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  • Turn 36

    To be edited by the leaders of the Scholia.

    Status:
    - We possess 24 gold and are running 2 deficit.
    - Researching Alphabet at 100%.

    Urgent questions:
    - We need more units in order to keep our shadows/scouts and to have escorts and defenders for the new cities.

    Military:
    - Slash continues to explore along the west coast, goes 1 next.
    - Zonk and the Settler go 1 and will found Cyclone next turn.

    Economy:
    Hurricane finishes worker. Starts Palace as a prebuild for a barracks (or a warrior if we change our minds).
    New worker from Hurricane moves onto fur forest by Hurricane.
    Shift remaining Hurricane laborer to grassland.
    EotS grows to size 5; shuffle laborers to work 3 FPs and 2 irrigated furs.


    Diplomacy:
    - nothing for now.
    Last edited by nbarclay; January 19, 2003, 00:04.

  • #2
    Re: Turn 36

    Originally posted by Sir Ralph
    To be edited by the leaders of the Scholia.

    Status:
    - We possess 24 gold and are running 2 deficit.
    - Researching Alphabet at 100%.
    You forgot to mention that we'll complete the worker in Hurricane this turn.

    Urgent questions:
    - We need more units in order to keep our shadows/scouts and to have escorts and defenders for the new cities.
    We can start building a warrior in Hurricane, and afterwards build a barracks, assisted by a chop of the forest 7 of Hurricane by the new worker, and start cranking out veterans.
    Cyclone can build a warrior and send it out immediately because it does not need garrisoning at the moment (we can see all the Voxian units that could pose a threat in time).
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

    Comment


    • #3
      Question: How badly do we need/want garrisons in any but our front-line cities? If we're ready to assume barbarians are sedentary, we don't really need garrisons for anti-barbarian duty. We might want to use one or two warriors for "escort shuttle" duty, having them escort a settler to a city site and then come back for the next one, but we could leave rear-area cities like #3 temporarily undefended once the settlers get to their new homes safe and sound. That could let us get barracks going a bit more quickly than if we build larger numbers of warriors. (And I really don't like the idea of delaying Cyclone's work toward what could become a granary if peace holds or a barracks or unit if it doesn't.)

      Nathan

      Comment


      • #4
        It's not only city garrisons. They may be unnecessary in chieftain SP (referring to our difficulty setting), the AI would extort you and give you peace if you give in. But this is a MP game and our opponents are not that easy predictable like the AI. I want to avoid us to get "military weak" compared to Vox. This could give them thoughts.

        Comment


        • #5
          On the other hand, keeping building reduntant unit will slow our overall growth too.
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

          Comment


          • #6
            We don;t need garrisons in towns other than the front-line (for now).

            We do need sufficient units to fortify on key defensive tiles, and to create two killzones.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #7
              Well, we need warriors in EotS to serve as military police whenever the population goes above 4 until we build a temple or connect the furs. When we do so we'll be able to free some garrisons, should we desire to.
              At the moment, we can see the movement of all of Vox's warriors in and south of the Isthmus. City garrisons are unnecessary as defense because we see Vox's warriors, and we can escort them if they move towards our cities and occupy them in time, before Vox's warriors move in.
              "Close your eyes, for your eyes will only tell the truth,
              And the truth isn't what you want to see,
              Close your eyes, and let music set you free..."
              - Phantom of the Opera

              Comment


              • #8
                I totally agree, we need no more warriors, they just clatter up our land, doing mostly nothing, and there is no immediate threat exist which they are answering. They cost us upkeep (not gold yet, but veterans will make better use of it).
                Get that barracks online, and crank veterans, and maybe we can shift the scale of power in our favor, and back our words with bronze and iron.
                Save the rainforests!
                Join the us today and say NO to CIV'ers chopping jungles

                Comment


                • #9
                  Indeed, no more warrior now, get a barracks in Hurricane instead. If Vox wants to upgrade his warriors, it needs to build a barracks itself, so we have the time to do it. After that, start producing some spears there, which will be a lot better on our powergraph then those warriors, who aren't even veteran enough to upgrade to swords.

                  DeepO

                  Comment


                  • #10
                    If we found more cities, we can take care of our budget deficit.
                    "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

                    Comment


                    • #11
                      Hmmm, makes sense. Perhaps we should switch Hurricane not to warrior but to barracks. Nathan?

                      Comment


                      • #12
                        There are three basic possibilities at this point regarding settler escort duty:

                        1) Have only Zonk available to escort settlers.

                        2) Strip Hurricane of its garrison.

                        3) Build one more warrior before we switch to barracks.

                        If we're 100% sure barbarians are sedantary, having only a single escort is okay, but I'm just paranoid enough not to want to make that assumption. (Cities don't concern me nearly as much because compared with the 2 pop points and 30 shields represented by a settler, anything a single barbarian can do to a city is minor, and once we see one, we can change our approach accordingly.) My own inclination is to build one more warrior in Hurricane before switching to a barracks.

                        Comment


                        • #13
                          Don't forget the bonus we get, since we are playing chieftain level.
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

                          Comment


                          • #14
                            Originally posted by alva
                            Don't forget the bonus we get, since we are playing chieftain level.
                            If you're talking about the bonus in combat against barbs, that only does us any good if we have a unit to fight the barbs. But yes, if barbs do show up, that bonus would provide a huge advantage toward getting regular warriors promoted to veterans.

                            Comment


                            • #15
                              Zonk is fine for now, I think. Does anyone know the bonusses we get on Chieftain when it comes to barbs? I doubt any barb is going to attack a settler team, with just a simple warrior on top.

                              And one warrior is good for now... Zonk can head back in time to protect another settler

                              DeepO

                              [edit: quite a long X-post, it seems, I forgot that this window was still open, forgot to submit a few hours ago]

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