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PBEM game 'the european edition'

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  • #16
    Originally posted by nbarclay
    In regard to the idea of trying to play like we think the real PtW Demo Game opponents would, I'm skeptical about hamstringing myself with someone else's strategy. Although I might do a passable Lux Invicta - build early and then consider what I need to do with my Sipahi when the time comes.
    You could also play Egypt, unless you think we are hamstringing ourselves with our strategy...

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    • #17
      Originally posted by alva848
      Would you guys like a fast(er) game?
      We could set up a mini demo game...
      don't worry, nothing fancy, just 2 players per team,
      I don't like the idea. Trying to coordinate strategy between two players playing the same civ would be a bit of hassle, and while it might avoid delays while someone's on vacation (assuming both players on a team aren't on vacation at the same time), the coordination could actually slow down the game the rest of the time.

      Nathan

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      • #18
        Originally posted by alexman


        You could also play Egypt, unless you think we are hamstringing ourselves with our strategy...
        True, assuming there wouldn't be a conflict with someone else who wants Egypt. But if someone else feels the same way, there wouldn't be enough Egypts to go around.

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        • #19
          It was just a tought

          So, you will be setting it up Nbarclay ?

          you can give me any civ you want, no preferences,
          just don't expect me to go roll-playing all by myself .
          People think I'm weird enough as it is.

          Maybe DeepO should impersonate GoW anyway,
          he too, came up with the mercenary idea.

          Come to think of it, put me down for Lego (Greeks?)
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #20
            Originally posted by alva848
            So, you will be setting it up Nbarclay ?
            If that's the consensus.

            Come to think of it, put me down for Lego (Greeks?)
            Legos are Carthage.

            What civs does everyone else want? I'll take either Egypt or the Ottomans, whichever no one else claims (which could get tricky if other people want both of them).

            Nathan

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            • #21
              I don't know what those German guys are up to, but I'd love to play the Arabs as best I can.

              However, if anyone else knows about their plans, I'll certainly try to follow them.

              Are we using the Demogame settings, except for map size, or are we doing it random?

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              • #22
                The Demo game settings (as posted by GhengisFarb when we were getting ready to set up) were:

                Map Stats:
                World Size: Standard
                Difficulty Level: Monarch
                Landmass (Random)
                Climate (Normal)
                Temperature (Temperate)
                Age (Random)
                Barbarians: (Random)
                Civ-Specific Abilities
                Preserve Random Seed
                Culture Flips

                That provides enough random factors that unless they can be resolved, we may get something very different, but I'm still inclined to mirror the Demo game other than world size. By the way, he didn't say anything one way or the other about culturally linked starting locations.

                Nathan

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                • #23
                  culturally linked = off
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #24
                    Trip has posted this in a topped thread in the public forum:

                    - Map size will be Standard.
                    - Landmass will be Random.
                    - Climate will be Normal.
                    - Temperature will be Temperate.
                    - Age will be 4 Billion.

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                    • #25
                      It looks like we have our four players. To recap, the civs are shaping up as:

                      Alexman - Arabs
                      Alva - Carthage?
                      DeepO - Not yet decided
                      Nbarclay - Egypt or, if DeepO wants that, Ottomans

                      Nathan

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                      • #26
                        Sure,
                        I'll be the ruff 'n tumble Carthaginians

                        Is out-sidegame diplomacy allowed,
                        or do we follow ingame rules (strictly)?
                        Except for tech/luxury negotiations?
                        I don't care eiter way, just want it to be clear
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

                        Comment


                        • #27
                          How is it in the actual demo game?

                          Comment


                          • #28
                            Originally posted by alva848
                            Is out-sidegame diplomacy allowed,
                            or do we follow ingame rules (strictly)?
                            Except for tech/luxury negotiations?
                            I don't care eiter way, just want it to be clear
                            Personally, I'd rather follow the in-game rules, with the additional provision that it's okay to negotiate deals in advance as long as the deal itself adheres to the regular rules. (For example, two players might negotiate over how much gold per turn Monotheism is worth, but no deals along the lines of, "I'll give you Engineering and then Invention for so-and-so" because that violates the prerequisite structure. Similarly, no exchange of location information before Map Making.)

                            Nathan

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                            • #29
                              Oh, and I have no objections to things like more complex treaty arrangements than the game supports (e.g. a MPP that applies only if a civ is attacked, not if it is the aggressor).

                              Nathan

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                              • #30
                                Originally posted by alexman
                                How is it in the actual demo game?
                                If it's been discussed the way it really ought to be, I haven't heard about it. Right now, our team seems to be operating from more or less an "anything goes" perspective, as evidenced by the discussion of the possibility of exchanging minimaps.

                                Nathan

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