The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I actually do make them my background , easier to start remembering things.
(consider it like having a worlmap next to your bed, when your where little )
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by alva
I actually do make them my background , easier to start remembering things.
(consider it like having a worlmap next to your bed, when your where little )
I have the full size map with place names as background
We should use good firewalls - Trip might try to penetrate our computers and steal the map
Shouldn't our score have jumped up because we founded a city last turn? And if so, does this mean that LI founded their second city at the same time as ours? If so, I hope our Granary begins paying off, because we are way behind in expansion...(yes, I know Settler/Unit pumps are investments, but that doesn't make me feel better).
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Most teams are on the brink of settling their third city, or have just done so, we are not that far behind and will catch up later.
D*mned VOX!!
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
We have good land for monarchy/rep, but not for despotism, However once we get out of it, we should boom quickly.
(not too many teams will have invested in a granary either, except Lego maybe, who seem to have a very good starting place)
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by alva
Most teams are on the brink of settling their third city, or have just done so, we are not that far behind and will catch up later.
Huh? In this time frame, most teams should just be building their second, barring a free settler.
hmm, you are probably right there Nathan,
even better
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Yes, 3rd cities are coming in 6-8 turns. Notice that Demogyptica has not dropped in size, they had an extra settler as well, and are now probably building a granary in their capital as well. We will not be the fastest Rexers.
Originally posted by DeepO
Yes, 3rd cities are coming in 6-8 turns. Notice that Demogyptica has not dropped in size, they had an extra settler as well, and are now probably building a granary in their capital as well. We will not be the fastest Rexers.
Without food bonuses or granaries, growth for each city to build a settler takes 20 turns. Only civs with an excellent food situation could get a third city (not counting free cities or settlers) 6-8 turns from now.
For a city to serve as a better settler pump than EotS, it would need a total of three extra points of food - either three food bonus tiles or two with one of them on irrigated grasslands. Unless I'm mistaken, Demogyptica shows no sign of having any food bonuses at all in their capital. So we'll still have the stronger settler pump as long as disease doesn't hit us too hard. (And that's assuming their delay is from building a granary rather than something else.)
Okay, 6-8 turns might be a bit too fast, I just wanted to say that it is possible others settle their 3rd city before ours. We should be the first one with 4 cities, though, and gain more momentum from then on.
And yes, we might still be the fastest Rexers, but at least demogyptica comes close. We are not the only ones aiming for REX. (if, of course, they have been building a granary, and no barracks or temple)
Originally posted by DeepO
Yes, 3rd cities are coming in 6-8 turns. Notice that Demogyptica has not dropped in size, they had an extra settler as well, and are now probably building a granary in their capital as well. We will not be the fastest Rexers.
You are right. We should not underestimate Demogyptica. They maintain a big civ site in Germany and have a good strategy forum and very good strategists too. I think, of all the teams, they are going to be the strongest opponent.
Originally posted by DeepO
And yes, we might still be the fastest Rexers, but at least demogyptica comes close. We are not the only ones aiming for REX.
Last I checked, we are not aiming for REX ourselves, but some sort of REX-Worker-Warrior-Barracks hybrid (which is not really REX).
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Last I checked, we are not aiming for REX ourselves, but some sort of REX-Worker-Warrior-Barracks hybrid (which is not really REX).
I view building an adequate number of workers as an integral part of REXing. The plan is for little or no compromise of EotS's settler/worker production (although we may squeeze in warriors when we can do so without slowing down settlers), but non-settler-pump cities will be less focused on helping the REXing.
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