T2: build city, begin chop, allocate citizen to forest fur, build warrior.
T3: 1f, 3s
T4: 2f, 6s
T5: 3f, 9s, switch citizen to grassland tile.
T6: 5f, warrior complete, build another.
T7: 7f, warrior complete (chopping done), order another, begin irr.
T8: 9f, 1s. Switch citizen to fur tile.
T9: 11f, 4s. Irrigation done, move to next fur
T10: 13f, 7s. Begin chop
T11: 15f, warrior complete.
T12: 17f, 3s.
T13: 19f, 6s. switch citizen to unchopped fur.
T14: Size 2, warrior complete. select another. Move 1 citizen to grassland.
T15: 2f, warrior complete (chop done). Irrigate. Select settler.
T16: 4f, 3s. switch 2nd citizen to 2nd fur.
T17: 6f, 8s, irrigation complete. Move across river to fp tile.
T18: 8f, 13s, begin irrigation
T19: 10f, 18s, switch 1 citizen to fp.
T20: 13f, 21s. Irrigation complete, begin road.
T21: 16f, 24s. Switch back to furs only.
T22: 18f, 29s. Road done. Move to 2nd floodplain.
T23: Settler done. Size 1. Begin another, use fp. Begin irrigation.
T24: 3f, 1s.
T25: 6f, 2s. Irrigation done, road.
T26: 9f, 3s.
T27: 12f, 4s. Road done, move to fur
T28: 15f, 5s. Begin chop
T29: 18f, 6s. Switch citizen to irr fur.
T30: Size 2, 11s. Switch both to fp.
T31: 4f, 12s.
T32: 8f, 13s.
T33: 12f, 24s, chop done. Road.
T34: 16f, 25s.
T35: Size 3, 28s. Road done. Irrigate.
T36: Settler done, size 1, 4f (? need to test that one)*.
At this point we could do anything, including a third straight settler if we want.
* - It seems from the testing that you don't get overlap food when a city grows (ex: city has 19f, +3f/turn. Next turn it is Size2, 0f), but if you produce a settler after having already hit size 3, you get the food production before the settler drops you to size 1 (ex: city is size 3, has 6f, producing +4f/turn and will make a settler next turn. Upon making the settler, it is a size 1, 10f).
What I'd like to do is test the 5 warrior/2 settler plan and maybe have someone else do it to so as to be absolutely sure I'm right (Nathan? NYE? Alexman?).
-Arrian
T3: 1f, 3s
T4: 2f, 6s
T5: 3f, 9s, switch citizen to grassland tile.
T6: 5f, warrior complete, build another.
T7: 7f, warrior complete (chopping done), order another, begin irr.
T8: 9f, 1s. Switch citizen to fur tile.
T9: 11f, 4s. Irrigation done, move to next fur
T10: 13f, 7s. Begin chop
T11: 15f, warrior complete.
T12: 17f, 3s.
T13: 19f, 6s. switch citizen to unchopped fur.
T14: Size 2, warrior complete. select another. Move 1 citizen to grassland.
T15: 2f, warrior complete (chop done). Irrigate. Select settler.
T16: 4f, 3s. switch 2nd citizen to 2nd fur.
T17: 6f, 8s, irrigation complete. Move across river to fp tile.
T18: 8f, 13s, begin irrigation
T19: 10f, 18s, switch 1 citizen to fp.
T20: 13f, 21s. Irrigation complete, begin road.
T21: 16f, 24s. Switch back to furs only.
T22: 18f, 29s. Road done. Move to 2nd floodplain.
T23: Settler done. Size 1. Begin another, use fp. Begin irrigation.
T24: 3f, 1s.
T25: 6f, 2s. Irrigation done, road.
T26: 9f, 3s.
T27: 12f, 4s. Road done, move to fur
T28: 15f, 5s. Begin chop
T29: 18f, 6s. Switch citizen to irr fur.
T30: Size 2, 11s. Switch both to fp.
T31: 4f, 12s.
T32: 8f, 13s.
T33: 12f, 24s, chop done. Road.
T34: 16f, 25s.
T35: Size 3, 28s. Road done. Irrigate.
T36: Settler done, size 1, 4f (? need to test that one)*.
At this point we could do anything, including a third straight settler if we want.
* - It seems from the testing that you don't get overlap food when a city grows (ex: city has 19f, +3f/turn. Next turn it is Size2, 0f), but if you produce a settler after having already hit size 3, you get the food production before the settler drops you to size 1 (ex: city is size 3, has 6f, producing +4f/turn and will make a settler next turn. Upon making the settler, it is a size 1, 10f).
What I'd like to do is test the 5 warrior/2 settler plan and maybe have someone else do it to so as to be absolutely sure I'm right (Nathan? NYE? Alexman?).
-Arrian
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