The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ouch... in this case I wished we had seen him earlier, so that I could have warned you earlier. So far, our barbs are not too annoying, but they can certainly scare an unexpecting worker force!
After a few messages, in which quantum-mechani shows up again, asking if we want to trade minimaps, right after that realizing we already traded those, I got this last reply: (I'm not quoting the rest, but this is more or less useful information):
DeepO wrote on 30-01-2003 05:25:
Does this mean I have to contact you again with any diplomatic issues? So far, I've been talking to GodKing...
DeepO
I am still ambassador to Gathering Storm, however, if I have problems accessing the internet agian you may have to contact the Legoland Foreign Advisor directly. The Foreign Advisor will probobly be changing from Vondrack to Redstar in a week or so, after the election (having only one candidate per position alows me to predict election results with amazing accuracy ).
redstar1 wrote on 12-02-2003 03:49:
Greetings! Legoland foreign minister here.... We are interested in a possible exchange of information/opinions etc. Are you open to such discussions and/or can you let me know the neame of your ambassador to Legoland?
Thanks
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
To redstar1. With one remark: They forgot I existed? What kind of transition after elections is that?
Hello, dear foreign minister of Legoland, it's an honor to welcome you into our home. I'm since the beginning of time the Gathering Storm ambassador to Legoland, I hope you will accept me in your newly decorated office
It is very encouraging that you seek contact with our team to exchange some views, maybe even discussing possible future deals. I'm certainly interested if you have something specific to discuss. So, go ahead, I'm all ears... it's always a pleasure to share opinions on the wild world around us.
Redstar1, a chat would be possible, but not today as I've got other things to do this evening. Maybe the weekend is best for this, I'm not sure where you live, but I'm from Belgium, which is GMT+1. I don't want to stay awake until 5 am to be able to chat with North American people, I'm sure you'll understand...
DeepO
Great, nice to meet you. I have some matters i would like to discuss with you, andsome information you may or may not be interested in. Would you be interested in an IRC chat? I beleive our esteemed Leader Vondrack would like to discuss these matters too. If not then not to worry, I am happy to converse via PM.
Would tomorrow suit you? something like 7pm GMT? Otherwise Saturday is fine for me as well, so far I haven't got anything planned...
DeepO
Hi,
Appreciate the concerns but Legoland is very much a mostly European team I live in Belfast, Northern Ireland and Vondrack is from the Czech Republic so the time zone matters little. Perhaps you can suggest a time for a meeting and we can take it from there?
Indeed, we should tighten our diplomatic relations a bit, it's been too long since there has been a chat. Time zone problems certainly are part of the reasons, rl issues are another... If possible, please set up a meeting, and I'll make sure to be there.
Tonight, it won't be possible, but tomorrow (Friday), or Saturday should pose no problem. The hours seem to be alright, in that I can join after work, so between 18h GMT and let's say 1 am. (at the latest). Please don't make me get up at 7 in the morning
DeepO
It is long overdue for an offical ambassadorial meeting between our nations. If you agree, I would like to set up a chat to discus some possibly important information concerning Gathering Storm. I know we are in opposite time zones but there should be a few hours overlap on one side or the other. My maximum range would be between 18:00 and 06:00, GMT (note that this is for the start of the meeting, if for instance we started at 06:00 I could likely stay on for another hour). The Legoland Foreign Minister may be at the chat as well so be prepared for more time zone difficulties .
Be sure to take time to see some of the landmarks of Legoland on your visit, the Great Plastic Foliage Jungle is quite spectacular. Brochures are available at the Legoland Bureau of Tourism in Legopolis .
Oh, and I just noticed, tomorrow is only Thursday... damn.. more time before the weekend
Thursday or Friday will be fine by me...
DeepO
Tonight, it won't be possible, but tomorrow (Friday), or Saturday should pose no problem. The hours seem to be alright, in that I can join after work, so between 18h GMT and let's say 1 am. (at the latest).
In that case I will tenatively set it at 18h (GMT) on friday. I say tentitevly becuse redstar has not yet conacted me with his perfered times yet.
That's great! I hope you don't mind that I invited Zeit to accompagny me, I hope he can make it. He's our Chief Diplomacy, and would be interested to join this...
Oh, BTW, where exactly do you want to meet? apolyton server, apolyton channel? or somewhere else?
See you soon,
DeepO
Just talked with redstar, he should be at the chat at 18:00 today.
okay, the log from our chat session... will be sent to legoland, as soon as I get an e-mail address.
< DeepO > Welcome!
< DeepO > I don't think Zeit is going to make it... maybe later on
[7:17pm] < quantum_mechani > ok
< DeepO > any idea how to log this thing? I'd like to share it with our board, if that's ok
[7:18pm] < quantum_mechani > no idea how to log
< DeepO > damn
< DeepO > would it be alright for you if I do, btw?
< DeepO > you can always quote me in all diplo-talk
[7:20pm] < quantum_mechani > feel free to quote me
< DeepO > thx
< DeepO > I think I found a way...
< DeepO > just checking
< DeepO > if this works, i'll send you a copy of the log once finished
[7:21pm] < quantum_mechani > thanks
< DeepO > hmmm
< DeepO > still trying, last thing wasn't superb
< DeepO > test
[7:23pm]ERROR > THERE IS NO LOG OF THIS USER/CHAN YET.
< DeepO > testing again
< DeepO > I'm not getting it...
< DeepO > Let's start without log
< DeepO > aha!
< DeepO > bingo
< DeepO > I got it
[7:27pm] < quantum_mechani > good
< DeepO > yeah, it's still a bit garbled, but that I'll get out of it.
< DeepO > i'm sure there has to be an easier way, though
< DeepO > btw, i think this is our first chance to sit together
< DeepO > i'm certainly interested in what you wanted to discuss
< DeepO > i can understand that you view the situation on the main continent a bit the same as us: from a distance, but worried
[7:30pm] < quantum_mechani > The main point of this meeting is to inform GS that it is only one shallow sea tile away from Bob continent
[7:31pm] < quantum_mechani > excuse my slow typing
< DeepO > Oh, that is very interesting to know!
