2850BC, room for discussions to prepare the turn:
Not much is about to change.
Grog will move 8, at the hill near the Neck of Fate.
Hack will move 4, at the mountain.
Ouch will move 8, as outlined in the screenshot.
Where shall Slash move? 9 at the mountain, to look if there are whales or fish? Or 7, towards the isthmus?
In EotS is nothing to change.
What to do in Hurricane? It's still undefended. A good opportunity to work at the fur forest and have the next warrior ready in 3 turns, not wasting shields. But this costs some growth. Barbarians should show up soon (if ever), I think a warrior ASAP is a good investment. The second choice is to leave the laborer at unshielded grassland for 3 more turns.
Once more, about blocking the Neck of Fate: True, their warriors went through and can't be blocked anymore. But what about blocking their settlers? We would feel much more comfortable, if they couldn't get through till map making and we had the time for a comfortable REX. So what about building not only one, but 2 warriors in Hurricane ASAP (each one in 4 turns) and go block the isthmus?
Please discuss about the 3 marked questions.
Not much is about to change.
Grog will move 8, at the hill near the Neck of Fate.
Hack will move 4, at the mountain.
Ouch will move 8, as outlined in the screenshot.
Where shall Slash move? 9 at the mountain, to look if there are whales or fish? Or 7, towards the isthmus?
In EotS is nothing to change.
What to do in Hurricane? It's still undefended. A good opportunity to work at the fur forest and have the next warrior ready in 3 turns, not wasting shields. But this costs some growth. Barbarians should show up soon (if ever), I think a warrior ASAP is a good investment. The second choice is to leave the laborer at unshielded grassland for 3 more turns.
Once more, about blocking the Neck of Fate: True, their warriors went through and can't be blocked anymore. But what about blocking their settlers? We would feel much more comfortable, if they couldn't get through till map making and we had the time for a comfortable REX. So what about building not only one, but 2 warriors in Hurricane ASAP (each one in 4 turns) and go block the isthmus?
Please discuss about the 3 marked questions.
)
): Slash can move 9, and still be in time for the next warrior of the blockade. It would only lose one turn, possibly gaining some more insight in our own territory. So that one is clear for me.
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