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Turn 94, 690 BC

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  • I moved one of our vet WCs from the east coast 4 to check. No additional Voxian forces in sight.

    I'm starting to think we probably want to move the elite back to Arashi and leave a vet for patrol in the east after all. That way we can do a 4-6 move pair each turn so one unit can check both the coast and the mountains.

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    • Thanks Nathan. Damn, that's hard... A (very dear) friend of mine from Florida just had this.

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      • Originally posted by Aeson


        Sun Tzu's will be too late to help us in EotS. We need the barracks there to stop Vox's invasion. 1 turn sooner means 1 extra Pike/Horse, which is worth 44g IMO.
        Not a pike or horse; we can't both finish our tile improvements and add enough workers to bring EotS up to size 12 next turn (unless I'm misremembering how many we need). But a WC or a start on a medieval infantry.

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        • We can do it if we don't add the worker this turn... but you're right, a WC now and then a few extra turns of the food deficit is probably more valuable to us than a Horse or Pike right now.

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          • We have a choice about whether we want to expose our WCs to a possible attack by a Voxian spearman. If we move onto the road, Vox's veteran spearman can attack. Or we can move 4-2 from their previous location and end up beside the road instead of on it. Since moving into Arashi across the river costs two movement points, staying off the road doesn't cost us anything in terms of how long it takes to get into Arashi. But I'd just as soon let the spear take his shot if he wants to - our chance of retreating should put the odds squarely in our favor.

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            • Originally posted by alva
              It's really a pity, as they certainly debated on wether to switch goverments or not...
              I'm actually rather pleased with the way that the game turned out government-wise. Lego could have switched to Republic over 10 turns ago, but they didn't, to reach the Pyramids faster - but then again, they also handicapped themselves for more than 10 turns during which they could have produced much more, and now their period of anarchy is going to be more painful because they've grown since.
              I expected ND and RP to use their religious trait and switch to Republic immediately. ND did switch immediately, and so did RP, but the latter switched to Monarchy - which means no cool commerce bonuses for them.
              GoW is still in Despotism, doing I-don't-know-what, and Vox are burning through their own GA in Despotism.
              Almost everyone (well, everyone except for us and ND) are using the government techs in less than optimal ways, sometimes far less than optimal. Nice.
              "Close your eyes, for your eyes will only tell the truth,
              And the truth isn't what you want to see,
              Close your eyes, and let music set you free..."
              - Phantom of the Opera

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              • Thanks Nathan. Damn, that's hard... A (very dear) friend of mine from Florida just had this.
                Sorry to hear that Sir Ralph, is your friend alright now?

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                • Originally posted by nbarclay
                  One sword on the mountain should be enough to keep Vox's spearmen from attacking, and would avoid tipping our hand about what swordsmen we really have in the area. By the way, until more forces than Vox has ready now get in position to attack, I'd be tempted to garrison the mountain with just two pikes and a sword and keep the other pike in Arashi. With a little luck, if we keep Vox from seeing our medieval infantry, they won't have a clue we have them until we strike - and even then, Vox might end up just knowing a bunch of their units died, not what killed them. But if we put all three pikes on the mountain, they'll see that our lead defender in Arashi is a medieval infantry.
                  Excellent thinking... this should be GS policy, i.e. try to hide our best units in towns / cities.
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

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                  • RP is using Monarchy because Spain was a monarchy in the real world. They're handicapping themselves a bit in the game in order to stay in character.

                    GoW sounded like they were planning to switch to Republic any time now. They were talking as if they wanted to do their research on Chivalry as a republic.

                    Actually, Vox probably made the right choice staying in Despotism. Their army is big enough relative to their city sizes that they'd lose more in unit upkeep than they'd gain in gold under Republic, and the ability to pop rush in Dissidentville goes a long way toward making up the shields they're losing. Add to that a three-turn dealy switching to Republic, during which we would be producing things and they wouldn't, and it's hard to make a case that staying in Despotism was a bad move for them if they wanted to use the temporary superiority that unit upgrades gives them to attack us. I think it comes under the heading of, "Making the best of a bad situation."

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                    • Sorry to hear that Sir Ralph, is your friend alright now?
                      No, although I hope so much for her. The seizure had a reason much worse than epilepsy. I don't believe in God, but for her I will pray. Sorry for posting this mess in this thread. I didn't want to spoil your fun.

                      Lets go ahead, and let's get rid of Vox. Let's do it for my friend!

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                      • Another possible trick if we do need all three pikes on the mountain, although it would cost us a little offensive punch, would be to leave our vet swordsman a swordsman but upgrade our regulars. That way the vet swordsman would be showing in the city and the regular medieval infantry would remain hidden. That might or might not be worth the loss of striking power, depending on what Vox has headed for us.

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                        • Originally posted by Sir Ralph


                          No, although I hope so much for her. The seizure had a reason much worse than epilepsy. I don't believe in God, but for her I will pray. Sorry for posting this mess in this thread. I didn't want to spoil your fun.
                          I'm glad we could be of help in providing information, although I'm very sorry about its being needed. I'll be praying for her too.

                          Nathan

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                          • Do we want to have both our galleys go up the east (right) coast, both go up the west (left) coast, or one up each? I'd like to keep them together for mutual protection.

                            Also, do we have a decision on adding a worker to EotS this turn and short rushing the barracks? And is it okay to move one vet WC and our wounded elite onto the road, leaving the other vet to patrol the area?

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                            • Originally posted by nbarclay
                              RP is using Monarchy because Spain was a monarchy in the real world. They're handicapping themselves a bit in the game in order to stay in character.
                              If I get a chance, I'll ask an RPer how seriously they take Role Playing (not Togas though, he'll get suspicious). With a little luck we might get an answer that would give us some insight.

                              Actually, Vox probably made the right choice staying in Despotism. Their army is big enough relative to their city sizes that they'd lose more in unit upkeep than they'd gain in gold under Republic, and the ability to pop rush in Dissidentville goes a long way toward making up the shields they're losing. Add to that a three-turn dealy switching to Republic, during which we would be producing things and they wouldn't, and it's hard to make a case that staying in Despotism was a bad move for them if they wanted to use the temporary superiority that unit upgrades gives them to attack us. I think it comes under the heading of, "Making the best of a bad situation."
                              I think you're right.
                              Still, it makes good material for trash-talking (Ha ha! You're wasting your GA in Despotism! ).
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

                              Comment


                              • but then again, they also handicapped themselves for more than 10 turns during which they could have produced much more, and now their period of anarchy is going to be more painful because they've grown since.
                                ASAIK, in chieftain, transitions are always 3 turns.
                                Deity has a minimum of 5 and max of 8, and IIRC, civ size has nothing to do with the amount of anarchy turns as it did in civ 2.

                                RP is using Monarchy because Spain was a monarchy in the real world.
                                Although they probably did do it as to stay in caracter, the more MP turns I've played, the more I start to think that monarchy isn't all that bad for MP afterall.
                                When I first found out, there is no WW in MP, I immediately dismissed it as did probably did averyone else, but seeing the amount of units beeing build and the marshal Law (3), makes it a better goverment then I first thought .
                                -

                                Sir Ralph, be sure to give our best whishes to your friend
                                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                                Then why call him God? - Epicurus

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