Definitely. Our current projection is 25 turns to build a palace, and the Pyramids cost a hundred shields more than that.
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Turn 69, 1300BC
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So we have WC acces to dissidentville now?Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by alva
If were going to get the back end of every trade, they could at least tell us what the "unreasonable demands" are...
I don't like seeing gold streaming from our continent to Bob (IMHO sometimes its best to see Bob as a single economic unit, and seeing our goal as allowing as little gold as possible to circle in the Bobian system), but at least it's going to GoW, who will probably spend it over military upgrades. That I don't mind at all."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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Originally posted by Aeson
(I'm thinking RP should be our first target militarily)
DeepO
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It would be nice to see maps first of course, but it looks to me like RP is south, ND middle, and GoW north. In our dealings with RP, GoW would either be a non-factor, or be very slow in getting to the war front. An alliance with them could be a good idea, as they aren't likely to claim a whole lot of territory, but at the same time could give away our plans to RP. Some sort of NAP agreement might be the best way to go with both ND, Lego and GoW (even trying to negotiate one with RP on terms that we know they won't accept). That way we never have to tell them what we are planning.
I think Vox or ourselves can do the N misdirection just as well. Say some galleys show up near RP's northern borders and drop a few units a couple turns before the lighthouse is completed. RP might not know of the crossing, and their core would be exposed to a landing, with some of their troops moving N to deal with the 'invasion'. Works best if it's Vox's Immortals in the N, but then again there is a chance they will spill the beans.
In any case, I think we need to build up a quick strike naval force by the end of our GA (5-10 Galleys and enough units to fill them). If it looks like we can work out a BOB invasion so be it, otherwise Vox is always there (or hopefully will be).
We need to leverage our GA into real gains (territory, power), otherwise it's a waste to trigger it so early.
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Originally posted by Aeson
We need to leverage our GA into real gains (territory, power), otherwise it's a waste to trigger it so early.
Aeson, I don't know if you followed the initial PTW DG discussions (as you weren't registered on GS at that time, and AFAIK didn't have PTW then), but the most important reason for me to involve GoW is because they mentioned from the start that they were going to be mercenaries, attacking everyone for the right price, and not simply by signing alliances but all kind of mercenary actions were possible. If possible, I would take a contract on RP, for which they have said before that discretion on their part is one of their most serious concerns. I believe that we can start negotiations with them relatively safely, without mentioning al our plans.
If so, one of the possible paths would be to take a contract in which GoW is forced to take or raze at least 1-2 RP cities before they can negotiate peace, denying them possibilities to interact with RP diplomatically, so they can't spill who paid them. Because the tension between RP and ND is getting high, RP might (I say might because you can't underestimate RP) think it is ND paying GoW, and move even more forces up North. I'd rather leave Vox out of it, because I don't trust them, but GoW has every reason to keep quiet.
As to closeness of the GoW to RP: I can't say for sure, and indeed, we need maps before this, but it seems that RP has some kind of border treaty with GoW, which suggests that their empires touch somewhere.
BTW, I would explicitely mention to GoW that they are allowed to involve ND in the war, but that we don't mediate, and don't care whether they do or not. Normally, GoW would at least sign a NAP with ND, so they are relatively certain they will not be attacked by a ND-RP alliance...
This is of course very hypotethical and preliminary, but if we would attack RP, some kind of diversion might be best, and better then do it ourselves, we could involve one of the Bobian civs to divert attention from our own civ. With the right amount of diversion, we could have an easy time taking RP, and if we would get that far, all other teams can band together and we'll probably win anyhow.
BTW, if we would go after RP and take them, Vox is probably the next in line, for the simple reason that one continent is much easier to defend then half a continent.
DeepO
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I ran through a simulation of what we could expect to land in RP by the end of our GA. Will post it in the Scenario thread. I think it's clear that even if we want to hit RP we can also hit Vox while building up. By mid GA we have a pretty impressive force, but it all waits on the Lighthouse and Galleys. Might as well do something with it during the meantime.
You're probably right about GoW. We can have plenty of tech or cash by the end of our GA to bribe them with!
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Originally posted by Aeson
I ran through a simulation of what we could expect to land in RP by the end of our GA. Will post it in the Scenario thread. I think it's clear that even if we want to hit RP we can also hit Vox while building up. By mid GA we have a pretty impressive force, but it all waits on the Lighthouse and Galleys. Might as well do something with it during the meantime.
You're probably right about GoW. We can have plenty of tech or cash by the end of our GA to bribe them with!
Ever since Nathan pushed so hard for a cooperative relationship with Vox, I've tried to imagine how it would play out in terms of winning the game (i.e., conquest or domination), and the concept that Vox could provide a misdirection attacking force was about the best I could come up with (they pretty much suck, and the idea of Nathan directing their every move is just too painful to bear).
So Vox pitifully sacrifices some Immortals on a chopping block so that we can execute the primary attack? That's the value they add?
Puh-lease.
Is it so hard to imagine?
1. Build a large attacking force.
2. Use it on the Voxidiots.
3. In the interim, build a commensurately large seagoing force.
4. Travel to foreign lands, meet strange people, and kill them.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Originally posted by Theseus
4. Travel to foreign lands, meet strange people, and kill them."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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Travel to foreign lands, meet strange people, and kill them.
"Seven...point...six...two...millimeter. Full...Metal...Jacket!"
"I wanted to be the first kid on my block with a confirmed kill."
"I am in a world of ****. And I am not afraid."
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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