< DeepO > np on the typing... i'm used to it
< DeepO > as to the 1 tile distance, i'm not sure you heard, but that is the same as with Vox and Lux
< DeepO > So... can you contact Bob, and if so, have you done it already?
< DeepO > i mean without boats, of course
[7:33pm] < quantum_mechani > no WE have not contacted Bob we were informing GS that it was very close to the main continent
[7:34pm] < quantum_mechani > incase GS had not already found out
< DeepO > yeah, but allow me to explain the situation with Vox and Bob for a moment (at least from what I heared)
< DeepO > there is one tile sea in between Vox and the others
< DeepO > so that when positioned right, Vox's warrior could meet with Lux
< DeepO > Lux decided to keep this information to its own, and that is part of the reason why they weren't exactly liked on the continent
< DeepO > GoW found out by moving in the same square, told the others, and 1 turn later all hell broke lose
< DeepO > or loose
< DeepO > always mess up with those two
[7:36pm] < quantum_mechani > So why would this effect Legoland reaching Bob?
< DeepO > So... hence my question, is this also possible, and can you join the world in contacts?
< DeepO > we would certainly like to trade with you, before someone builds a boat
< DeepO > btw, a big thanks on telling us, as nobody said anything about this until now
< DeepO > but you might have noticed we aren't that much chatting with other teams outside of diplomatic channels
< DeepO > brb
< DeepO > back
[7:39pm] < quantum_mechani > how could we trade with GS before anyone has a boat?
< DeepO > weell, normally when there is one tile in between continents, you can stand with a warrior on one side, wait until someone elses does the same on the other side
< DeepO > and because warriors on coasts see 2 tiles you would see the other warrior
< DeepO > hence contact
< DeepO > and contacts are quite easily shared in this game (curious, but good for us)
[7:41pm] < quantum_mechani > but Legoland hasn't contacted the Bob continent yet
< DeepO > no, but can you?
< DeepO > i'm quite certain that if you want and set up a meeting with a Bob team all will rush to get therre
< DeepO > there
< DeepO > btw, if i'm giving you any workable ideas here, i would appreciate it if you buy our contact, instead that we buy yours... or at least we share the expenses
[7:43pm] < quantum_mechani > we possibly can reach Bob, but it will be many turns untill we have a galley that can find out
< DeepO > q_m, you're missing my point
< DeepO > can you stand on an extremity of your continent, so that there is only 1 tile between your warrior and the Bob?
[7:44pm] < quantum_mechani > no
< DeepO > aha
< DeepO > ok, sorry then
< DeepO > this last points were moot
< DeepO > sp?
[7:45pm] < quantum_mechani > we don't even know if there are shallows to connect us
< DeepO > huh?
< DeepO > no you lost me
[7:45pm] < quantum_mechani > to the Bob continent
< DeepO > if there is one tile between you and bob, that tile is going to be coastal
< DeepO > 2 tiles the same, 3 tiles is at worst one tile ocean, etc.
[7:47pm] < quantum_mechani > we have not sighted Bob from our island, ok?
< DeepO > aha, ok
< DeepO > sorry, just got a message from zeit, asking where we were
< DeepO > one moment, was your initial point to tell us that there was one tile between our continent and Bob, instead of from your island / continent and Bob?
< DeepO > if so, this has been a terrible misunderstanding
< DeepO > and yes, we already knew...
< DeepO > (as explained above)
[7:49pm] < quantum_mechani > Legoland is trying to inform GS that GS's territory is one tile from Bob incase your team did not already know
< DeepO > aha, sorry...
< DeepO > one moment, zeit is getting caught by my spam filters
I-n-v-i-s-i-o-n [7:50pm] ERROR > 401: NO SUCH NICK/CHANNEL: ZEIT
< DeepO > can't find him no more...
< DeepO > maybe it will get better later
< DeepO > So, as much as I appreciate you wanting to inform us on the tile between Vox and Lux (or what's left of Lux), I hope this was one way to get a conversation with us going
< DeepO > as we are interested in how you're doing
< DeepO > it doesn't seem easy, being so isolated...
< DeepO > do you have a clear idea on what has been happening in this world?
< DeepO > I mean, do you e.g. know what your research standing is compared to the rest?
[7:53pm] < quantum_mechani > only that lux is close to dead and
[7:53pm] < quantum_mechani > oops hit the enter key to fast
< DeepO >
[7:56pm] < quantum_mechani > ND and the RPers are at peace for now
< DeepO > yeah, but nobody says how long this is going to take
< DeepO > my personal guess is that both are looking at the other, and thinking it's in their way
[7:58pm] < quantum_mechani > Is it true that the Vox have your team hemed in?
< DeepO > if you mean that they have been blocking us: yes that's true.
< DeepO > it was a very bad situation for a while
< DeepO > but things are starting to brighten up
[7:59pm] < quantum_mechani > what changed?
< DeepO > Vox is realizing that an early war between isolated parties is not very good to general development, I think
< DeepO > but we still fear their immortals, and i'm pretty sure they are worried about our WCs
< DeepO > plus, maybe that's also a reason (pure speculation here), but they have been eager to seel our contact as of late
< DeepO > of course, the benfits are all theirs, but being in contact with more teams is certainly good for us
< DeepO > because Vox... well... they weren't so lucky with their starting pos, i think
[8:07pm] < quantum_mechani > yes
< DeepO > thinking?
< DeepO >
[8:08pm] < quantum_mechani > well, without my 'critical' info there is not a lot to say
< DeepO > you think?
< DeepO > i for one would be very interested in hearing lego's eta to the rest of the world
< DeepO > and how you think this will come
[8:09pm] < quantum_mechani > eta?
