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Turn 90, 775 BC

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  • Turn 90, 775 BC

    To be edited by the leaders of the Scholia.

    Status:
    - Research at 80%, Feudalism in 4 turns if the current rate is sustained.
    - Luxuries at 20%
    - 252 gold cash, -35/turn.

    Urgent questions:
    - Do we want to push ahead to get Feudalism as quickly as possible?
    - Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
    - Where do we want our current settler to settle?
    - Where do we want to settle next after that?

    Military:
    - Warriors other than our main three pickets withdraw to Hurricane for possible upgrade.
    - Any other orders from our generals?
    - Update from Vox: they're bringing a spearmen from Diss. up north- they also have a barracks at Diss.
    Economy:
    - Worker in Cyclone moves 8 and finishes irrigating.
    - Worker who had started the irrigation there moves 8-7 and starts a mine.
    - New worker in EotS moves 4 and joins the mining effort.
    - Worker 2-1 from Hurricane moves 2-1 to our last unroaded southern forest (in preparation to road it).
    - One worker 2 from Tempest moves 4 and the other, 8-8-8.
    - New worker in Sandstorm moves 6.
    - Note that I'm updating the standard orders for workers to prioritize roads over other improvements.

    - EotS finishes a worker and starts another. Make sure it's working two flood plains.
    - Tempest moves a laborer from a hill to an irrigated plains.
    - Arashi works three flood plains. (Sandstorm works the one Arashi can't get to.)
    - Cyclone loans Tornado a two-shield tile for this turn so Tornado can finish its War Chariot a turn earlier. If we handle things correctly, this won't slow down Cyclone's settler production.


    Diplomacy:
    - Negotiate and finalize Feudalism deals with RP, ND, GoW and Lego.
    - Send a reply to Vox- map for tech and a reply on their request of advice.
    Thread library:
    - Standing orders for workers (Orders last revised April 5.)
    Last edited by zeit; April 6, 2003, 06:50.

  • #2
    Re: Turn 90, 775 BC

    Originally posted by nbarclay
    - Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
    I would advise against it. If we want to match our army's strength to that of Vox's, we're going to have to upgrade more than a warrior or two. Remember, they're preparing for a second invasion of Bob, so they must have many immortals; I estimate that we'd have to upgrade at least four warriors to have an average military compared to them.
    Last edited by Shiber; April 5, 2003, 11:51.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

    Comment


    • #3
      Opening the turn.

      Team scores:

      187 (+4) Gathering Storm
      194 (+3) Demogyptica
      162 (+3) Glory of War
      195 (+3) Role Play
      132 (+1) Vox Controli
      196 (+3) Legoland

      After applying the orders, 2 questions emerged:

      What shall we do with our settler?
      a - settle there (in this case the road would have been useless)
      b - move 8
      c - move 7

      The orders say 2 workers start mining. This is inefficient, even more because we have a third worker (S Tempest) able to join and finish the mine this turn. But this worker is told to move on a hill east of him. Do we want to change this order?

      Halting the turn for some discussion (we're in our Green hours anyway)

      Comment


      • #4
        No activity? Oh well. I'll wait 30 more minutes and will then play the turn:

        1 - I will join the worker S of Tempest to the mining effort and finish the mine instantly.
        2 - The Settler goes NW (edited, was N by accident).

        Complaints?
        Last edited by Harovan; April 6, 2003, 12:22.

        Comment


        • #5
          Settler: AFAIK the next site is 44 from Tempest (see site #1 here), so no objections from me.
          Worker: what you're suggesting makes perfect sense, but I've never been part of the economical discussions and never followed our plans for use of workers.
          "Close your eyes, for your eyes will only tell the truth,
          And the truth isn't what you want to see,
          Close your eyes, and let music set you free..."
          - Phantom of the Opera

          Comment


          • #6
            Playing the turn now. I edited the settler direction (had made a mistake here. We are finishing Feudalism not in 4, but 5 turns at 80%, probably because of the loss of citizens this turn. May be we succeed to get some more gold in the turns to come.

            Comment


            • #7
              Turn sent. Screenshots within a few minutes.

              Comment


              • #8
                Sir Ralph, if you'd looked a turn ahead, you would have seen that the worker who finished the irrigatiion project north of Cyclone this turn was perfectly positioned to finish the mine next turn. That's why I put two workers on the mine this turn: I already knew where the third needed to finish the project without waste would come from. Please look ahead more carefully before countermanding my orders in the future.

                Nathan

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