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  • I'm starting to think we would probably not want to suspend our own research while going for the Great Library. If we suspend our research and miss, we'll be in too big a hole. But we could still cut our research to zero (except maybe for putting on a burst for Chivalry) after we get it.

    Edit: or if we're close to Republic when we get it, we'd likely want to finish for the extra gold that comes with that.

    Comment


    • If timed right, we don't lose much research anyway... what is a realistic eta on literature, 30 turns? whereas an eta on the GL is 35 or less... that leaves not much space for gold generation, or wasted research.

      DeepO

      Comment


      • Originally posted by DeepO
        If timed right, we don't lose much research anyway... what is a realistic eta on literature, 30 turns? whereas an eta on the GL is 35 or less... that leaves not much space for gold generation, or wasted research.
        The Great Library would be a bit longer than that, especially if we build another settler in EotS before starting on workers. We're six turns after the one we just took from our next settler. Then we have to churn out the workers, have the workers improve the tiles they'll be working when they join the city, and join the city before it will be up to full speed. At size 9 and leaving EotS with two furs (needed for 5-turn settler production), if we leave the forest and build a mine, Hurricane would gross 15 shields per turn, and net maybe 13. So even at full speed, Hurricane would need 31 turns, and until we start adding workers, its rate will be well under half that.

        Comment


        • hmmm... in that case, we might need to start on the workers in EotS sooner. Back home, I'll check the test scenario for more relevant parameters, I think I posted them somewhere on this board. I did have more shields, though, as the furs went all to Hurricane if that was best. EotS got his production from chopping the last forest, and using whatever tiles weren't needed for Hurricane

          DeepO

          Comment


          • Ok, I've reread the chat log a second time and have drawn up a list of quotes and comments. But first, I completely agree with Arrian concerning the WC-Immortal venture: by the time we get a sizeable force up and running, the other teams may be hitting the Medieval age (the way they trade tech). So our WC part of the bargain will not pull as much weight, and thus the whole operation might be a lot more difficult than expected (a lot more difficult that taking out Vox?).

            Ok, here we go:


            < SirRalph > Jon: WCs are not jungle going. You were completely safe, till we'd build a road through the jungle.

            < Jon_Miller > oh, well, we did not know that about WCs at the time


            This is utter bull-crap. If you all want I can look up specific posts where members of Vox were clearly aware that WCs do not go through Jungle tiles.


            < nbarclay > I guess I can see that - you wanted to know whether we had enough land that we could afford to let you claim some of the north?


            Also bull-crap. The Voxians were at no point thinking of an alliance, until they saw our fast research rate and the size of our lands. They're stepping back and reevaluating their position. I'm convinced they'll do this with our alliance, if given the opportunity.


            < Jon_Miller > oh, we actually thought that you that it did not slow your research (because of how fast your research was)


            JM is referring to the lag when we were thinking of starting on Alphabet. More bull-crap. We explicity told them that we waited a turn (or two?) for their response, meaning that our research was slowed, not matter how fast it is.


            < Jon_Miller > and us being worried about you attacking us once you got IW


            First they're worried about WCs, then they're worried about Swordsmen. Sounds like extra worrying, given that they were afraid of WCs in the first place. Clearly they're making themselves out to be the victims, which is perfectly fair given the circumstances, but this does not allow them to call the shots in our alliance (see below).


            < nbarclay > It looks like we have one iron in a place you haven't explored yet.


            Was it really necessary to tell them this?


            < nbarclay > At the very least, we have a strong consensus in favor of the tech partnership you wanted.


            Really? I assume the "we" here is GS? Which tech partnership is this, the one where we freely trade everything? Last I heard, this is not the predominant opinion of GS members.


            < Jon_Miller > well, you are getting 13 cities, and more sread out
            < Jon_Miller > we have 10 and more compact


            Like I said, they're expecting us to pity them for being so weak, and are using this as a bargaining chip. Sure, we want them to large enough to be of use to us, but more or less evening out the number of cities? Might I remind everyone that our lands are nice, but not that nice; while the southern tip is superb, the Hills+Desert locations aren't exactly optimal. Thus our tile advantage is not so great as it appears.


            < Jon_Miller > so I think that to make things better, it would be better to give us a couple of more squares


            Why is Vox calling the shots? As far as I could see, we gave in to most of their general requests (haggling was only done over specific tiles). At some point Nathan was actually trying to give Vox more land! Our land is our advantage. Vox's cities down in the neck will not be very productive (due to corruption), making their use to us in the tech partnership not at all great compared to their use if they were our own.