< DeepO > I mean, are you going for galleys, or are you waiting for someone else to reach you
< DeepO > eta = estimated time of arrival
[8:10pm] < quantum_mechani > we are planning on building a galley to search for some shallow water
< DeepO > you know... from the start i told you that we wuld value trade with legoland a great deal
< DeepO > so of course we're curious
< DeepO > i don't think MM is a priority to anyone in this game right now, except for you
< DeepO > if not, it would already been researched by someone
< DeepO > research is going fast...
< DeepO > do you think that once you can contact someone else (supposing this is possible in one turn, of course0, you will be big enough to get even on tech?
< DeepO > have you perhaps some plans in this direction, something we might be able to help with?
[8:14pm] < quantum_mechani > we have not yet decided on the course our yet to be made galley will take
< DeepO > hmmm... would it be too much to give me a very rough estimate on when you could reach someone else, in the best of cases? (like e.g. within 2 turns from building a galley)
< DeepO > i mean, suppose you would reach someone in 2 turns after building your galley, do you have a total eta, or are estimating one?
< DeepO > or an estimating...
< DeepO > not are
[8:17pm] < quantum_mechani > we would first have to search for a shallow water crossing, that could take time
< DeepO > and, perhaps, something else...
< DeepO > if you know the layout of borders, could this help you in finding such shallow water?
[8:18pm] < quantum_mechani > which borders
[8:18pm] < quantum_mechani > forgot the ?
< DeepO > we haven't proposed to trade current minimaps with anyone, so this is certainly not a proposal but just an idea
< DeepO > but mabe a minimap trade culd help you
< DeepO > because, I'm not certain of your situation, but it could be possible that you are closer to our continent than you are to Bob
< DeepO > I've got no clue, of course, I don't know how far West your continent reaches... it may even cross the dateline
< DeepO > we certainly can't see it from here
[8:21pm] < quantum_mechani > I think we are pretty far from just about every thing
[8:21pm] < quantum_mechani >
< DeepO > maybe a very bold question, but are you planning on building the Great Lighthouse to help?
[8:22pm] < quantum_mechani > we have considered it if there are no shallows
< DeepO > well... you don't need them per se
< DeepO > 4 turn movement can get you pretty far
[8:24pm] redstar1 (d@host81-132-44-91.in-addr.btopenworld.com) has joined. «3 people»
< DeepO > hi redstar!
< DeepO > or redstar1, better
< redstar1 > hey
< DeepO > have you seen zeit on your way in?
[8:25pm] < redstar1 > i seen a message from him but hes gone
< DeepO > ok, same here
< DeepO > just so you know: i've been logging this channel (well, more or less), i hope this is alright for you
< DeepO > I'll send the log your way once finished
[8:26pm] < redstar1 > excellent
[8:26pm] < redstar1 > so whats been happening?
< DeepO > well... we started of with a big misunderstanding
[8:26pm] < redstar1 > oh?
< DeepO > in that I thought q_m was telling me there was 1 tile between you and Bob
[8:27pm] < redstar1 > ahhhh
< DeepO > when he meant 1 tile between us (GS) and Vox
[8:27pm] < redstar1 > hehe
< DeepO > np
< DeepO > it's cleared
< DeepO > further, we've been chatting a little on the current situation
< DeepO > that ND and RP are growing more weary of ech other
< DeepO > that Vox has been holding us back, but now seem to have chosen to sell our contact to other teams
[8:28pm] < redstar1 > right
< DeepO > and I was wondering how far you were along in getting out of your isolation, as we certainly would like to trade with you
[8:29pm] < redstar1 > well we are fairly close to being able to send a galley out
< DeepO > but maybe you like your isolation too much, and don't want to be bothered too soon
< DeepO > aha
[8:29pm] < redstar1 > hehe
[8:29pm] < redstar1 > but we have other priorities atm to be honest
< DeepO > that's good to hear
< DeepO > GL?
< DeepO > jungle?
[8:29pm] < redstar1 > barbs
< DeepO > barbs? I wih we had more of those
< DeepO > we culd use some vets once Vox decides to take a shot at us
[8:30pm] < redstar1 > we have tons of em
< DeepO > ai
< DeepO > that's not perfect either
[8:30pm] < redstar1 > no, its a pain more than anything
< DeepO > I hope you haven't lost too much on them
[8:30pm] < redstar1 > but we have had a couple of promotions out of them
< DeepO > aha, that's nice
< DeepO > one sec, got mail
[8:31pm] < redstar1 > no, we haven't lost much but we have to account for them
[8:31pm] < redstar1 > k
< DeepO > nothing, just spam
[8:31pm] < redstar1 > lol
[8:31pm] < redstar1 > isn't it always
< DeepO > true, so true
[8:31pm] < redstar1 > what about yourselves, I assume you are behind vox
[8:32pm] < redstar1 > from the crossing point of view
< DeepO > i've got filters everywhere, but still about 20 spams/day get through
< DeepO > yes indeed
< DeepO > Vox has been holding back on us
[8:32pm] < redstar1 > they freindly? threatening?
[8:32pm] < redstar1 > ahh
< DeepO > well... they were very tense at first
< DeepO > and absolutely not riendly
< DeepO > now, it's getting a bit better
< DeepO > but we don't know how to look at them, this recent friendly tone might just be an opportunistic Vox
[8:33pm] < redstar1 > yeah
< DeepO > so they are always a great liability...
[8:33pm] < redstar1 > not sure if i'd rather have neighbours or be alone
< DeepO > well, if you get enough neighbours there are a bunch of advantages
< DeepO > like having decent research
< DeepO > but of course, you're not free to Rex like you can
[8:34pm] < redstar1 > yeah
< DeepO > i suspect this hass been going good at your side
[8:34pm] < redstar1 > wouldn't say we were free!
< DeepO > or you have a lot of lux connected
< DeepO > free?
[8:34pm] < redstar1 > barbs plus crappy terrain are hindering us somewhat
< DeepO > barbs?
