The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
It does... but I have to admit a large part of it is because of my pc, not the game. I'm running a 4 year old installation of Win98, in between I switched hard drives, graphic cards, and CPUs (!) and installed tons of applications (including games), deinstalling when I ran out of room or got an update. My system is seriously f***ed, and still I'm too lazy to change it. I always postponed it... 'in a few months time I'm going to get a new puut, no need to change anything now'
It doesn have something to do with keeping a browser open, but even without it is no guarantee it remains stable. And, BTW, Civ3 does not has this problem, that one nearly never crashed on me. I figured it was one of those things that PTW should address in a patch, like getting all kind of chat when I'm running in local mode.
Dominae, I just ran a (very) quick check of the scenario, and everything seems to be perfect. I'll gladly test it out... tomorrow. Now it's time to go to bed.
I cannot believe this: a fortified elite Warrior in a size 1 toen on a hill is NOT an acceptable target for 20 Horsemen, but my size 3 city across a river with a fortified vet Spear and a fortified regular Warrior is??????
On the other hand, I got 45 barbs uprising in one place near my...
BTW: who is testing what: if we could agree on a few things, we could make iy more productive
We need to make more threads, instead of posting everything in one post
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
I'm testing the option of cranking out Settlers as quickly as possible, with little concern for anything else. Once we figure out which general strategies like this one appear best, we can go ahead and refine our turn by turn tests. Exhaustively testing all possibilites is now intractable.
I agree that we should start some dedicated threads rather than cluttering up the 'Turn' ones. However, we need to coordinate with Sir Ralph and Meshelic, so that they're always up on the current recommendations. We almost went ahead and produced a Settler instead a Granary a few turns back, and only changed this 1 turn before it was too late!
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
In case anyone misses it, I just started a thread for REXing strategy test discussions. Let's try to take such discussions there instead of cluttering up this thread with them.
Just to reiterate (since there's a good chance I'll be asleep when the turn comes, having been up all night), this turn, let's move one of EotS's laborers from an irrigated fur to the forested fur along the river and let Hurricane use an irrigated fur for a turn. We'll have to do that sooner or later, so it may as well be sooner. Then we'll have to rearrange things next turn so EotS gets its irrigated fur back and Hurricane uses the forested fur for a couple turns to finish its warrior. We can decide what to do from there later based on how the diplomatic situation shapes up.
1) Nobody cared about Slash in the discussion. I will move Grog north and if he doesn't discover anything troublesome, Slash will move 9 on the mountain at the coast and next turn 4. If Grog needs assistance, Slash will move 7.
2) Hurricane switches the laborer to a fur forest.
3) Hurricane will make 2 warriors in a row, the same way.
Everybody happy with that? If so, this will be a well prepared and very fast turn, that needs no further discussion.
Sir Ralph, did you not read my post just above yours? You're posting a course of action contrary to what the head of the Economic Scholia is recommending with no explanation of why. What is to be gained by committing to back-to-back warriors now when Hurricane needs to use an irrigated fur sooner or later anyhow (or we waste a nice opportunity) and doing it now gives us more flexibility to defer the decision regarding back-to-back warriors in case diplomatic negotiations remove the pressure for it?
Originally posted by Sir Ralph
1) Nobody cared about Slash in the discussion. I will move Grog north and if he doesn't discover anything troublesome, Slash will move 9 on the mountain at the coast and next turn 4. If Grog needs assistance, Slash will move 7.
Well.. I cared for him and asked if he could move 9... doesn't matter much, so might as well see what is down there.
Oh, and I agree with Nathan, use the irrigated fur for one turn, if we keep going for the 2 warriors plan it won't matter, if we get a break with Vox we could switch back to growth.
Originally posted by nbarclay
Sir Ralph, did you not read my post just above yours? You're posting a course of action contrary to what the head of the Economic Scholia is recommending with no explanation of why. What is to be gained by committing to back-to-back warriors now when Hurricane needs to use an irrigated fur sooner or later anyhow (or we waste a nice opportunity) and doing it now gives us more flexibility to defer the decision regarding back-to-back warriors in case diplomatic negotiations remove the pressure for it?
As I already responded to DeepO. I will switch the laborers for one turn now and not in the last turn as I planned. That will be better indeed.
Just so long as we make sure we do it one of the three turns. My inclination is to go ahead and get it taken care of so we don't have to keep it in mind for so long, but when we do it is no big deal one way or the other.
Edit: Criss-crossed with Sir Ralph's message above.
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