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  • Just sent a message to Togas to let him know what's up (hopefully) before he plays the turn.

    Hello Togas,

    I hope you get this in time.

    GS is going to be gifting RP the town of Squall next turn if your Transports are within range of unloading troops from it. We have 2 Transports that are bringing over troops, and if you give us Squall back they can land before ND gets a chance to respond as well.

    Comment


    • It might work better to wait a turn then. I'll look into it. For now just move the Transports towards Squall, but out of sight of any of the land tiles.

      Also, do you have any spare cash or did you rush the Aquaduct? ND is sending us Fission (via GoW) this turn and we'll be short about 200g on the payment IIRC.


      Aeson,

      Only 2 of our 3 transports can make it to Squall next turn. Do you want to postpone the exchange for one turn? The transport that won't make it has infantry on it. The 2 that will are loaded with Conquistadors.

      --Togas

      Comment


      • Aeson,

        We rushed the aquaduct and don't have much spare cash.

        To make matters worse, every one of our cities went into disorder last turn. 63% of the citizens want peace. We had to crank up the luxuries just to restore order and we are now making far less in GPT.

        We were supposed to have a bump of happiness from being attacked. It is possible that ND sent spies to cause riots in our cities? I rarely, if ever, use the in-game espionage. Can you fill me in on this possibility?

        --Togas

        Comment


        • Togas,

          I can't tell you about espionage. It's something that is used so rarely in SP that I just don't know. My guess is that ND wouldn't waste cash on causing disorder in your cities and that this is the result of losing so many cities, but ND is running 100% tax (or was last turn) so espionage is a possiblity.

          We are gifting Squall to you this turn. After you use it gift it back to us and we'll land too. We can't wait for your Infantry. Since ND has such a production advantage on us, we lose too much ground each turn we delay.

          ND has a few exposed Tanks around Legoland, and are defending the 3 cities they captured from you with Tanks as well. Those are targets you should be able to take with Conqs, albeit with heavy losses on your part. Odds are you'll need 4-5 Conqs per fortified Tank on flats, so you definitely should be able to trigger your GA and take a couple cities. Deluge would be a great capture as you can send it to us and we'll add Workers to it then draft a unit out of it. (Sorry, if I would have stacked our Workers you could have captured them and done this yourself, but I didn't think of it before playing the turn.)

          The most important target though is Mecca. As ND's only city on the coast that is where they would be landing reinforcements. We actually want them to send units to Lego and get them off Bob, but it could be best if we can pillage the roads surrounding Mecca to give us another turn before the reinforcements can act against us (and make ND think we don't want them getting reinforcements into action on Lego quickly). That would take 8 Conqs to pillage the Road/Rails on the 3 Hills and the Mountain. We can take care of the Desert.

          It might be better for you to use those Conqs to take out another city or two instead though. Between the combination of the loss of 2 Luxuries from GS, and WW from losing cities, ND might end up losing a lot of cities to disorder themselves. Whatever RP would prefer is ok with us.

          We have no idea how many units ND has on Lego. They have 4 Transports that could be operating in the area, and that means they could have upwards of 100 units transported over in the last few turns. If they only have the units we can see, or not much more than that, it may be possible that we can wipe them off Lego altogether, in which case we will gift Squall back to you so you can land the Infantry. If Mecca is cut off completely and the other cities destroyed we can do so as well. Otherwise you'll need to plan to land your Infantry conventionally. The Mountain fortress by Vox's "The Limit" would be a good position to do so if you can reach it.

          On the economic front, GS is 140g short of being able to pay ND for Rocketry. We want to settle the deal before attacking even though the cash shortage is ND's fault (hopefully we'll be capturing the gold back from ND). We can make up some of that deficit by selling off some less useful improvements, but if you can send us the whole 140 it would be great. If not, we will figure something out.

          Have fun attacking ND.

          Aeson

          Comment


          • Nicely done!

            Togas wrote on 22-03-2005 18:41:
            Aeson,

            Results are posted in the forum, however to give you a quick summary.

            We took Deluge.
            We razed 2 other cities.
            We failed to destroy the tank in Cape, but it's at 1-2 hp.

            We are in GA now.

            We lost all but 3 Conqs in the process.

            We landed our infantry north of Squall in an area that we've used to hide our Conqs (mountain+bunker) near Rain Slickers.

            We've gifted Deluge and Squall to you.

            We've gifted 140g to you.

            WM as always.

            Attached is a PRE-action scouting report:



            --Togas

            Comment


            • Hello Togas,

              Well... we didn't do so hot on Lego. ND had more units in Mecca than we could deal with. But hopefully ND will divert a lot of forces there to clean up.

              ND has a 1/5 MI, 2 2/4 T, 3/5 T, 1/4 T left in Mecca. That's with at least 2 4/4 MI in the other surviving towns and a 4/4 T and 4/4 Infantry on the Uranium.

              We have a 4/5, 4/4, 2/5, 2/4, 1/4, and 1/4 MI left on Lego, with a 2/4 T as well. All out in the open.

              Because we couldn't take Mecca, we had to disband all our cities on Lego. We still might together have overall numbers advantage if ND can't land any Transports next turn, but that definitely won't last very long.

              Find a good defensive spot and hole up there, that's what we'll be doing too if any of our troops survive.

              - Aeson

              Comment


              • Hello Togas,

                It looks like Lego was again not eliminated, unless GoW didn't report it. If Lego are still in the game, GS needs to get out of Mobilization.

                Would it be possible for you to declare war on us, then offer us peace with whatever cash you will be sending? We will be finishing Miniaturization this turn, which is perfect timing to leave Mobilization, change a few builds if necessary in the big picture (We should be able to build the Internet in Mobilization as it is flagged Militaristic in the editor, but not completely sure), then re-enter Mobilization.

                We are sending you Furs currently, and will send them back to you before your next turn. Are there any other resources we are supplying you that we need to do the same with?

                Thanks,

                Aeson

                Comment


                • Aeson,

                  Our brief war has ended.

                  Please send iron, furs, and oils with peace.

                  Thanks,

                  --Togas

                  Comment


                  • Togas,

                    Just wanted to catch you before the save gets there.

                    It sounds like all you have left now is that Settler. We will have less than that in a few turns no doubt.

                    The game will probably crash if you try to disband your Settler, or someone tries to kill it. If you found a city first, then it should be possible for a team to elminate you. If you want to settle in GS lands and have us elminate you we can do that. I'm sure most of our cities will be in disorder this next turn, so missing some tiles isn't going to hurt.

                    We all knew this day would probably come. Only one team can win... eh... nevermind.

                    Thanks for the alliance.

                    - Aeson

                    Comment


                    • Aeson,

                      Please thank your team for all of their help. You guys have taught us a lot and been a tremendous ally to us.

                      I, for one, am glad this is over. I wish it didn't end like this, but I doubt it could have ended much better.

                      --Togas

                      Oh, and please kill our last city. Thanks.

                      Comment

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