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  • #16
    That depends on what we're building and how many shields we make in the city. We only get 10 shields if there are 10 more to be built in the production. If we've built 5/10 on a warrior, then we only get 5. I'm not saying this is a bad plan (seems good to me), just pointing this out.

    We might as well get a few gold from wealth instead of wasting production. hey 5 gold is 5 gold.

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    • #17
      Aaargh, my brain is breaking trying to figure out the math... how do we optimize the value of clearing the forest, whilst still getting Warriors built and growing to 3 pop for a Settler? (AND, do we want a Settler at 3 pop or 4, considering the terrain?)

      We need some of the micro-management geniuses here... I participated in the very early stages of the first demo game, and was blown away by some of the calculations people were doing (I'm not like that, I just go for it).
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #18
        Well, nbarclay proposed 'the plan'.

        We get a Warrior 5 turns early, and stay on track for a settler on turn 20. Or sooner, if we get the worker in gear and irrigate one of the flood plains soon enough.

        I think i would favour leaving the other forest(s) standing for the shield kick when we build graneries.
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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        • #19
          Sounds good.

          That gives us 5 turns

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          • #20
            Sorry, not sure I understand... work one of the forest / fur tiles for a fast Warrior?
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #21
              yup,
              Warrior will be done in 5 turns (10 shields from forest goes to warrior).

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              • #22
                Is that what we want? (no pre-conceptions)
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • #23
                  That sounds like a wise plan to me.

                  And no we don't want to cross that river yet. Doesn't it take 100% of a horseman's movement to cross, even on roads until engineering? As in, a unit with 2 movement on plains without road will have used up all of those movement points when he crosses the river with or without a road, correct?
                  Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                  Former Chairman of Apolyton Labor Party

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                  • #24
                    I posted a couple of comments concerning our start in the 'Turn 2' thread, but I'll summarize them here because this seems like the right place:

                    1. Flood Plains; shouldn't we take advantage of these (earlier rather than later, I'm thinking)?

                    2. Luxuries; not a priority since we're on Monarch (or is it Regent?)

                    3. Expansion; I too am thinking up the river, mostly to use the other Flood Plain.


                    I don't know about Furs, but Flood Plains were the lifeblood of the entire Egyptian civiliaztion in real history. Maybe we should roleplay a bit?


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

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                    • #25
                      It seems the game has just (re)set us to regent, allthough it was set up to be monarch.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #26
                        Dominae: flood plains are of no use early on, or we should be wanting for food. As long as we can have decent production whith decent food (and the 2/2/2 tiles will see to that), we should go for those instead. the combination of irrigated flood plain and mined hill (or furred forest) is only better once we get out of despotism, so for the moment we don't need the floodplain...

                        As to lux: why wouldn't it be a priority? I'd rather have 1 extra lux connected, then to need warriors as police... as long as we don't spot any other team, there is no need for a steep defense....

                        Meshelic, crossing a river doesn't delete all your remaining movement points, just the current one. If a horseman with 1/3 or 2/3 movement point crosses a river, he still has a full move remaining. If, however, he crosses it when he is at 1 movement point, he won't have movement remaining.

                        DeepO

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                        • #27
                          I proposed some stuff in the "turn 2" thread. Basically, I want to take full advantage of chopping some forest early on. Floodplains can wait a bit, both because I don't want to waste worker movement getting there, and because I don't feel like dealing with disease (if any) just yet. If we're on Regent, we probably won't get disease, though.

                          I want to develop 3 tiles prior to even going to the floodplains. In 28 turns, I figure we can put out 3 warriors, a temple and a settler, with furs hooked up. Then we can work on the floodplains to speed our growth so we can pump settlers.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • #28
                            You guys seem to be thinking things through, so I'll jump out of this debate (where I don't belong, as a non-Economist!). I want to defend my comments on this one, though:

                            Flood Plain and Forest combination is great in the early game because you don't need to do much with your Worker. Thus you can get it to do other things, for instance setting up roads for a better REXing. Disease is not really a factor in my experience (that is, not going for Flood Plains based solely on this would be too cautious IMO).

                            I haven't thought too much about using cutting down Forests early on. You guys deem it optimal, so that's that. Thinking about it a little bit, I'm inclined to agree, based on the uncertainty of the map. This is where Expansionist really excels, because we could figure out if pure REX (irrigate those Flood Plains, baby!) is doable without risk. Now we have to play it cautious.

                            As for Luxuries, we appear to be playing on Regent, so we need a city with at least 5 pop for Luxury to really take effect. I don't think we plan on having those sorts of cities early on. Thus, I'm just cautioning against hooking up Luxuries like we normally would on an Emperor game (i.e. right away), because we can do better things with our Worker.

                            Keep up the good work (I'll go back to my very boring Ambassador position...).


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #29
                              Argh... Regent.. that has been ages since I played Civ there. I'm totally not used to it. However, in the current fur situation, cutting forest, and hooking up the furs is better then just having forest, and with irrigation we will have one of the best tiles available... I only use flood plains when I got only forest to work with, not this balanced start. But I agree that it can have its uses, no argument there.

                              As to returning to the boring ambassador position: Same here

                              DeepO

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                              • #30
                                Regent... hmm, research is gonna fly.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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