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  • #46
    Let's not get caught off-guard again. I suggest that we start a thread for Turn 41 immediately.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

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    • #47
      Shiber, most likely Imperial city built something cultural, meaning a temple.

      Maybe one of the other teams, like lego, have built a temple too... while Vox has most likely produced a worker the turn before last.

      DeepO

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      • #48
        I thought non-cultural city improvements add to a city's score as well. It just seems more logical that they built a barracks, though if you say that building a military improvement doesn't increase your rating in the best cities screen, then I guess they must have built something else, like a temple, as you suggested.
        Does anyone know exactly what affects a city's rating, and how it is calculated?
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

        Comment


        • #49
          Originally posted by Shiber
          Let's not get caught off-guard again. I suggest that we start a thread for Turn 41 immediately.
          If you're volunteering, you can use Sir Ralph's template, get our gold status from the screenshot, and fill in temporary orders to be edited by the scholia heads. Otherwise, maybe I can get to it in a few hours; I'm at work right now.

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          • #50
            Sure.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

            Comment


            • #51
              I haven't seen any new calculations, and the ranking has changed in PTW it seems. In 1.29f, it was just the amount of culture in that city that made its ranking. Now, it seems population has also become important, though not as important as culture.

              Maybe other improvements, or the presence of defenders are now also part of the equation, but having a barracks in a city doesn't seem to form a glorious city, which was more or less the purpose of the F11 ranking. But yes, it's pure speculation from my side

              DeepO

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              • #52
                My suspicion is that other factors besides culture have always been involved in the F11 stats, but that culture overwhelms everything else by the time people actually start paying attention to F11 in SP. PBEM games get people thinking a lot more about those stats a lot earlier in the game because there's so little else to do.

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                • #53
                  Could be... aside from an occasional temple, all cities should be at 2 points difference culturally from each other. Other factors can now have an impact, while with 5 points difference, culture is the only thing that counts.

                  But still, I don't recall specific examples, but I check the F11 screen a lot in all my games, especially after the first contacts have been made. I can't think of any time when it struck me as something besides culture in 1.29f, while I've seen it a few times in PTW already.

                  DeepO

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                  • #54
                    It's cumulative culture, not the current rate of generating culture, that plays such a dominant role. That's why capitals are so hard to knock out of the top five: they have all that early accumulated culture from their palaces. But early in the game, cumulative culture is nowhere near as high as it will be later on, so other factors are more important in comparison.

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                    • #55
                      Of course, its the total, cummulative, culture in a city, as displayed in F5... which is one of the reasons why I think it used to be only culture in 1.29f: if you're doing very well, and you've got 3 cities in F11, you'll see that the moment one city has 1 culture point more then another, it will be placed highest... regardless of size, other buildings, troops, or happiness.

                      DeepO

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                      • #56
                        So Imperial City has most likely built a temple, and it's only size 3. That's good news - it probably means that they have no luxuries around.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

                        Comment


                        • #57
                          Shiber, I consider it good tactics from the GoW, if I was them and not too close to anyone else, I would build a temple before building a barracks. It will let them concentrate on military building for the next 3000 years, without having to fear any culture flips in conquested territory.

                          DeepO

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                          • #58
                            Hmm... you make a good point.
                            We are close to Vox, and we're the only two civs on a medium-sized island. GoW, on the other hand, is not immediately threatened or pressed to go to war (judging by your combined minimap), so they can take their time and build up culture.
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

                            Comment


                            • #59
                              The beauty of it is that they only need one temple... very good investment, that one.

                              DeepO

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