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Turn 86, 875 BC

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  • Turn 86, 875 BC

    To be edited by the leaders of the Scholia.

    Status:
    - Research at 60%, Feudalism in 12 turns.
    - Luxuries at 10%
    - ~300 gold cash, +2/turn.

    Urgent questions:
    - Do we want to build our iron city right beside the mountains or one tile away? <-- Last turn to decide!
    - How many units and which do we want to relocate towards the "front".

    Military:

    Economy:

    - Worker 3 of Sandstorm, add to Hurricane (10% lux keeps us out of disorder at size 8)
    - EotS' new Worker 774 to start road. Mine there is at 4 turns to finish?
    - Worker 4 of EotS 744 to start road for second or third Settler to get to it's site.
    - Worker 7 of Sandstorm 8 to start road (8-8-9) for our second or third Settler to get to it's site.
    - Worker on iron mountain helps finish mine.
    - Rearrange laborers in Cyclone and the surrounding area so Cyclone can grow next turn.

    Diplomacy:

    Thread library:
    - Standing orders for workers
    Last edited by nbarclay; April 2, 2003, 02:10.

  • #2
    My $.02 = build the city 1 tile away.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      vote: one square away.



      On another topic:

      Heres to hoping the barbs will hurt the other civs

      barbs

      bye bye RP treasury (hopefully)

      Comment


      • #4
        Yeah, let's hope they pillage a wonder prebuild or two on Bob. Mwhahahaha, we're so evil!
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

        Comment


        • #5
          vote: beside the mountain
          If I'm posting here then Counterglow must be down.

          Comment


          • #6
            Go barbs, go barbs, go, go, go barbs!



            The people most likely to be hurt, as I see it, are GoW. They are the ones running around with Horsemen, yes? Those horsemen are pretty vulnerable to barb horseman attack - if they get hit enough times.

            On chieftain, a unit with a defense of 2 (ND's swords, for instance) should be able to survive a stack of horsies, particularly if there is more than one sword on the tile to absorb the hits.

            Blah, the difficulty level thing strikes again. At least on Monarch we could expect the Bobians to have some difficulties. On Chieftain, I expect hardly any.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              What is "one square away"? The adjacent tile, or one more?

              Comment


              • #8
                EotS is off the top cities list! Let's keep it that way... no new culture in EotS.

                Comment


                • #9
                  One tile away, to me, means a tile between the city and the mountain, SR.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    I'll abstain from the city location vote- but if it's a "it's a dangerous spot" against "better located, economically" my vote goes to the site next to Iron- it won't be a prime target for Vox IMO, and if it's "dangerous" location make it possible to exploit the land better, i'm all for it.
                    Save the rainforests!
                    Join the us today and say NO to CIV'ers chopping jungles

                    Comment


                    • #11
                      Originally posted by Aeson
                      EotS is off the top cities list! Let's keep it that way... no new culture in EotS.
                      If I interpret it right, we are going to appear back later, and as long as Lego doesn't build any cultural building in its capital, we're going to stay there.

                      The reason why we dropped is because in anarchy, our capital has only received 1 culture instead of 2, while the others did not had that difference. Combine this with settling 1 turn later, and you have enough cultura difference to offset the bigger population.
                      However, the coming turns, Lego (and the others) are also going to enter anarchy, and stay there longer as we did. So, relatively to them, we will gain in culture... and have a bigger population too.

                      DeepO

                      Comment


                      • #12
                        Zeit, I think it's more a military decision. Economically, there is hardly a difference, if any. Corruption doesn't matter at that difference, and we can use the same terrain if our borders would expand, or at least more or less so.

                        Which Is why I'm inclined to go for the 1 tile inbetween the city and the mountains, on the condition that culture is priority #1.

                        BTW, we will have less problems with cultural pressure if we move away from the border.

                        DeepO

                        Comment


                        • #13
                          Sir Ralph, you asked before and I just realised I still need to answer that (it was not here, but can't find it): You can check techs we have, but others might have by trying to offer them as trade. If the others don't have it, you can offer it, otherwise not.

                          I would be best if this gets done from time to time, to check how fast techs get distributed, but again, playing a turn will only take longer

                          DeepO

                          Comment


                          • #14
                            I don't know how to set the laborer assignments. Here's the best I can do from the screenshots.

                            - Cyclone needs to grow next turn, and the 900BC screenshot looks like we only got +2 food that turn. If so we'd need +8 this turn (3 wheat if possible. 2 wheat + Game works too, but wastes a food). How that affects all the surrounding cities is hard for me to tell without looking at the save. Growth in Cyclone is more important than in any of the surrounding cities though.

                            - Arashi (11/20 food?) needs to work a FP + mined hill. That puts us at 14/20 food, and using 2 FPs the next turn to grow.

                            - EotS should be fine from now on with 2 FP's, the mined fur, 2 Mined Grassland/Irrigated Plains, and 1 non-Irrigated Plain (just to free it up an irrigated one for use in Cyclone for that turn). Size 6, just add another Mined Grassland/Irrigated Plain. That will give us +5 food, +5/6 shields.

                            Comment


                            • #15
                              We end up with a wasted food somewhere no matter what we do, since if Bolderberg works the game tile, it gets five food but only needs four to grow.

                              Comment

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