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  • #16
    Originally posted by Arrian
    Actually, if we are about to start researching a given tech, and spend only the one turn at 100% tax, it isn't really risky at all. But I doubt it will come into play, so don't worry.
    In a mode where you (1) have buildings and (2) actively research rather than waiting 40 turns, spending a couple turns at zero research doesn't necessarily hurt. The gold you build up while at zero can be used to deficit spend on research to get back where you would have been if you hadn't dropped to zero. (Assuming, of course, you don't already have the cash for deficit spending.)
    Last edited by nbarclay; December 4, 2002, 11:55.

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    • #17
      That's pretty much what I'm saying, yeah.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #18
        not really an MP thing, but

        In my current game I traded 'republic' to the Ottomans.
        (On MY turn !!!)
        After that (still the same turn), they went into anarchy,
        Is that supposed to happen??? can the AI do that when it is my turn??
        (took me right back to 1.17?, where the AI traded when it was not supposed to.
        Or I just never noticed this before off-course
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #19
          alva, are you sure? it happened in the first patch, but after a storm of protest, they got it out of 1.07f (blend Civ). Now, if an AI get a tech, they can only do something with it the moment they 'get into control' I thought: They can't trade it instantly, and neither can they use it.

          At least, I haven't seen it before.

          DeepO

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          • #20
            nope, I'm sure, when it was he's turn, he was in republic.
            (it was the arabs btw, not the Ottomans)
            Stupid me didn't make a save off-course
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • #21
              Well, as a religious civ, I have often discovered a tech (let's say from the Great Library, which is kinda like getting it via a trade), been offered a revolution, accepted, and been in the new government that turn.

              -Arrian (who loves religious civs)
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #22
                Arrian, there is one big difference with getting it via trade, and getting it from the GL. The spoils of the GL are calculated at the same time as the rest of research: at the very start of a turn, before going through the cities. If you receive the tech in front, and immediately go into anarchy, none of your cities will produce anything that turn. However, before you can move a unit, the anarchy will end.

                This is exactly the same as when you would go into anarchy during your own turn (when you get it by trade): you lose 1 turn of production in your cities. Never do you get out of anarchy in the same turn(losing nothing), it can only look that way because you can't move units in between. But the effect to cities will stay the same in all cases.

                DeepO

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                • #23
                  something I found at that other site
                  I think some of you might like it.

                  RE: popping huts

                  --------------------------------------------------------------------------------
                  It's not really that it's difficult; it's just that it was implemented by an intern . Here are the conditions:

                  Gold:
                  *The tile must not have any type of resource or luxury on it.

                  Maps:
                  --always available

                  Nothing:
                  --always available

                  Settler:
                  *Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
                  *Number of player's cities must be <= (TotalCities / NumActivePlayers).

                  Mercenaries (skilled warrior):
                  *There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.

                  Tech:
                  *Player must still be in Ancient Times.

                  Barbarians:
                  *Player must not have Expansionist trait.
                  *There must not be a city within a 1-tile radius.
                  *The player must have at least 1 city.
                  *The player must have at least 1 military unit.
                  *The unit popping the hut must not have the "All Terrain As Roads" ability.


                  __________________
                  Mike Breitkreutz
                  Programmer
                  FIRAXIS Games


                  Last edited by Mike B. FIRAXIS on Aug 01, 2002 at 09:37 PM
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #24
                    Thanks Alva! That's very interesting.
                    Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                    Former Chairman of Apolyton Labor Party

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