The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
(or go to the default Poly room, i'll keep an eye open)
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by alva
...and IIRC, civ size has nothing to do with the amount of anarchy turns as it did in civ 2.
I didn't mean that it does. I just meant that they'll be having their 3 turns of anarchy in a time when they'll have a greater production than they had ~12 turns ago, so they'll lose more production than if they went to anarchy earlier.
...and the marshal Law (3), makes it a better goverment then I first thought .
Well, in chieftain that advantage is less significant. Plus, they're religious, they can build cheap temples and cathedrals.
Sir Ralph, be sure to give our best whishes to your friend
Same here. I just read up and saw the posts about it.
I'm not really good at those things, so I don't know what to say. I guess, that nothing of this sort will happen to you or any of your friends ever again.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Can we go ahead and make the decisions that need to be made in order to finish the turn? I think we've held it for 13 or 14 hours now.
I think many of us have weighed in on the issues of the day; ie the wonder switch and troop movements, that we need to finalize what we are doing and get a move on.
Thanks
(not meaning to step on anyones toes, I just want the game to move along faster)
No, although I hope so much for her. The seizure had a reason much worse than epilepsy. I don't believe in God, but for her I will pray. Sorry for posting this mess in this thread. I didn't want to spoil your fun.
Lets go ahead, and let's get rid of Vox. Let's do it for my friend!
I hope your friend does better Sir Ralph. Don't feel bad for posting it in this thread, as we're all comrades here and will listen. Sometimes real life intrudes on these games we play. My family was faced with near tragedy itself on Friday, my grandmother totaled her car on the highway (combination of her being too old and a semi not letting her merge) but luckily she escaped only feeling shaken. So I was nearly in your position of fear and sadness. I hope you and your friend has similar luck as I had.
Unfortunately, Theseus and Aeson seem to have disappeared in mid-discussion. I don't think I'll step on any toes with any of the other moves, but I'd like some input on what to do with our two new galleys.
Originally posted by nbarclay
Unfortunately, Theseus and Aeson seem to have disappeared in mid-discussion. I don't think I'll step on any toes with any of the other moves, but I'd like some input on what to do with our two new galleys.
I understand that we need to discuss things, but is there someway to streamline the process?
I'm a little concerned abou tthat galley that is somewhere to the east. should we consider using the galley duo to hunt it? after they clear the area, they can pick up units from hurricane to take up to the iron deposit. Yes I know that is more inefficient that taking them to the west, but I want that galley destroyed.
I lean in the direction of heading up the east coast too, the idea being that the galleys can either drop off their troops and attack a Voxian galley if one shows up or land troops to pillage the iron road. But others had been talking in terms of heading up the [edit]west coast.
I agree that we definitely need to streamline this process. The most maddening part for me is that I can't play my other Civ games (either SP or MP) in between messages because I have the GS save open and in the middle of the turn.
I too would prefer the galleys east, but for one reason, to see if anyone has joined in from BOB (and perhaps to guard the the GoW ones. I admit that GoW isn't going to invade this way, still..)
Sail east, matey arrrhh arhhh
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Okay, here's what I'm going to do if no one tells me differently in the next half hour or so:
1) The two galleys will meet in the far south. There are two possible locations for this: one a tile farther west and the other a tile farther east. I'll choose the eastern meeting point, which costs us a tile if we go west but doesn't completely rule out either option that has the galleys travel together.
2) I'm going to play this paranoid and switch our build to the Great Library (so we can't possibly build a palace by accident) and move our laborer from the iron mountain to a cost tile (so we shouldn't be able to have it finish building next turn). I don't have adequate practice switching builds at the very beginning of the turn I discover a tech to feel fully comfortable with such a stunt. Next turn, we switch to Sun Tsu's.
3) We add a worker to EotS and short rush the barracks.
Other than that, I think our moves were pretty much settled.
I too would prefer the galleys east, but for one reason, to see if anyone has joined in from BOB (and perhaps to guard the the GoW ones. I admit that GoW isn't going to invade this way, still..)
Sail east, matey arrrhh arhhh
Are you sure you don't have your coasts mixed up? East is the one away from Bob.
2) .... I don't have adequate practice switching builds at the very beginning of the turn I discover a tech to feel fully comfortable with such a stunt. Next turn, we switch to Sun Tsu's.
.....
Are you saying we have feudalism now (just gained and have just about enough shields to build it?....
Are you saying we have feudalism now (just gained and have just about enough shields to build it?....
Mss
Hey, who are you!
we get feudal next turn. we have to juggle the city workers cause otherwise we would either move the palace or build the library the next turn
edit: we were building the pyramids, but lego completed one turn before us, now we are switching to sun tzus, which will be another 6 or so turns, estimated
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