To be edited by the leaders of the Scholia.
Status:
- Have Republic and change government this turn.
- 317 gold cash, surplus or deficit will depend on our research decision.
Urgent questions:
- Finish the negotiations with Legoland.
- What do we research next, or do we suspend research until we talk with Lego and coordinate our plans?
- Do we want to build warriors for possible upgrade to swordsmen or focus on units we can upgrade to knights or cavalry?
- Do we want to add a worker to Hurricane before we hit size 7? If so, this turn is the logical time to do it.
- Do we want to build our iron city right beside the mountains or one tile away?
Government:
- Change government to Republic when we're asked after finishing researching it!!!
Military:
- Settler moves 8-7-8.
- Spearman in EotS accompanies the settler?
Economy:
- EotS works 2 irrigated flood plains, a mined fur, and two mined grasslands by the river (unless working a non-river irrigated plains would yield the same gold).
- Hurricane works four irrigated furs and two other irrigated plains along the river.
- If we want to go ahead and add a worker to Hurricane, add the worker 6 from EotS. Otherwise, move the worker onto the iron mountain.
- Tempest works three irrigated flood plains.
- Cyclone works three mined grasslands with shield, leaving one for Typhoon, and one regular mined grassland. (Should be set to grow in one turn.)
- Typhoon works two mined wheat tiles and one mined grassland with shield.
- Worker 4 from EotS starts road. Note that this is a departure from standing orders.
- If we want vet warriors, switch Tornado to a warrior.
Diplomacy:
- Try to finish negotiations with Legoland for the tech exchange.
Thread library:
- Standing orders for workers
Status:
- Have Republic and change government this turn.
- 317 gold cash, surplus or deficit will depend on our research decision.
Urgent questions:
- Finish the negotiations with Legoland.
- What do we research next, or do we suspend research until we talk with Lego and coordinate our plans?
- Do we want to build warriors for possible upgrade to swordsmen or focus on units we can upgrade to knights or cavalry?
- Do we want to add a worker to Hurricane before we hit size 7? If so, this turn is the logical time to do it.
- Do we want to build our iron city right beside the mountains or one tile away?
Government:
- Change government to Republic when we're asked after finishing researching it!!!
Military:
- Settler moves 8-7-8.
- Spearman in EotS accompanies the settler?
Economy:
- EotS works 2 irrigated flood plains, a mined fur, and two mined grasslands by the river (unless working a non-river irrigated plains would yield the same gold).
- Hurricane works four irrigated furs and two other irrigated plains along the river.
- If we want to go ahead and add a worker to Hurricane, add the worker 6 from EotS. Otherwise, move the worker onto the iron mountain.
- Tempest works three irrigated flood plains.
- Cyclone works three mined grasslands with shield, leaving one for Typhoon, and one regular mined grassland. (Should be set to grow in one turn.)
- Typhoon works two mined wheat tiles and one mined grassland with shield.
- Worker 4 from EotS starts road. Note that this is a departure from standing orders.
- If we want vet warriors, switch Tornado to a warrior.
Diplomacy:
- Try to finish negotiations with Legoland for the tech exchange.
Thread library:
- Standing orders for workers
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