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Turn 87, 850 BC

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  • Turn 87, 850 BC

    To be edited by the leaders of the Scholia.

    Status:
    - Research at 60%, Feudalism in 11 turns.
    - Luxuries at 10%
    - ~291 gold cash, ~-5/turn.

    Urgent questions:
    - How many units and which do we want to relocate towards the "front".

    Military:

    Economy:

    - Settler founds (name, please?), which starts a temple. Laborer works the grassland with shield we're mining.
    - Worker 3 from Hurricane finishes road, moves onto iron mountain.
    - Workers on iron mountain start road.
    - Worker by Sufa finishes road, moves 7-7-7.
    - Worker 8 from Cyclone finishes road, moves 7-8-8 (heading north to help improve tiles around Tempest).
    - Worker 807 from Sandstorm starts road.
    - New worker 2 from Tempest starts road.
    - Worker 1-1-1 from Tempest starts road.
    - Rearrange laborers in Cyclone and the surrounding area so Cyclone can grow next turn.
    - Arashi goes back to working two flood plains.
    - EotS works two flood plains, the mined fur, and the rest 1-shield, 2-food tiles (by the river ewhere practical).
    - Cyclone works the irrigated game and five 2-food tiles, with the goal of having enough shields to finish its settler next turn while leaving as many bonus graslands as practical/useful for its neighbors.
    - Typhoon finishes temple, starts courthouse?
    - Sufa works the mined wheat by Tornado. If practical, a mined grassland with shield should be kept free for when it grows.
    - Tornado works the mined wheat by Cyclone and the rest the highest-production 2-food tiles that can be made available for it. (Priority goes to Typhoon, though.)
    - Sandstorm works two flood plains.
    - Tempest works three flood plains if practical.


    Diplomacy:

    Thread library:
    - Standing orders for workers
    Last edited by nbarclay; April 2, 2003, 06:50.

  • #2
    I'm amazed that you can keep track of all those orders. It can't be easy. Very impressive.
    If I'm posting here then Counterglow must be down.

    Comment


    • #3
      Actually, I initially accidentally left in some clutter from the previous turn losing my place where I was editing the message. I think I have it cleaned up now.

      There's no way I can keep up with all of that in my head, so what I do when I play a turn is plot out the next turn before I send the current one on to ND. That way I can look at cities and see where they'll be next turn, and I can test the workers to see when they're scheduled to finish. It's easier for me to miss stuff in turns Sir Ralph plays, but even then, sometimes I'll open up my copy of the save and use it to check things out when developing turn orders. (Running the economy was a lot easier back when we just had a couple cities and a couple workers.)

      Nathan

      Comment


      • #4
        Originally posted by nbarclay
        (Running the economy was a lot easier back when we just had a couple cities and a couple workers.)
        Speaking of which, should we try and find some more people to help you out?

        Or perhaps seperating the cities into 'clusters' (cities that share common tiles) and giving each cluster to a specific person to manage the orders for.

        Providing people either a) have access to the save, or b) download regular updates of Aeson's scenario, this should be achievable.

        I don't know if we're quite at this stage yet (although you're best placed to make that call), but it's something we should consider for the future.

        The Cluster Managers would be given priorities such as "Maximise production in City X to produce a Wonder", or "Arrange the Laborers to set up City Y as a Settler Pump" - and the exact details would be left to them.

        Thoughts on this idea? If you think it has merit I can make a seperate thread for it to focus the discussion.
        If I'm posting here then Counterglow must be down.

        Comment


        • #5
          Hmmm... something like the Regional Administrators back in the SPDG- this might work, if the people involved are dedicated enough, which was exactly the problem back in the SPDG.

          As for the name: i think Blizzard would do fine- it's near the mountains, so that makes sense.
          Save the rainforests!
          Join the us today and say NO to CIV'ers chopping jungles

          Comment


          • #6
            If we get to a stage where we have 40+ cities spread over 3 continents (which may happen eventually) we will either have to implement a scheme similar to the one I outlined above or drop well below optimum performace.
            Of course, by that stage we could be so dominant that dropping below the optimum wouldn't make much difference anyway.
            If I'm posting here then Counterglow must be down.

            Comment


            • #7
              For the time being, I can handle things myself, although if Aeson or someone wants to start getting a copy of the save so they'll be in a better position to double-check me it wouldn't hurt. (And I especially appreciate Aeson's work in the longer-range planning department.) Really, workers are a bigger hassle than cities are at the moment, and workers aren't as amenable to region-based management schemes.

              Comment


              • #8
                Nathan, what about using one of the spreadsheets out there to keep everything nicely ordered and organised? It could make things easier to plan a couple of turns ahead, or at least give orders for the next few turns. I agree that sometimes this need to be changed to reflect changin circumstances, but it would make it easier for SR when you're away for a couple of days.

                Don't get me wrong here, you're doing a superb job, but maybe you need the extra tools to keep this up in the future.

                DeepO

                Comment


                • #9
                  I'd like to see us start our navy in Typhoon. Either by building a Harbor or just start pumping out reg Galleys right now. We don't really need a Harbor for food there unless we plan on building an Aquaduct there in the near future. We hit 10 shields per turn in Typhoon in our GA, and I don't think we can get up to 15 (step up from 3 to 2 turn Galleys) even with a Courthouse.

                  Comment


                  • #10
                    Hurricane: if you want to add 3 workers there in a few turns, why would you still need growth? It could work the mountain instead of a plains already, even if the mine hasn't finished yet that would be better.

                    DeepO

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                    • #11
                      We want to save up as much food in Hurricane as possible. The reason is that it runs a 1 food deficit to get to 30 shields per turn in our GA. For many projects, that extra shield will cut a whole turn off production.

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                      • #12
                        okay by me, as long as it doesn't delay the timing of our GA

                        DeepO

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                        • #13
                          I also think we should start a galley in Typhoon- we don't really need them to be vets, and we need some naval capabilities quick.
                          Save the rainforests!
                          Join the us today and say NO to CIV'ers chopping jungles

                          Comment


                          • #14
                            It would certainly be nice if GoW would agree to our proposal where they would cover some of the costs of rush-building a harbor and a galley in exchange for iron.
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

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                            • #15
                              Names... Gale, Monsoon, Tsunami, Squall... save Blizzard for a desert city!

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