The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Not from me.
-
Anyone any idea why Madrid has stopped growing (3 turns now) at size 5?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
How much food does an irrigated-game-grass tile produce (under despotism)?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Irrigated game on grassland produces four food under Despotism. That, plus the mined wheat, gives us a total of five surplus per turn for Cyclone, which (with a granary) is what's needed for two-turn workers or four-turn settlers. Next turn, Cyclone grows, and after that, it grows every two turns (shrinking back when it builds a settler or worker) unless we make a mistake managing it. (This turn, Bolderberg is borrowing the game tile since Cyclone can grow without it.)
Originally posted by nbarclay
Irrigated game on grassland produces four food under Despotism. That, plus the mined wheat, gives us a total of five surplus per turn for Cyclone, which (with a granary) is what's needed for two-turn workers or four-turn settlers.
A REXer's dream...I love it!
And her eyes have all the seeming of a demon's that is dreaming...
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
DeepO, That's not really what I meant.
On the f11 screen Madrids number shows up in yellow (no growth).
They are either working forest tiles for production or have some happininess problems (maybe due to rushing?).
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Ah, the yellow... I think that's just an artefact of using compression, or an update flaw of the civ engine. Note that Legopolis also has a yellow size number, but they grew (being yellow) last turn from 4 to 5...
It doesn't show on size 4 (went through the last 7 or 8 screens), but once they hit size 5, it turns yellow.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
I reloaded the save, and Madrid looks yellow in-game. EotS's color on F11 does reflect its food status - white if it's growing, yellow if it's at break-even, and red if it's shrinking. Regarding Legopolis, I think it's been white and the yellow you think you're seeing is just an optical illusion due to all the green around. DeepO, I'll send you a .gif of the current minimap in a few minutes.
I tested it in the Euro game as well, and you might be right... why would Madrid keep it's growth down? with a temple and 2 warriors they can get to size 6 without happiness problems...
Only logical conclusion is they need the shields urgently, as they are probably working hills or forest. If it only was for 1 turn, I can imagine, e.g. for building a granary before growing and losing half the food, but this is rather long.
Nathan, thanks for the file, however it was more lossy than the last screenshot... could you resent it in a .bmp, please?
Yep, and building a granary when growing to size 6 is a bit of a waste too.
There not building a wonder are they? (palace prebuild?, ah, no that can't be it).
Strange..
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
well... building a granary can make sense, we already suspect they are on a river. Plus, it's only from size 7 on that it takes 40 food to proceed to the next level (but if I'm right, getting to size 7 empties the granary), even if they now build a granary, they will have a nice settler pump. According to Lux, Bob is big, so they will most likely not see the end of their Rexing fase yet.
wonders: no palace prebuilds, but a granary or library prebuild could be possible. However, building a wonder in your capital is always risky. They wouldn't be building a library, would they? it doesn't make sense to delay growth for that. Other possibility is that although they have a lot of growth (at least a 3 surplus up until size 4), they don't have enough production, and want to shift Madrid to a barracks city capable of 10 shields/turn, instead of a bigger city with only 9 spt or less. Still, it feels awkward, and not the most effective use of their production.
Comment