            < Jon_Miller > and there is a big difference between 13 and 10 cities


            Again, more haggling, as though "partnership" means "balance of power". Look at the U.S. today: sure they're partners with my other countries, but they are surely not giving up their lands/resources/souls.


            < Jon_Miller > jungle is not worthless, it just matters not a lot


            Trying to pull a fast one on us here. If Vox is willing to go for a big long-term partnership, why are they worried about the short-term disadvantages of Jungle tiles?


            < nbarclay > I'm working with two constraints here. On one hand, you need enough land to build a civ worth playing. On the other hand, we need enough land that our team won't think it's better just to grab the whole thing when the time is right.


            I actually agree with the first constraint; if Vox does not get to build a few extra cities, they will be a lot more unpredictable. But "a few cities" is maximum 4. The second constraint we've already satisfied just by the nature of our lands and our Settler-pump in Eye. So, should we reconsider taking over Vox?


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • Originally posted by Shiber
              I think that would be premature. Besides, we can build galleys faster than Vox can, so we can scout their territory from the coast, pretending that it is as an expedition to explore Lux Invicta's coast (which would be the truth, but not all the truth... ).
              I personally would rather have the information now, but if you prefer to remain ignorant about their territory, then fine. Also, we would likely make contact with Lux like Vox did, and not have to wait for writing to get their contact, thus lowering the tech costs all around. But hey, we could wait til mapmaking, then make contact with Lux, thus losing turns on every scientific advance relative to the mainland. Even if it took, say one less turn to contact Lux than getting writing (and trading it to Vox and getting the contact in return (if we can make one turn trades then), that would still benefit our science.

              Comment


              • I agree with Dominae in that much of Jon's "we were afraid of you so...(we didn't keep promises, delayed, blocked you scouting and so forth) was pretty much a childish and shallow explanation, although it might be true nonetheless.
                Regarding the land issue and tech partnership- only an even partnership, that is a tech for a tech which evens out (like the last deal with Vox), nothing in the spirit of: we share everything, which is clearly too much in Vox's favor.
                Save the rainforests!
                Join the us today and say NO to CIV'ers chopping jungles

                Comment


                • Originally posted by asleepathewheel
                  I personally would rather have the information now, but if you prefer to remain ignorant about their territory, then fine.
                  I don't, but I'm making a trade-off. It's seeing their territory at the expense of having to let Vox see ours as part of the agreement, or seeing their territory at the expense of having to wait until MM and then building a galley. I strongly prefer the latter because IMHO, being able to see Vox's homeland while they'll be unable to see ours will shift the balance of power further in our advantage, but the other option is fine too.

                  But hey, we could wait til mapmaking, then make contact with Lux, thus losing turns on every scientific advance relative to the mainland.
                  That's not what I meant. Like you (that is, if I understood you correctly), I wish to make contact with Lux ASAP, by getting their contact from Vox. That is separate from actually being able to see their territory, which is what we'll need a galley for (unless we trade maps with Lux after MM, but that way they'll have maps of our homeland, whereas if we send a galley, we'll be the only ones to see the others' homelands, at least until they send their own expedition).
                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

                  Comment


                  • Originally posted by zeit
                    I agree with Dominae in that much of Jon's "we were afraid of you so...(we didn't keep promises, delayed, blocked you scouting and so forth) was pretty much a childish and shallow explanation, although it might be true nonetheless.
                    Agreed. They understand that coming to the negotiations table with a past such as theirs puts you at a disadvantage. They're trying to provide [ridiculous] excuses for their behavior in order to start a clean sheet - but they are the exact same Vox.

                    Regarding the land issue and tech partnership- only an even partnership, that is a tech for a tech which evens out (like the last deal with Vox), nothing in the spirit of: we share everything, which is clearly too much in Vox's favor.
                    Agreed. Furthermore, a tech where everyone is supposed to share everything will encourage our "partners" to slack behind and not put all of their efforts into research, knowing that the prize is guaranteed. Whereas, an even partnership and tech for a tech deals encourage the parties involved to research faster.
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

                    Comment


                    • Originally posted by Shiber
                      Agreed. Furthermore, a tech where everyone is supposed to share everything will encourage our "partners" to slack behind and not put all of their efforts into research, knowing that the prize is guaranteed. Whereas, an even partnership and tech for a tech deals encourage the parties involved to research faster.
                      agreed again. There certainly doesn't seem to be a majority on the 'trade whatever we have' deal, and it would be unworkable.