< DeepO > crappy terrain: we've got our share of it too
[8:35pm] < redstar1 > but we have the advantage of time i suppose
[8:35pm] < redstar1 > yeah
< DeepO > but all in all, we shouldn't complain
[8:35pm] < redstar1 > who would listen anyway
< DeepO > well.. it's true
[8:35pm] < redstar1 > how are you doing techwise?
[8:36pm] < redstar1 > i suppose thats down to Vox
< DeepO > but still, it's valuable to have a conversation with wouldbe neighbours
[8:36pm] < redstar1 > zeit (Zeit@slip139-92-208-67.tel.il.prserv.net) has joined. «4 people»
< DeepO > techwise: okay...
< DeepO > hello Zeit
[8:36pm] < zeit > hi there!
[8:36pm] < quantum_mechani > Hi
[8:36pm] < redstar1 > hey zeit
< DeepO > finally could get in?
[8:36pm] < zeit > sorry for being late... had some RL stuff
< DeepO > npp
< DeepO > np
[8:36pm] < zeit > How deep are you into the chat?
[8:36pm] < redstar1 > just chit chat really
[8:36pm] vondrack (~vondrack@pha-81-27-194-6.tesnetwork.cz) has joined. «5 people»
[8:37pm] < vondrack > hello, everybody!
< DeepO > okay, first a quick summary...
< DeepO > hi vondrack
[8:37pm] < zeit > hi vondrack, i just got here as well
< DeepO > (where is what i posted before?)
[8:37pm] < quantum_mechani > hi
< DeepO > just so you know: i've been logging this channel (well, more or less), i hope this is alright for you
< DeepO > I'll send the log your way once finished
[8:38pm] < redstar1 > yeah mate we love logs
[8:38pm] < quantum_mechani > vondrack: the GS already know about the shallows
[8:38pm] < vondrack > yep
< DeepO > < redstar1 > so whats been happening?
[8:38pm] < vondrack > logging too
< DeepO > well... we started of with a big misunderstanding
< DeepO > in that I thought q_m was telling me there was 1 tile between you and Bob
< DeepO > when he meant 1 tile between us (GS) and Vox
< DeepO > further, we've been chatting a little on the current situation
< DeepO > that ND and RP are growing more weary of ech other
< DeepO > that Vox has been holding us back, but now seem to have chosen to sell our contact to other teams
< DeepO > and I was wondering how far you were along in getting out of your isolation, as we certainly would like to trade with you
< DeepO > okay, that should be a quick recap of my previous summary
[8:39pm] < vondrack > just a clarification: q_m was talking about a 1-tile strait between your landmass and bob
[8:39pm] < vondrack > not between you and voxes
< DeepO > yeah... didn't i copy that?
< DeepO > i know, and it was my fault
[8:40pm] < vondrack > I might have missed that
[8:40pm] < vondrack > sorry
< DeepO > it took a while to get this straight
[8:40pm] < vondrack >
< DeepO > it would have been nice, though, 1 tile between you and Bob
[8:40pm] < vondrack > oh, sure!
[8:40pm] < redstar1 > hehe
[8:40pm] < redstar1 > so can you put an estimate on when you might be launching a galley?
< DeepO > for us, it's not very priority
< DeepO > as now that we got contact with the main continent, we don't need to rush for it
[8:41pm] < zeit > but i suppose its not the case- have you been able to see away from your land? (looking from your coast, that is)
[8:41pm] < vondrack > unfortunately, no
[8:42pm] < vondrack > the isolation seems to be quite strong
< DeepO > GL?
[8:42pm] < redstar1 > yeah
[8:42pm] < redstar1 > we have no indication of any landmass
[8:42pm] < zeit > So, you're pretty far off... i bet that settles with your builder style...
[8:42pm] < redstar1 > though once we have a galley we will be able to search much better
< DeepO > true... but still, a complete isolation...
[8:43pm] < vondrack > well, we certainly are happy to stay away...
[8:43pm] < vondrack > but we are undoubtedly lagging behind in techs
< DeepO > builder style is one thing, but if you're counting on staying even, it's going to be hard
[8:43pm] < redstar1 > apart from our barbarian freinds
[8:43pm] < vondrack > and it must be getting worse every turn
< DeepO > true...
< DeepO > research has certainly picked up here
[8:43pm] < vondrack > we almost beelined for Map Making
[8:43pm] < vondrack > by a lucky coincidence
[8:43pm] < vondrack > so there I believe we are on par
[8:43pm] < zeit > from the mess in Bob- i can't say we're not happy for our partial isolation...
< DeepO > in front
[8:44pm] < vondrack > but other branches...
< DeepO > I mean MM isn't discover, as far as we know.
[8:44pm] < vondrack > hmmm, not yet?
< DeepO > but only because nobody cared, as otherwise it would have been gotten some 10 turns ago
[8:44pm] < vondrack > I thought several teams claimed researching it.... must have been propaganda... )
[8:44pm] < vondrack > I see
< DeepO > researching? who?
< DeepO > maybe we can compare notes on foreign intelligence...
[8:45pm] < vondrack > first GoW, then RPers seemed interested...
[8:45pm] < vondrack > no solid info though
[8:45pm] < vondrack > just rumours
< DeepO > hmm, the rumours we heard were quite the contrary
< DeepO > GoW might do it, just for the trade value
[8:46pm] < zeit > both of them contacted us, so i suppose they would have offered them if they had...
[8:46pm] < vondrack > we were told that currently, the club over there (all teams minus us) research Tier 3 techs
< DeepO > RP: I doubt. They have other things on their mind
< DeepO > vondrack, I think that's accurate
< DeepO > but that doesn't mean MM is one of them
[8:47pm] < vondrack > that I feared...
[8:47pm] < vondrack >
[8:47pm] < vondrack > well, but if we get to you, what would you need Map Making for?
[8:47pm] < vondrack > )
< DeepO > the strange thing is that everybody seems to trade techs as fast as possible, to not risk anyone else doing the same
[8:48pm] < zeit > i mean, techs are getting cheaper when everyone is trading, so everyone tries to sell almost anything.
