Sir Ralph, I was not aware that Hurricane was getting so little food. Is it not possible to give it at least 2 per turn?
Shiber, if a city is growing at a normal rate (2 food per turn at sizes 1 and 2), then it is definitely worthwhile to build Settlers in the early-game. That's the whole point of rapid expansion. Setting aside towns too early for military production seriously reduces growth, and wastes gold. And, the "loss" of production in Hurricane is more than made up for by the city the Settler will found.
Nathan, is it possible to get the Settler out before the Barracks? Doing Barracks-Spearmen-Settler is wasteful compared to Settler-Barracks-Spearmen.
And about the tech-trading thing, I agree that we need to get Iron Working to make sure we're militarily potent (love that word!). But the more we're convinced that Vox is going to attack, the less it makes sense to trade with them. Who knows what they're getting from other teams for our techs? Worst-case scenario: gold for Immortal upgrades.
Dominae
Shiber, if a city is growing at a normal rate (2 food per turn at sizes 1 and 2), then it is definitely worthwhile to build Settlers in the early-game. That's the whole point of rapid expansion. Setting aside towns too early for military production seriously reduces growth, and wastes gold. And, the "loss" of production in Hurricane is more than made up for by the city the Settler will found.
Nathan, is it possible to get the Settler out before the Barracks? Doing Barracks-Spearmen-Settler is wasteful compared to Settler-Barracks-Spearmen.
And about the tech-trading thing, I agree that we need to get Iron Working to make sure we're militarily potent (love that word!). But the more we're convinced that Vox is going to attack, the less it makes sense to trade with them. Who knows what they're getting from other teams for our techs? Worst-case scenario: gold for Immortal upgrades.
Dominae
Comment