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  • #31
    T2: build city, begin chop, allocate citizen to forest fur, build warrior.
    T3: 1f, 3s
    T4: 2f, 6s
    T5: 3f, 9s, switch citizen to grassland tile.
    T6: 5f, warrior complete, build another.
    T7: 7f, warrior complete (chopping done), order another, begin irr.
    T8: 9f, 1s. Switch citizen to fur tile.
    T9: 11f, 4s. Irrigation done, move to next fur
    T10: 13f, 7s. Begin chop
    T11: 15f, warrior complete.
    T12: 17f, 3s.
    T13: 19f, 6s. switch citizen to unchopped fur.
    T14: Size 2, warrior complete. select another. Move 1 citizen to grassland.
    T15: 2f, warrior complete (chop done). Irrigate. Select settler.
    T16: 4f, 3s. switch 2nd citizen to 2nd fur.
    T17: 6f, 8s, irrigation complete. Move across river to fp tile.
    T18: 8f, 13s, begin irrigation
    T19: 10f, 18s, switch 1 citizen to fp.
    T20: 13f, 21s. Irrigation complete, begin road.
    T21: 16f, 24s. Switch back to furs only.
    T22: 18f, 29s. Road done. Move to 2nd floodplain.
    T23: Settler done. Size 1. Begin another, use fp. Begin irrigation.
    T24: 3f, 1s.
    T25: 6f, 2s. Irrigation done, road.
    T26: 9f, 3s.
    T27: 12f, 4s. Road done, move to fur
    T28: 15f, 5s. Begin chop
    T29: 18f, 6s. Switch citizen to irr fur.
    T30: Size 2, 11s. Switch both to fp.
    T31: 4f, 12s.
    T32: 8f, 13s.
    T33: 12f, 24s, chop done. Road.
    T34: 16f, 25s.
    T35: Size 3, 28s. Road done. Irrigate.
    T36: Settler done, size 1, 4f (? need to test that one)*.

    At this point we could do anything, including a third straight settler if we want.

    * - It seems from the testing that you don't get overlap food when a city grows (ex: city has 19f, +3f/turn. Next turn it is Size2, 0f), but if you produce a settler after having already hit size 3, you get the food production before the settler drops you to size 1 (ex: city is size 3, has 6f, producing +4f/turn and will make a settler next turn. Upon making the settler, it is a size 1, 10f).

    What I'd like to do is test the 5 warrior/2 settler plan and maybe have someone else do it to so as to be absolutely sure I'm right (Nathan? NYE? Alexman?).

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #32
      Oh, one thing:

      If our second city is built where I put it during testing, it will use the first irrigated fur tile, which means the plan would be slightly different, as so:

      T29: 18f, 6s.
      T30: Size 2, 9s. Switch both to fp.
      T31: 4f, 10s.
      T32: 8f, 11s.
      T33: 12f, 22s, chop done. irrigate.
      T34: 16f, 23s.
      T35: Size 3, 26s. irrigation done, road. Move another citizen to fur (2 fur, 1 fp)
      T36: Size 1, settler complete (3f? I think so...).

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #33
        Originally posted by Arrian

        What I'd like to do is test the 5 warrior/2 settler plan and maybe have someone else do it to so as to be absolutely sure I'm right (Nathan? NYE? Alexman?).
        Send me the test rig and I'll give it a go. (Actually, I'd like to have the test rig anyhow.) My e-mail is my username followed by @hiwaay.net.

        Nathan

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        • #34
          It depends on our situation, but I would certainly go for a temple after those 2 settlers are built. Not that I fear cultural flips without neighbours, but either we have neighbours and have to worry about culture, or we don't have neighbours and don't need barracks either...

          But that's some 35 turns away, by that time we should know where we are

          DeepO

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          • #35
            Am I correct in seeing that by T40, we can have 4 cities up and running?

            If that is the case, then by all means wait on the barracks until after turn 40. We will then be in good shape to diversify a little then.

