To be edited by the leaders of the Scholia.
Status:
- Research idling at 0% investment (technically on Philosophy). Will get to start Republic this turn according to BetaHound.
- 417 gold cash (including GoW's 100 surity), about +34 per turn if we don't start researching.
Urgent questions:
- What do we want to build in Tempest? (Currently set on a worker, but we could still change this turn.)
- How do we want to respond to Vox's request for gold?
Military:
- Settler moves 1, to the city site (assuming it's there)
Economy:
- According to BetaHound, we should have Philosophy. Set research to Republic at 100%.
- See the "Standing orders for workers" thread for standing orders for worker actions other than movement.
- EotS grows. Needs to work three FPs, an irrigated plains, and a mined grassland.
- Move a Cyclone laborer from one of the other mined grasslands with shield to the one we've been working "1" from the city.
- Move Tornado's new laborer to the mined, roaded grassland with shield Cyclone vacated in the move above.
- Worker by Cyclone finished road, moves 2.
- Worker by Tornado finished road, moves 3.
Diplomacy:
- May have some residual communications with GoW to take care of. (zeit) I think that's taken care of - you can drop it from the Diplo to-do list the next thread.
- Need to address Vox's request for gold to buy Map Making from GoW.
- Vox informed us they're now started on Philosophy.
Status:
- Research idling at 0% investment (technically on Philosophy). Will get to start Republic this turn according to BetaHound.
- 417 gold cash (including GoW's 100 surity), about +34 per turn if we don't start researching.
Urgent questions:
- What do we want to build in Tempest? (Currently set on a worker, but we could still change this turn.)
- How do we want to respond to Vox's request for gold?
Military:
- Settler moves 1, to the city site (assuming it's there)
Economy:
- According to BetaHound, we should have Philosophy. Set research to Republic at 100%.
- See the "Standing orders for workers" thread for standing orders for worker actions other than movement.
- EotS grows. Needs to work three FPs, an irrigated plains, and a mined grassland.
- Move a Cyclone laborer from one of the other mined grasslands with shield to the one we've been working "1" from the city.
- Move Tornado's new laborer to the mined, roaded grassland with shield Cyclone vacated in the move above.
- Worker by Cyclone finished road, moves 2.
- Worker by Tornado finished road, moves 3.
Diplomacy:
- May have some residual communications with GoW to take care of. (zeit) I think that's taken care of - you can drop it from the Diplo to-do list the next thread.
- Need to address Vox's request for gold to buy Map Making from GoW.
- Vox informed us they're now started on Philosophy.
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