[8:48pm] < vondrack > interesting
< DeepO > MM: Not sure. it definately will depend on timing, and as Zeit said, on how many had them before
[8:48pm] < vondrack > I know we would be happy to trade as mad, too...
[8:49pm] < vondrack > actually, what kind of stuff we could trade for your techs if we meet?
< DeepO > tech trading should always be a possibility, but it's the compensations sometimes that can get tricky
[8:49pm] < zeit > it won't be long, for MM to get on the market, although it could have been sooner
< DeepO > vondrack, apart from other techs?
[8:49pm] < vondrack > yes
[8:49pm] < redstar1 > yeah i think we would welcome a trading partner
< DeepO > i would say gold and slaves are certainly of interes
[8:49pm] < vondrack > we are unlikely to have any techs you would not have by that time
< DeepO > and a worldmap certainly too.
[8:49pm] < vondrack > hmmm... slaves... that sounds cruel...
[8:49pm] < vondrack >
[8:50pm] < vondrack > but then, what choice would we have?
< DeepO > well... it works both ways, of course, if you're the last to get a tech from us, we won't charge you much
[8:50pm] < zeit > we won't be able to trade slaves, if we don't share a city on a continent
[8:50pm] < vondrack > true
< DeepO > damn, true
[8:50pm] < zeit > i mean, share a continent with cities
[8:50pm] < vondrack > hmmm... one concept that was mentioned before
[8:50pm] < vondrack > is hiring our workers to do jobs for you
< DeepO > and you better not think on settling a city next to ours, we wouldn't like it
< DeepO >
[8:51pm] < vondrack > same with us, DeepO, same with us...
< DeepO > hiring workers: we've been thinking on that, but it requires a lot of trust
[8:51pm] < vondrack > sure
[8:51pm] < zeit > but we can trick the game mechanincs- offering a non culturaly improved city, carrying the slave trade, then giving it back
[8:51pm] < vondrack > they provide intelligence to their team
< DeepO > true
< DeepO > and that's a problem early on
[8:52pm] < redstar1 > yeah
[8:52pm] < vondrack > I understand that
[8:52pm] < zeit > there that risk, but is it that bad? i don't think so
[8:52pm] < vondrack > well, we could also carry the workers in boats to you
[8:52pm] < vondrack > and let them capture them
[8:52pm] < vondrack > would that work?
< DeepO > well, zeit, i'm a trusting soul, but not from the first turn we meet
< DeepO > vondrack, that would certainly be an option
[8:53pm] < zeit > yeah- like real world slave trade...
< DeepO > but don't start shuttling workers our way before we had a chance to discuss this on our board
< DeepO > vondrack, that would certainly be an option
[8:53pm] < zeit > yeah- like real world slave trade...
< DeepO > but don't start shuttling workers our way before we had a chance to discuss this on our board
[8:53pm] < vondrack > oh... sure!
< DeepO > because we can here start negotiations, but everything happening in GS is pure democratic
[8:53pm] < vondrack > same with us
[8:53pm] < redstar1 > well unfortunately we are talking medium term here
[8:53pm] < zeit > i don't think they would, not before payment is gurranteed
[8:53pm] < vondrack > even if we do not follow any strict rules in our team
[8:53pm] < zeit >
[8:54pm] < vondrack > that's correct, medium term
< DeepO > well, about the same with us, the only rules are preventing members to do something the rest wouldn't like
< DeepO > but that's already trivial
< DeepO > slave trade: I certainly consider that on option, gold as well (but then it depends on how good your economy is)
[8:55pm] < vondrack > oh
< DeepO > and maps: yes... if their fresh
[8:55pm] < vondrack > our economy is doing fine
[8:55pm] < vondrack > based mostly on mining barb camps
< DeepO > glad to hear it, our's not bad either
< DeepO >
[8:55pm] < vondrack > hehe
[8:55pm] < zeit > i suppose so, judging by your score...
[8:55pm] < vondrack > hm, yes, the score
< DeepO > «zeit» gold is no part of score
[8:56pm] < vondrack > we have at least something to be happy about
< DeepO > luxs...
[8:56pm] < vondrack > Luxes or luxuries?
< DeepO > keep you happy, and keep your score up
< DeepO > luxuries
[8:56pm] < vondrack > oh
[8:56pm] < redstar1 > lol
[8:56pm] < vondrack > don't mention those
[8:56pm] < redstar1 > would trip keep us happy?
[8:56pm] < vondrack > we got pretty screwed on them
< DeepO > i don't think so
< DeepO > no lux?
[8:56pm] < vondrack > just ONE kind!
< DeepO > ai....
[8:57pm] < vondrack > lots of it though
[8:57pm] < zeit > i don't think he's up to that right now...
[8:57pm] < zeit > Trip
[8:57pm] < vondrack > dyes... those are plentiful here
[8:57pm] < vondrack > but NOTHING else
[8:57pm] < vondrack > grrrr
< DeepO > well, at least you have a monopoly
[8:57pm] < vondrack > monopoly?
[8:57pm] < redstar1 > yeah thats a bit of a pisser alrite
[8:57pm] < vondrack > noone else has dyes?
[8:57pm] < zeit > a dye monopoly, perhaps? (although Bob is pretty big)
< DeepO > and, dyes would propbably be worth a trade to us too
< DeepO > if they can reach us safely
[8:58pm] < vondrack > now that's an idea!
[8:58pm] < redstar1 > thats something at least
< DeepO > if you've got 1 kind, but lot's of it, that's not a bad guess
< DeepO > monopoly I mean
[8:58pm] < vondrack > yeah... it's because of all that jungle here
< DeepO > but yes, we don't know what Bob has
[8:58pm] < vondrack > with so many jungle tiles
< DeepO > is it really that bad?
