Originally posted by DeepO
Re: early temple: You all know I'm a proponent of culture, so naturally I'm all for an early temple (and certainly if most of it can be build with forest chopping), but now there is another argument why we maybe need it: If we build it, our culture will rock, and likely be better then any other team (even the builders), for a long time. Which enhances the idea that we are a builder, or at least a balanced team, and not pure warmongers. Deception is everything, so I would definately build the temple asap.
Re: early temple: You all know I'm a proponent of culture, so naturally I'm all for an early temple (and certainly if most of it can be build with forest chopping), but now there is another argument why we maybe need it: If we build it, our culture will rock, and likely be better then any other team (even the builders), for a long time. Which enhances the idea that we are a builder, or at least a balanced team, and not pure warmongers. Deception is everything, so I would definately build the temple asap.

With Glory of War in the game playing a civ that can build archers right off the bat, and with us not starting with Bronze Working to build spearmen and not having AIs to buy it from guaranteed if we meet their price, my instinct is that an early barracks is more important than an early temple. Still, it might make sense to game things out in a "clone" single-player game as the time for the final decision approaches to make sure we'll be building enough units in the capital to justify the barracks. If we'd go for a fairly early granary in the capital (a definite possibility if Arabia is a neighbor and is amenable to trading), shields rather than food would be the limiting factor on our settler production capacity, in which case barracks might just sit there eating up gold without really doing us much good.
Nathan

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