To be edited by the leaders of the Scholia.
Status:
- Researching Code of Laws at 100%, ready in 2 turns.
- 46 gold cash, -2 per turn
- Eye of the Storm's radius expands next turn.
Urgent questions:
- What to do with Lux Invicta?
Military:
- New settler heads down the road toward site #4. (Name, anyone?)
- Zonk needs to either move 2 to verify that things are safe for our settler or move 9 to protect our settler.
Economy:
- Tempest finishes worker, starts barracks. (We can decide later whether to leave it at that.)
- New worker in Tempest moves 6.
- Worker 6 from Cyclone finished mine, starts road.
- Worker on game forest finished road, starts irrigation.
- Shift Tempest's laborer to an unimproved FP.
- Shift EotS's laborers to work three FPs and an irrigated fur.
Diplomacy:
- Offer Writing to Lux in-game.
Status:
- Researching Code of Laws at 100%, ready in 2 turns.
- 46 gold cash, -2 per turn
- Eye of the Storm's radius expands next turn.
Urgent questions:
- What to do with Lux Invicta?
Military:
- New settler heads down the road toward site #4. (Name, anyone?)
- Zonk needs to either move 2 to verify that things are safe for our settler or move 9 to protect our settler.
Economy:
- Tempest finishes worker, starts barracks. (We can decide later whether to leave it at that.)
- New worker in Tempest moves 6.
- Worker 6 from Cyclone finished mine, starts road.
- Worker on game forest finished road, starts irrigation.
- Shift Tempest's laborer to an unimproved FP.
- Shift EotS's laborers to work three FPs and an irrigated fur.
Diplomacy:
- Offer Writing to Lux in-game.
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