            The more cities we get up quickly, the better it will be. This plan comes close to the AI expansion rate on emperor.

            Mss
            Remember.... pillage first then burn.

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            • #36
              Nope, by T40 we can have 3 cities up and running.

              Nathan, I will send you the scenario NYE made once I get home. Save it into the PTW scenario folder and load as a scenario. Remember to set the difficulty to Regent.

              If you feel particularly ambitious, you could edit it to include terrain uncovered since NYE made it.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #37
                And what if we have horses connect prior to T30? No WC? a reg WC?

                I'm not a fan of this no barracks craziness, but I could be convinced.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

                Comment


                • #38
                  I'm going to send Nathan the test thingy now (sorry for the delay) and he can test the 5 warrior/2 settler plan. I may do some testing tonight, but I'm not sure I'm in the mood for it right now.

                  By the way, originally I had the worker crossing the river to work on one of the fp tiles right after he finished the 2nd fur. Upon further reflection at the recent screenshots, that's dumb: he should stay on the eastern shore of the river, and simply move north to develop the second fp (so chop, irr, move "7", chop, irr, move "7", irr, road, move "7", road, irr, move "6", chop, irr, road).

                  Theseus,

                  An early barracks only makes sense if we're going to pump out troops early on. Our top priorities right now are exploration and expansion. Veteran WCs can probably wait. Hell, if we bump into GoW really early, we could always consolidate our 5 warriors and rush them.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #39
                    Please take a step back everyone...

                    I do NOT believe we are on an island... mountains on a N/S axis next to desert on an E/W axis? I predict the continent continues N by NW.

                    We certainly can;t ASSUME we are alone!

                    I DO believe that other civs are going to be a little far... don;t forget, we are one civ below max. So I look at an early WC as for both exploration and fastmover defensive protection!! I guess I can live with it at reg.

                    If we have a connected horse around T32, I'm going to lobby heavily for a WC.
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

                    Comment


                    • #40
                      I'm going to send Nathan the test thingy now
                      Could you send it to our team e-mail too??
                      I would like to have a look at it too

                      And choosing the settler over the barracks is the way to go IMHO.
                      Last edited by alva; December 10, 2002, 22:00.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #41
                        I'm less focused on the barracks now...
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #42
                          Originally posted by Theseus
                          Please take a step back everyone...

                          I do NOT believe we are on an island... mountains on a N/S axis next to desert on an E/W axis? I predict the continent continues N by NW.

                          We certainly can;t ASSUME we are alone!

                          I DO believe that other civs are going to be a little far... don;t forget, we are one civ below max. So I look at an early WC as for both exploration and fastmover defensive protection!! I guess I can live with it at reg.

                          If we have a connected horse around T32, I'm going to lobby heavily for a WC.
                          I too seriously doubt that we are on an island. I've played a few 'pelago maps, and this just doesn't feel like any island I've ever seen.

                          I think building more cities quickly to expand our industrial base is more important than an early barracks. When our ability to crank out settlers back to back starts to falter, we can slip in a barracks and then start building vet units in between settlers if that looks like the right way to go.

                          Nathan

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                          • #43
                            I also doubt we're on a small island (although we may very well be alone). If my "map generator sense" is correct, I predict some nice Jungle just North of us.


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #44
                              Regardless, I think mucho settlers rapido is the way to go. Barracks later.

                              -Arrian

                              (who is REALLY pissed, because SOMEHOW, my autosave got turned off - though after consulting the preferences screen it appears it was on - and I lost a game that was at 50AD, in which I was poised to open my GA, polish off the HG, crank out the GL in my GA, *AND* I had already gotten a leader - GROG lives(d) - who was all set to rush a FP in Madrid, which had the Pyramids, which I would have taken in 3 turns. ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRG!)

                              Imagine that said in one breath. I'm pissed.
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment


                              • #45
                                Ouch. I save periodically. Habit I got into working with computers.
                                (\__/)
                                (='.'=)
                                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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