[8:58pm] < vondrack > there simply must have been some dyes
< DeepO > I mean we have some, and don't like it either
[8:59pm] < vondrack > unfortunately, yes
[8:59pm] < vondrack > we were barely able
[8:59pm] < redstar1 > think brazil
< DeepO > lol
[8:59pm] < vondrack > to stuff three cities
[8:59pm] < vondrack > between a desert and the jungle
[8:59pm] < vondrack > The Jungle, I mean
< DeepO > river?
< DeepO > fp?
[8:59pm] < vondrack > oh, yes
[8:59pm] < vondrack > river is there
[8:59pm] < zeit > at least you have diverse climate...
< DeepO > true, but in a way, so have we
[8:59pm] < redstar1 > yeah well its not snow at least
[8:59pm] < vondrack > sure, diverse climate is no problem with us
[9:00pm] < zeit > maybe you can sell some holiday packages
[9:00pm] < vondrack > hehe
< DeepO >
[9:00pm] < zeit > to retired GoW grunts...
[9:00pm] < vondrack >
[9:00pm] < vondrack > actually
< DeepO > grunts enough, but I don't they're very adventouras
[9:00pm] < vondrack > do you have so much mountains there, too?
[9:01pm] < vondrack > we have a peninsula here, a fairly sized one
[9:01pm] < zeit > we have pretty diverse terrain as well, and mountain aren't scarce
< DeepO > yes,,, but no gems, if you're asking
[9:01pm] < vondrack > and it is about 50% mountains
< DeepO > well, the thing is oour continent is rather thin, and long
[9:01pm] < redstar1 > we think we seen some yetis
[9:02pm] < vondrack > North to South?
[9:02pm] < zeit > so we have something of everything
< DeepO > not that much free tiles to use, but all kind of terrains
[9:02pm] < zeit > yep
[9:02pm] < redstar1 > should be easier to defend though
[9:02pm] < redstar1 > frontal city fortified and all that
< DeepO > you think? not with a invasion happy Bob nearby
[9:02pm] < redstar1 > well true
[9:02pm] < redstar1 > i meant from Vox mainly
< DeepO > «redstar1» that was what Vox pulled of, more or less
[9:03pm] < redstar1 > got there before you
< DeepO > yes, they were closer
[9:03pm] < redstar1 > bummer
[9:03pm] < redstar1 > do you know how much land they have compared to you?
< DeepO > well.. hence part of the tension, they were safe, and could pressure us
< DeepO > vaguely..
[9:04pm] < zeit > We have a decent share of land, so that's not our problem, we we're afraid of tech isolation
[9:04pm] < redstar1 > yeah i guess you haven't been able to see their end much
[9:04pm] < zeit > but that's not so much of a problem as well
< DeepO > well... decent... by the time Lego can reach us, it will more or less be filled
[9:04pm] < redstar1 > i think the first guys to get a couple of galleys going could clean up on the trading
< DeepO > well, we haven;t seen any of it
< DeepO > true, so there might be a chance for you there
[9:05pm] < redstar1 > well we aren't sure how far from civilisation we are
< DeepO > but still... the moment Lux is history, it might become a bigger priority for Bob
[9:05pm] < quantum_mechani > I have to go, my slow typing is not a lot of use anyway
[9:05pm] < redstar1 > yeh you get much news about the war?
< DeepO > q_m: see you sson!
[9:05pm] < redstar1 > ok q-m!
[9:05pm] Quits: quantum_mechani (~Java_user@249-pm8.nwc.alaska.net) (Quit: Leaving)
< DeepO > well, we pick up bits and pieces
< DeepO > most from the public forums
[9:06pm] < redstar1 > yeah same here
[9:06pm] < vondrack > same with us
[9:06pm] < vondrack >
[9:06pm] < redstar1 > noone seems to want to spill much about it
< DeepO > we've got an idea, and certainly know how this all got started
[9:06pm] < zeit > If all is as it seems, Lux is facing a quick demise
[9:06pm] < redstar1 > we ain't too sure if it isn't just a huge stunt
[9:06pm] < vondrack > stunt???
[9:06pm] < vondrack > between them and ND?
[9:06pm] < vondrack > or just LI?
[9:07pm] < redstar1 > well might be a cunning plan to lull rps into a false sense of security
[9:07pm] < redstar1 > wheo knows
< DeepO > «zeit» have you seen the last msg? GoW told that Lux was defending better then they anticipated
[9:07pm] < redstar1 > thats the problem, we don't
< DeepO > and I agree on the stunt, it certainly is a possibility
< DeepO > RP is not easily convinced
< DeepO > they have certainly been building up military as well
[9:07pm] < redstar1 > yeah, we shall have to wait and see on that one
[9:08pm] < zeit > Of course they- i sensed for a long time that GoW weren't going to fight as well as their members howl on the boards
[9:08pm] < redstar1 > though it doesn't look like either of us will be immediately affected
< DeepO > let's hope so
< DeepO > many teams have complained about all the strat-guys in our forum
[9:08pm] < redstar1 > yeah?
[9:08pm] < redstar1 > how come?
< DeepO > and Aeson joining didn't exactly help
< DeepO > I don't know... maybe we were a bit too exited before the game started
[9:09pm] < redstar1 > its a team game, if you recruit the best players fair play
[9:09pm] < zeit > some of them, mostly GoW's and Lux's, if i'm remember correctly
< DeepO > well... best players... perhaps, but before all friends
[9:09pm] < redstar1 > yeah
< DeepO > brb
[9:09pm] < redstar1 > k
[9:11pm] < zeit > I suppose a concentrated defense by Lux could lengthen the war, but not to the extent of them getting out of it alive. unless...
< DeepO > back
[9:11pm] < zeit > GoW or ND are willing to be bought off
< DeepO > or RP
< DeepO > GoW is not much of a concern to me, it's the two expansionist civs...
[9:12pm] < redstar1 > well a couple of spearmen can hold out for a while
< DeepO > (not against immortals )
[9:12pm] < zeit > and maybe an upgraded warrior, if they have the iron
[9:12pm] < redstar1 > true...
