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Turn 95, 670 BC

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  • #16
    Re: Turn 95, 670 BC

    Originally posted by Aeson

    -WDesert Settler builds city. (name suggestions?)
    Whirlwind, Dust Devil, Cats and Dogs, Downpour, Waterspout, Twister, El Nino, Torrent....

    Mss
    Remember.... pillage first then burn.

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    • #17
      My vote is for up the W coast. That would land us at the Iron crossroads in 8 turns, and we'd reduce the timeframe for Vox moving troops unobserved.

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      • #18
        Originally posted by Aeson
        My vote is for up the W coast. That would land us at the Iron crossroads in 8 turns, and we'd reduce the timeframe for Vox moving troops unobserved.
        What about the eastern galley? What if they use it to land troops at hurricane? We need to destroy that galley and secure our coasts. Plus, Vox will sell a map of our coasts to others. Plus, we have what, one uniit in the entire south protecting three cities? That galley has to be targeted.

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        • #19
          I also think we should send one of our Vet Swords from Hurricane to Sandstorm. (barring our WC seeing a Galley along the coast)

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          • #20
            The eastern Galley is fine, we can see it coming with our WC and get enough Pikes to Hurricane in time that it is no threat. If Vox wants to split up their forces, it's actually the best thing they can be doing. Their only real shot at this is to overwhelm us at a single point, hurting as much production power as they possibly can. they can't even come close to matching our production (even with Hurricane on a Wonder).

            We are producing units every other turn in Bolderberg and Tornado. Also will be producing a unit a turn in EotS. We have 2 turns warning of a Galley to Hurricane. That means we can have 5, and possibly 6 units in Hurricane before they can attack (we have 3 there already). At least one of those being a Pike. Then A pike every turn can get there.

            This defense stands up for the entire E and S coast. In the case of WC's and Horses, our troops can move faster than the Galley due to roads. Pikes/Swords/Med Inf travel just as fast except for if they cross the river. The farther S they go, the more troops they face when they land. Also Tornado's next Galley can meet their's if they try to leapfrog Hurricane and continue S.

            As for mapping out our coasts, we already agreed to let GoW do that. So everyone will see the shape of our land in short enough order. We may even want to start considering selling our maps with other teams.

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            • #21
              Wouldn't it be better to put the sucker to the bottom and be done with it? Then we don't have to maintain forces there. Actually, it's better than that, bacause then Vox has to maintain significant forces on their colony if we rule the sea.

              Sounds like a very good use of our navy.
              (\__/)
              (='.'=)
              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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              • #22
                Originally posted by notyoueither
                Wouldn't it be better to put the sucker to the bottom and be done with it? Then we don't have to maintain forces there. Actually, it's better than that, bacause then Vox has to maintain significant forces on their colony if we rule the sea.

                Sounds like a very good use of our navy.
                that's what I'm saying. Better than moving them to monsoon and drydocking there until we smash the offensive.

                And the turn differential is pretty slim between the two paths, especially if you add the lighhouse.

                Security, thats all I ask. We have played this game too loosely to this point. We know there is a threat and we should eliminate it. galleys are far too expensive for them to build at this point, so sinking the one we've seen should end the naval threat.

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                • #23
                  Edited: nevermind, not the time to discuss this.
                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

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                  • #24
                    Originally posted by Shiber
                    Selling our maps is a good idea, IMHO. If they can already see our coast, why not let them see the whole thing? (if there's money in it, of course)
                    I'd offer it for 110 gold or 7 gpt. We gotta make sure that we can sell this to all (or most) teams at once, though. What do you think?
                    they can see the coasst, but they can't see the interior. As much as we can hide, we should.

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                    • #25
                      Here's an original thought: let's swallow our pride and offer peace to Vox. If they accept, so be it, we ride our GA to ever greater dominance and destroy them after 20 turns. If they refuse, we lose nothing. I think they have a good idea of how strong we can be, and maybe they're hoping for a way out.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • #26
                        Better than moving them to monsoon and drydocking there until we smash the offensive.
                        The timing is about right. We should have at least 2 Pikes to spare at that point in time, probably more. The Lighthouse helps us going W too.

                        Galley warfare is nowhere near a sure thing either. We could end up with 2 sunk Galleys, and it's 50:50 that we lose one. That would delay us taking out Vox's Iron for 3 more turns on top of the added time to get there.

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                        • #27
                          Originally posted by Aeson


                          The timing is about right. We should have at least 2 Pikes to spare at that point in time, probably more. The Lighthouse helps us going W too.

                          Galley warfare is nowhere near a sure thing either. We could end up with 2 sunk Galleys, and it's 50:50 that we lose one. That would delay us taking out Vox's Iron for 3 more turns on top of the added time to get there.
                          both good points. we could lose both the galleys in the attack on one. its a risk I would take. Besides, do we know that the west is galley free? we could lose both there as well

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                          • #28
                            Offer them what?

                            Maybe it would be good to speak with them and find out just what got into their pretty little heads. Perhaps they can be deflected if we can find the weakness in RP's web. I strongly urge though, that we not go off willy-nilly to talk with them as individuals.

                            One of us should be charged with contact with them.

                            Nathan is on good terms with them. I am on very good terms with Jon Miller. I would do it if no better candidate comes forward.

                            I further urge that we not be too chatty. I apologise to the diplomats, but I feel our approach to many of the other teams has been too... naive. We have approached all as friends off the bat. Well, we now know that not to be the case.
                            Last edited by notyoueither; April 14, 2003, 18:37.
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #29
                              I agree on the naivity, but we're learning...

                              I also agree on setting up some diplomatic dialogue, to find out their reasons.

                              Galleys: we haven't seen Vox's galley with units, but how sure are we that there isn't a second galley waiting to meet up with it? I'm not saying I think that to be true, but also this should be a possibility to consider.

                              Further, we should keep enough forces to keep GoW from invading, if their galley is entering our waters. Plus, it wouldn't surprise me if, some 5-10 turns from now, we suddenly see a rather large RP invasion off our shores, wanting to take advantage of the situation. They will be informed of the emptiness of our cities by GoW.

                              DeepO

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                              • #30
                                If Vox is ferrying Immortals down their coast (E or W)... they probably aren't going to attack a stack of 2 Galleys, and we don't have to attack them either. I'd much rather let them get 2 Immortals landed somewhere near Hurricane (best to keep them from landing on the Mountains of course) and us land 2-4 Pikes on their Iron crossroad, than to risk naval warfare.

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