will pay off most
[04:58] { Aeson > 3 of Arashi
[04:59] { Aeson > gives us a fallback position if arashi does fall
[05:01] { nbarclay > Does a mountain road really buy us that much? That tile would more likely be an endpoint for units' turns, which makes roads less important - especially if you can't get the fortification bonus the same turn you move.
[05:02] { nbarclay > And we can definitely use more mines.
[05:02] { Aeson > well... it will help speed units from EotS to Arashi 9... but you're probably right
[05:03] { Aeson > arashi 9 will have played it's part by then anyways most likely
[05:03] { nbarclay > It would reduce the number of tiles to Arashi, but not the number of turns.
[05:03] { nbarclay > Yes, to 9 from Arashi it would make a difference.
[05:04] { Aeson > it would be 3 turns... too late by a turn to matter I think
[05:04] { nbarclay > But Vox will be past that one way or the other by the time we'd get the road.
[05:04] { Aeson > aye
[05:04] { Aeson > the mine will be best
[05:05] { nbarclay > I'll start mining the tile he's on. That can be used by Tempest, Arashi, or Whirlwind.
[05:06] { Aeson > ok
[05:06] { nbarclay > WC moved 1.
[05:06] { nbarclay > Our galleys will be up there soon enough.
[05:07] { Aeson > wish we had a pike on one at monsoon right now
[05:07] { nbarclay > Why?
[05:07] { nbarclay > Rush a galley in another turn?
[05:08] { Aeson > I meant a galley with a pike in it
[05:08] { nbarclay > Definitely.
[05:08] { Aeson > but I think the galley should be the first cash unit.
[05:08] { Aeson > makes things in Arashi close, but it could just kill Vox in one shot
[05:09] { Aeson > gotta hand it to Vox (or whoever is behind this)... it's pretty well laid out for not knowing where they are going
[05:09] { nbarclay > Definitely an impressive sneak attack.
[05:09] { nbarclay > We send Feudalism to GoW this turn and offer it to ND?
[05:10] { Aeson > yes
[05:10] { Aeson > GoW doesn't deserve it I don't think...but oh well
[05:10] { Aeson > so many targets... I think ND will turn out to be our only chance for a friend in this game
[05:11] { nbarclay > By the way, we can't stop Arashi's production from being slowed down if Vox moves onto the wrong tile this time.
[05:11] { Aeson > and probably only because they will need one sandwiched between the others
[05:11] { nbarclay > We just built a worker in Sandstorm, and that keeps me from closing off all the flood plains.
[05:12] { Aeson > we can rush a worker to get it back to 10 though right?
[05:12] { Aeson > then switch to the walls
[05:12] { Aeson > and hopefully clear off Vox's units
[05:12] { Aeson > and sandstorm will be back to 2 next turn?
[05:12] { nbarclay > We're one turn away from walls now, so what we'd do is emphasize food over production next turn and have the walls finish in two turns instead of one.
[05:13] { Aeson > sounds alright
[05:14] { Aeson > they can only get 4 Immortals to Arashi next turn anyways, so I'd doubt they try it
[05:14] { Aeson > and our walls will be up by then regardless
[05:14] { Aeson > by 'when they can really hit us'
[05:14] { nbarclay > By the way, we might want to think about 3-turn medieval infantry from Tornado after the current WC.
[05:15] { Aeson > instead of 2 turn pike?
[05:15] { nbarclay > The main thing they might come off the mountains for is to go after Monsoon. I'd love to see them try that.
[05:15] { nbarclay > Yes.
[05:15] { nbarclay > That would cannibalize growth in the other cities less.
[05:16] { Aeson > yah...and EotS will be spitting pikes out
[05:16] { nbarclay > And we'll soon have two cities able to produce one-turn pikes and one two-turn pikes.
[05:17] { nbarclay > Tornado is probably our best place for medieval infantry without wasting shields.
[05:17] { Aeson > yah, gives you lots to do each turn
[05:18] { nbarclay > I'll wait until next turn to move the swords around Hurricane. That still gives them time to fortify, and tips our hand a turn later.
[05:19] * Aeson nods
[05:20] { Aeson > so is that it?
[05:21] { nbarclay > Unless I'm missing something from being tired.
[05:23] { nbarclay > Oh, we could have one of the workers that just finished mining head toward Hurricane to join the city. That would get us in position to do a 30-shield unit the turn the mine finishes instead of waiting a turn after that.
[05:23] { nbarclay > (Starting next turn.)
[05:25] *** Quits : Aeson (~aeson@dpc6682044013.direcpc.com) - (Read error: Connection reset by peer)
[05:37] { SirRalph > I see, I've missed a lot. Had to work a bit, hehe
[05:37] { SirRalph > anyway, I'm off for my lunch break
[05:38] { SirRalph > ah, just got notified, that the screenshots arrived
[05:38] { SirRalph > ok bye
[05:38] *** Quits : SirRalph (sirralph@pD9E00D6D.dip.t-dialin.net) - (Quit: warp 1.0: Nemo me impune lacessit)
Still only at the end of post 3... lot of chat, guys The rest is for tomorrow, I need to sleep.
Just to make sure: I didn't vote in the first poll, and seeing those units, I would certainly have voted for the lighthouse too.
And a comment (I'm not sure if I posted this before this chat or not): Even at full warrior production, Vox cannot had more then 20 warriors to upgrade immediately before the war (that is including those they had before connecting the iron). So that is not a reason to believe in 40 unit SoDs.
Money is no problem, even without special supporters of the war, they could have had 900 gold to upgrade units with, simply from selling techs around, and selling their map to us. Lego does not have to be a secret supporter, but has given them gold for monotheism.
And we can check whether Vox currently has iron connected, by offering it to them in-game, checking how iron is displayed, and canceling the deal immediately afterwards. Could someone do that, if not done already? (might have been suggested in part 4-6 of the chat )
BTW, I have noooooo problem with the selection of the GLight. I think you guys did a great job across the board, with the exception of the Sword move at Hurricane (but that's the least of our worries).
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Hurricane is our biggest worry actually. Losing Arashi doesn't really hurt us anywhere near as much as losing Hurricane would. There will be 3 Immortals on the Mountain 888 of Hurricane next turn, and the most we can muster will be a Vet Pike, reg Sword, and 2 vet Swords to meet them with... that's to protect the tile 6 of Sandstorm (3 workers on it) and 8 of Hurricane.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
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