< DeepO > I think Trip mentioned they had no resources close by
< DeepO > one of the reasons for settling the city that started it all was the possiblity of getting horses
[9:13pm] < redstar1 > probably the only uranium on the planet though
< DeepO > but ND was quicker
< DeepO >
[9:13pm] < redstar1 > you guys had much contact with ND?
< DeepO > no... they are being isolationists on thier one
< DeepO > own
[9:14pm] < zeit > Not really, they keep mostly to themselves, or so it seems
[9:14pm] < vondrack > brb (10 min)
[9:14pm] < redstar1 > yeah, they aren't terribly talkative
< DeepO > but other teams the same, we haven't chatted a lot
< DeepO > or at least as other teams have...
[9:15pm] < redstar1 > yeah, we find irc chats to be most useful
[9:15pm] < redstar1 > but to be honest we haven't had much chance to talk
< DeepO > for us, it's a pain, mostly because of the geographical situation
< DeepO > this hour is okay
[9:16pm] < redstar1 > i get the impression that ND/GOW etc feel we have nothing to offer
< DeepO > but both Zeit and myself are Euros
[9:16pm] < zeit > i suppose you mean in the real world, DeepO?
[9:16pm] < zeit >
< DeepO > yeah
[9:16pm] < zeit > if you call this little warzone europe...
[9:16pm] < redstar1 > hehe
< DeepO > redstar1, i can imagine
< DeepO > «zeit» true... sorry about that
[9:17pm] < redstar1 > where are you from zeit? israel?
[9:17pm] < zeit > no big deal, its a stinking world after all..
[9:17pm] < zeit > yeah
[9:17pm] < redstar1 > ahh
[9:17pm] < redstar1 > belfast here
< DeepO >
< DeepO > wow... all the Euro warzones together!
[9:17pm] < redstar1 > hehe
< DeepO > Am I happy that our 4 different races are getting along fine
< DeepO > well.. races... at least cultural different people
[9:18pm] < redstar1 > yeah
[9:18pm] < redstar1 > good english as well guys
< DeepO > no big deal, after spending so much time on 'poly
[9:18pm] < zeit > its not that different, not with the TV, movie industry and internet, that really being us all together
< DeepO > but work also helps... university
< DeepO > «zeit» true... if only everybody would tune in to the same channels, there wouldn't be much problems
[9:19pm] < zeit > yes, i've playing playing PC games since i was 3, so i guess that contibuted
< DeepO > but also not much diversity, so we would miss on the fun there
< DeepO > «zeit» the same... programmer since 8
[9:19pm] < redstar1 > yeah, german girls
< DeepO > german girls?
[9:19pm] < zeit > *Geek*
< DeepO > don't particularly fancy those
[9:20pm] < redstar1 > oh yeah, love german girls
[9:20pm] < redstar1 > no?
< DeepO > nah...
< DeepO > don't let Sir Ralph here me, but they're to firm
< DeepO > here=hear, to=too
[9:20pm] < redstar1 > i like firm
[9:20pm] < redstar1 > hehe
< DeepO >
< DeepO > everybody his taste! and a good thing too
[9:21pm] < zeit > yes, at least that gives us some diversity
[9:21pm] < redstar1 > yeah
[9:21pm] < redstar1 > so guys whats your immediate plans then, expansion as far as you can go i suppose?
< DeepO > maybe... it will depend on the situation
< DeepO > expansion is good, but not if others can take your cities from you
< DeepO > and there is no way around it, but ultimately, we're going to need to expand to somewhere already settled
[9:23pm] < redstar1 > well thats a good point
[9:23pm] < redstar1 > i can imagine what direction that will probably be
< DeepO > you can? East
< DeepO > ?
< DeepO > nah... it certainly will depend
< DeepO > one of our concerns is that it would be very dangerous for us to let one killer team rise from Bob
[9:24pm] < redstar1 > on how quickly you get mobile armour?
< DeepO > MAs.... if we can get to infantry in this game, it will have lasted long
[9:24pm] < redstar1 > yeah
[9:25pm] < zeit > we watch the developments on the continent with a careful eye, i think Lux's demise will lead RP and ND into a collision course
< DeepO > true
< DeepO > or they decide together to get rid of GoW
[9:26pm] < redstar1 > yeah
[9:26pm] < redstar1 > unfortunately it may get to the stage where ND is dominant
[9:26pm] < zeit > of course, this does not mean one will emerge victorious, but a state of constant war will work good for us, as long as nobody gets really hurt
[9:26pm] < redstar1 > not sure theres much we can do about it anyway
< DeepO > unfortunate for them, you mean
[9:27pm] < redstar1 > hehe
< DeepO > well... no matter the strength of the other, but if all teams get together to bash one team, they will not be able to hold
< DeepO > the thing is, of course, that right now we are in no position to interfere, nor do we want to.
< DeepO > so if in the mean time ND will conquer the whole continent, we can safely hit retire
[9:28pm] < redstar1 > or hope they don't find us
< DeepO >
< DeepO > and you escape by spaceship, perhaps... but that will be hard to do with only your own research
[9:29pm] < redstar1 > hehe yeah
< DeepO > one sec, need to update the log
[9:29pm] < redstar1 > k
[9:30pm] < zeit > our isle is nice and cossy, and we don't want to draw the war vultures in...
[9:31pm] < zeit > This current war is a mess, and everyone looks a bit soiled now, when it broke out
[9:31pm] < zeit > This current war is a mess, and everyone looks a bit soiled now,
[9:31pm] < redstar1 > true
[9:31pm] < zeit > oops, dp
[9:31pm] < redstar1 > not sure who the 'good' guys are
[9:31pm] < redstar1 > if any
[9:31pm] < zeit > just like real war
[9:31pm] < redstar1 > no UN security council
[9:32pm] < redstar1 > be back in a bit
[zeit PING]
< DeepO > sorry guys... this is taking a bitt.
< DeepO > i need to do it page by page...
< DeepO > btw, if ne1 knows of a way to log effeciently, please tell mee!
