What I want to do:
Move Grog 6 toward the barbarian camp.
Move Slash 2 to help with city defense.
Fortify Zonk where he is (just north of Cyclone) for the moment in case barbs show up. If the settler's first three moves are 1-1-1, Zonk can pick up the settler on the settler's third move or intercept barbarians that threaten either the settler or Cyclone.
Move Grog 6 toward the barbarian camp.
Move Slash 2 to help with city defense.
Fortify Zonk where he is (just north of Cyclone) for the moment in case barbs show up. If the settler's first three moves are 1-1-1, Zonk can pick up the settler on the settler's third move or intercept barbarians that threaten either the settler or Cyclone.
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