                      I do think, though that while we should try to balance costs, we can't expect to always have equal costs. So far, the beaker costs added up nicely, but this will end very soon. I don't mind to e.g. trade code of laws for philosophy, even if we are in the disadvantage, that is ok for me. What I don't want to do is to have to trade code of laws for nothing, while once we research philosophy, Vox expects to get that one too.

                      DeepO

                      Comment


                      • border proposition: I disagree on Vox's proposal for moving the wheat city to 2 from the wheat, it should be 1 from the wheat instead. There are a couple of reasons:
                        - first of all, I don't want to batle culturally for the iron source, that should be ours.
                        - Second, it doesn't give them anything more (apart from the iron), they do not win any more jungle tiles, or at least not more then they can work
                        - third, it wouldn't be good for them: if the city is located 1 from the wheat, it will be closer to their capital, hence marginally less corruption. Further, it can use the forest chop without a cultural improvement.

                        As there are no reasons to move it towards us, they shouldn't need to do it.

                        Other points: I don't like the deletion of site #15(?), just to give Vox a few tiles more. #15 was going to be one of our best cities, so this is not a small deal here. Sure, we can use some of its tiles in that coastal city (#14 from now on), but this deletion is not in our advantage at all. We give away another entry point to the spinebreakers, lose all jungle (I doubt we'll need the rubber, but you never know). If we really need to get our city count down, I suggest we move #14 (the coastal city) 1 from last position, so it can use more of the tiles, and be farther apart from Vox's coastal city.

                        And still, I don't completely agree on the division: 11 over 14 seems a bit too much... you already saw that Vox will negotiate to get the best deal, and it doesn't give us any margin. I'd rather say: we need 15 over 11 cities, and after much haggling(sp?) from Vox say:"okay, okay, we will once again fold, you can have your 14 over 11 ratio. But this will be remembered, next time we deal, we expect that you give some advantage to us..."

                        DeepO

                        Comment


                        • Originally posted by Shiber
                          That's not what I meant. Like you (that is, if I understood you correctly), I wish to make contact with Lux ASAP, by getting their contact from Vox. That is separate from actually being able to see their territory, which is what we'll need a galley for (unless we trade maps with Lux after MM, but that way they'll have maps of our homeland, whereas if we send a galley, we'll be the only ones to see the others' homelands, at least until they send their own expedition).
                          My point was that we could move to the space where Vox contacted lux to get the contact before writing. Even if its two turns earlier, it would help out, maybe reducing the time to get writing by one turn. I would think that the efficiency experts here would like that.

                          OTOH, once Vox saw our land, they would probably start whining, as usual, and try to squeeze more northern land out of us.

                          Comment


                          • I agree with all of DeepO's comments, especially about site 15. Just because we're sort of partners now (are we?) doesn't mean we have to give in to their requests. Something along a 15-10 split seems the best we should even consider (I much prefer 15-9 or 14-8). This is not being unreasonalbe; this is playing the hand we've been dealt.


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

                            Comment


                            • Originally posted by asleepathewheel
                              My point was that we could move to the space where Vox contacted lux to get the contact before writing. Even if its two turns earlier, it would help out, maybe reducing the time to get writing by one turn. I would think that the efficiency experts here would like that.

                              OTOH, once Vox saw our land, they would probably start whining, as usual, and try to squeeze more northern land out of us.
                              I see your point. Still, I think it would be exaggerated to allow Vox to see our homeland just for the possibility that we might find Lux earlier this way, and therefore shave off a couple of turns off a tech.
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

                              Comment


                              • Dominae's post re: chat log & JM's excuses has me thinking some more.

                                Damn, it's so hard to figure other human's intentions! At least with the AI you KNOW they're untrustworthy idiots, and can plan accordingly.

                                By the way, if we DO go for the Great Library, I think we also need to take a serious look at taking over our continent after we complete it. What good is a weak, untrustworthy tech trade partner when we have the GL? I'd rather, at that point, have control of our continent, and the security bonus that provides. Further, it would trigger our GA (hopefully in Republic).

                                Just an option...

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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