[9:38pm] < zeit > wasn't yet invented, we jsut got writing after all
< DeepO > k, back
< DeepO > reading up
[9:39pm] < zeit > redstar is away, currently
< DeepO > so... only GS present? let's wait a while until they get back
[9:40pm] < zeit > i took thde time to fix me some supper
< DeepO > in less then a minute? this sounds suspicously as a microwave dinner
< DeepO > but enjoy your meal!
[9:42pm] < zeit > that's right- sausage, pita (flatbread), humus and mustard...
< DeepO > pita... something I eat a lot myself... last one yesterday
< DeepO > but never with mustard
[9:43pm] < zeit > i guess this was turned into a "quick supper" chat ...
< DeepO >
< DeepO > i'll take the time to read up on the forum, i was only half way through the new posts when I joined the chat
[9:44pm] < vondrack > ah
[9:44pm] < vondrack > back
[9:44pm] < vondrack > sorry it took so long
< DeepO > ... guess not
< DeepO > np
[9:44pm] < vondrack > just caught up on the discussion
[9:44pm] < vondrack > just about everybody seems to be concerned about ND
[9:44pm] < vondrack > and their rise to power
< DeepO > well... aren't you?
[9:44pm] < vondrack > hmmm
[9:45pm] < vondrack > they are far away
[9:45pm] < vondrack > fr now
[9:45pm] < vondrack > for
[9:45pm] < vondrack > but if they conquer
[9:45pm] < vondrack > bob
[9:45pm] < vondrack > it will be bad
< DeepO > we don't know exactly how well expanded he are, but with to extra ex-Lux cities...
[9:45pm] < vondrack > overseas invasions and not my specialty
< DeepO > very true, we should absoluately keep them from achieving that
[9:46pm] < vondrack > which, however, suggests helping RPers to hold...?
< DeepO > maybe... but currently, RP is about the same risk as ND
[9:46pm] < vondrack > true
[9:46pm] < vondrack > their score is growing steadily
< DeepO > it wouldn't surprise me if Togas has been very friendly diplomatically, but very active internally to
[9:46pm] < zeit > other teams are more concerned than we are about ND, maybe there is something we don't know that makes them fear them?
[9:46pm] < vondrack > yes
[9:47pm] < vondrack > expect anything from Togas
< DeepO > RP: yeah, because of their start pos.
[9:47pm] < vondrack > ?
[9:47pm] < vondrack > a good one?
< DeepO > it seems so
[9:47pm] < zeit > RP- yep, with a cow as well
< DeepO > looking at the F11 screen (as dangerous as that can be), they have good growth, and production at their capital, even at low size
< DeepO > so... cows are likely
[9:48pm] < vondrack > hmmm, right
< DeepO > or something else with the same bonusses
< DeepO > wheat for instance, next to a river
[9:49pm] < vondrack > yeah, tiles I love
[9:49pm] < vondrack >
< DeepO > well... we would certainly embrase them too!
< DeepO > embrace
[9:50pm] < zeit > I gotta go now, have fun boys!
[9:50pm] < vondrack > well, guys, it's been a great chat... I guess we've said almost everything
[9:50pm] < vondrack > bye, zeit!
< DeepO > bye zeit!
[9:50pm] < vondrack > ...so it's time to say goodbye
< DeepO > and I agree, it's been nice
< DeepO > we should plan this again sometime
[9:50pm] Quits: zeit (Zeit@slip139-92-208-67.tel.il.prserv.net) (Quit
[9:50pm] < vondrack > perhaps it would be fine
[9:50pm] < vondrack > to meet again, yes
< DeepO > maybe once your galley has seen the silt, so we can celebrate toegether
[9:51pm] < vondrack >
[9:51pm] < vondrack > ok, see you then!
< DeepO > bye
Last time we spoke, you seemed to be interested in gaining contact with GS asap, and we certainly were and are interested in meeting your people soon. I guess that after our last chat you were able to build a galley, so maybe it's time to piece a map together so that you could reach us, or we can reach you?
There was an interesting idea in our forum, which basically made it possible for us to meet in the middle of the ocean if our coasts would be less then 10 tiles apart, and looking at our minimap it seems that this is the case, however we can't know for sure. If we would be less then 10 tiles apart, we would both risk a galley for one turn in order to meet, but contact with you would certainly be worth a galley to us.
A couple of things would be needed to make this happen, first and foremost, we should trade part of our minimaps to see the best place to cross the big ocean. You may have heared, but trading minimaps is actually a very big issue to us, you are the first, and only team we want to trade current information with. But, in order to keep our land hidden, we could edit the minimap so that it only shows the Eastern coast, if you give us only your Western Coast, we should be able to figure out a way.
Further, we would need galleys, and as far as we know, no civ besides you has MM yet. But, we have the promise to acquire it in 2-3 turns, so that should be a big issue. We can have a galley sailing the world quite soon.
All this assumes of course you haven't found a sailable path to us, or to Bob already, so if you do, please let us know, so that we can trade contact information soon.
Eagerly awaiting your arrival on our coasts,
DeepO of Gathering Storm
sorry, to far away to provide a decent answer. will do that in the morning... but here's redsatrs' response
redstar1 wrote on 07-03-2003 18:58:
Hello Gathering Stormers
We are still very interested in making contact with yourselves and of course the other teams as well. There has been movement on that front I'm pleased to say! We have a Galley underway which is charting a previously unknown land to our north. We beleive it to be a small island but it may allow us to hop onto the continent known as Bob.
This is good for us as it gets us contact but I think we will try our best to make good speed towards yourselves. If we get onto Bob then we will most likely try and find a Northely route to take us to your continent. We know there is a safe crossing from Bob so hopefully we should be with you in a matter of turns. Exactly how many we do not know but we will certainly keep you informed.
As for a western route... from what our minimap tells us there is at the very least 10 tiles, depending on how wide your continent is..
We are looking forward to meeting you and a long and healthy trading relationship!
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