To be edited by the leaders of the Scholia.
Status:
- Research at 80%, Feudalism in 4 turns if the current rate is sustained.
- Luxuries at 20%
- 252 gold cash, -35/turn.
Urgent questions:
- Do we want to push ahead to get Feudalism as quickly as possible?
- Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
- Where do we want our current settler to settle?
- Where do we want to settle next after that?
Military:
- Warriors other than our main three pickets withdraw to Hurricane for possible upgrade.
- Any other orders from our generals?
- Update from Vox: they're bringing a spearmen from Diss. up north- they also have a barracks at Diss.
Economy:
- Worker in Cyclone moves 8 and finishes irrigating.
- Worker who had started the irrigation there moves 8-7 and starts a mine.
- New worker in EotS moves 4 and joins the mining effort.
- Worker 2-1 from Hurricane moves 2-1 to our last unroaded southern forest (in preparation to road it).
- One worker 2 from Tempest moves 4 and the other, 8-8-8.
- New worker in Sandstorm moves 6.
- Note that I'm updating the standard orders for workers to prioritize roads over other improvements.
- EotS finishes a worker and starts another. Make sure it's working two flood plains.
- Tempest moves a laborer from a hill to an irrigated plains.
- Arashi works three flood plains. (Sandstorm works the one Arashi can't get to.)
- Cyclone loans Tornado a two-shield tile for this turn so Tornado can finish its War Chariot a turn earlier. If we handle things correctly, this won't slow down Cyclone's settler production.
Diplomacy:
- Negotiate and finalize Feudalism deals with RP, ND, GoW and Lego.
- Send a reply to Vox- map for tech and a reply on their request of advice.
Thread library:
- Standing orders for workers (Orders last revised April 5.)
Status:
- Research at 80%, Feudalism in 4 turns if the current rate is sustained.
- Luxuries at 20%
- 252 gold cash, -35/turn.
Urgent questions:
- Do we want to push ahead to get Feudalism as quickly as possible?
- Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
- Where do we want our current settler to settle?
- Where do we want to settle next after that?
Military:
- Warriors other than our main three pickets withdraw to Hurricane for possible upgrade.
- Any other orders from our generals?
- Update from Vox: they're bringing a spearmen from Diss. up north- they also have a barracks at Diss.
Economy:
- Worker in Cyclone moves 8 and finishes irrigating.
- Worker who had started the irrigation there moves 8-7 and starts a mine.
- New worker in EotS moves 4 and joins the mining effort.
- Worker 2-1 from Hurricane moves 2-1 to our last unroaded southern forest (in preparation to road it).
- One worker 2 from Tempest moves 4 and the other, 8-8-8.
- New worker in Sandstorm moves 6.
- Note that I'm updating the standard orders for workers to prioritize roads over other improvements.
- EotS finishes a worker and starts another. Make sure it's working two flood plains.
- Tempest moves a laborer from a hill to an irrigated plains.
- Arashi works three flood plains. (Sandstorm works the one Arashi can't get to.)
- Cyclone loans Tornado a two-shield tile for this turn so Tornado can finish its War Chariot a turn earlier. If we handle things correctly, this won't slow down Cyclone's settler production.
Diplomacy:
- Negotiate and finalize Feudalism deals with RP, ND, GoW and Lego.
- Send a reply to Vox- map for tech and a reply on their request of advice.
Thread library:
- Standing orders for workers (Orders last revised April 5.)
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