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Turn 82, 975 BC

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  • Turn 82, 975 BC

    To be edited by the leaders of the Scholia.

    Status:
    - Researching Republic at 100%, ready in 2 turns.
    - 317 gold cash, +0 gpt (thanks to our 5gpt from ND).

    Urgent questions:

    Military:

    Economy:

    Diplomacy:

    Thread library:
    - Standing orders for workers

  • #2
    Just want to make sure we remember to keep Cyclone's Settler at 2 more turns to complete. If it completes next turn we likely lose the turn we made up on Republic.

    Comment


    • #3
      continuing the debate on the next name for our city:

      "Desert Storm"- like Aeson said i, too much newsish...

      I just thought of blizzard on my way back home- a really cool name!, but won't suit a desert city, though...

      For our next desert city: how about "Kadim" ?- in ancient hebrew/arabic means "east", and also- hot wind that comes from the eastern desert (in the middle east, that is) and brings sand and dust with it- perfect for a city that sits on a our eastern desert.
      Save the rainforests!
      Join the us today and say NO to CIV'ers chopping jungles

      Comment


      • #4
        but won't suit a desert city, though
        That's the whole point!

        Comment


        • #5


          Check this for some inspiration... Haboob may not be politically correct right now (but neither is Desert Storm), but what about "brickfielder"? Sounds strange enough to me to apply, and it's genuine enough

          DeepO

          Comment


          • #6
            I would prefer Sirocco In North Africa, a wind from the desert bringing hot, dry weather. Many local names

            or Aejej In Morocco, a whirlwind in the desert
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

            Comment


            • #7
              Windbreaker ...
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

              Comment


              • #8
                Aejej sounds good to me.
                Save the rainforests!
                Join the us today and say NO to CIV'ers chopping jungles

                Comment


                • #9
                  I'll go ahead and play it, since I can do that about as quickly as I can leave instructions.
                  Score information:

                  159 (+3) Gathering Storm
                  167 (+2) Demogyptica
                  138 (+3) Glory of War
                  172 (+2) Role Play
                  119 (+1) Vox Controli
                  174 (+3) Legoland

                  Comment


                  • #10
                    We can get Republic in two turns without delaying our next settler. I've reshuffled the tiles worked to get the settler on schedule, and we're shown as two turns from Republic. Building the settler will cost us two gold in Cyclone, but we'll get one back moving a Typhoon laborer that had to temporarily move to an unimproved tile back to an improved tile and another back from growth in Arashi (although some tile-shuffling may be necessary depending on how corruption goes).

                    Comment


                    • #11
                      That's good. I was using the worst case numbers... how many beakers do we have to spare?

                      Comment


                      • #12
                        Turn and screenshots sent. I don't have the time and mental energy to plan the next turn right now, though.

                        Question: am I correct that if we trigger a revolution the moment we get Republic (in the middle of the change of turns), we get the gold and (despotic-rate) growth for the turn but not the production? Actually, I'm not sure I dare try to plan this next turn in advance if that's the case because the juggling trying to maximize overall growth (while still having sufficient gold) could get very tricky. I find complex economic maneuvers easier to deal with with the save in front of me than trying to picture what the cities will be like next turn.

                        Nathan

                        Comment


                        • #13
                          Originally posted by Aeson
                          That's good. I was using the worst case numbers... how many beakers do we have to spare?
                          Let me put it this way. If we had one beaker less this turn, we would be projected at three turns instead of two. Thanks for the help in lining this up so we barely make it instead of barely missing.

                          Comment


                          • #14
                            We get the commerce, reach Republic, then select a revolution, then the pop changes happen, then the production (nothing as we'll be in anarchy at that point). Then we make it into a Republic.

                            Which is why getting that settler out the turn before is so big... it saves 2 turns.

                            Comment


                            • #15
                              My scenario should be perfectly on at 1025BC other than it has -2 beakers towards Republic. (255 remaining instead of 253). I'll update it so that it has the proper beaker count and post it in a bit.

                              EDIT: here it is (tell me if anything looks off)

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