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  • #16
    Yup, I believe ManicStarSeed signed up for those two.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #17
      Rather than discussing worker jobs/citizen allocation/build queue further in the "Turn 2" thread, I think this is the place for it.

      I think it is relatively safe to say we're ok with the following for now (citizen reallocation bolded because it's easy enough to forget about):

      T1: move settler & worker *DONE*
      T2: build city, begin chop, allocate citizen to forest fur, build warrior. *DONE*
      T3: 1f, 3s *DONE*
      T4: 2f, 6s
      T5: 3f, 9s, switch citizen to grassland tile.
      T6: 5f, warrior complete, build another.
      T7: 7f, warrior complete (chopping done), order another, begin irrigation
      T8: 9f, 1s. Switch citizen to fur tile.
      T9: 11f, 4s. Irrigation done, move to next fur
      T10: 13f, 7s. Begin chop
      T11: 15f, warrior complete.

      After that, there is the question of barracks or temple, or perhaps even granary if we are lucky enough to get pottery from a hut. Things will become clearer as our warriors uncover some more of the map.

      So NYE has the glorious duty of pressing "enter" on turn 4, and need only switch the citizen allocation on turn 5 prior to again pressing enter. Things will get slightly more interesting on after turn 6, when we actually have a unit to explore with.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #18
        yep, by turn 8 we'll be exploring with 2 warriors, which should give us some nice screenies to pour over and analyse.

        the game is moving at a reasonable speed now, which is nice.
        If I'm posting here then Counterglow must be down.

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        • #19
          the game is moving at a reasonable speed now, which is nice.
          I knew what I was getting into, I guess, but THIS is reasonable speed?

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #20
            I'm afraid so, yes. The save has been passed on 6 or 7 times in the last 48 hours (since we finally decided to go back and correct the errors in the save file).

            It ain't gonna get any better than that.

            Consider that the 'official' rules are that each team has 24 hours with the save file for discussion and play. From that POV things have moved fast so far.
            Obviously at the moment we don't need 24 hours, but the time when we will need that much time is not too far off....

            /edit: actually, starting from when NYE re-played our 2nd turn (2 days ago) the save has moved 9 times.
            Last edited by FrustratedPoet; December 5, 2002, 12:01.
            If I'm posting here then Counterglow must be down.

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            • #21
              Arrian and Alexman, thanks for gaming out the starting strategy to make sure we have it exactly right.

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              • #22
                Just curious: do you guys do 20-turn "forecast analyses" in your SP games too? Even when playing OCC, the thought never even occurred to me...


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #23
                  I must say that I am very impressed with the debate that led to the finalization of the build queue. The way this scholia has put so much thought into the little details in order to come up with the most optimal queue is very impressive, even admirable.
                  Way to go!
                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

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                  • #24
                    @Dominae;

                    No, not really, I do some shield counting from time to
                    time, to make sure I don't waste too many,
                    but that's it.
                    (not really necessairy against the AI)

                    But you guys are doing a great job , and in this
                    MP very usefull too.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

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                    • #25
                      Originally posted by nbarclay
                      Arrian and Alexman, thanks for gaming out the starting strategy to make sure we have it exactly right.
                      Third that.
                      (\__/)
                      (='.'=)
                      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                      • #26
                        Yes I am impressed as well, the economic scholers are taking real good care of our nation. Wasn't too sure how it would all be taken care of before the game started, but watching this thread I've become proud of the people here.
                        Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                        Former Chairman of Apolyton Labor Party

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                        • #27
                          one more


                          Can't wait till I have more time to think about this stuff.

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                          • #28
                            I definitely have never paid this much attention to detail in worker action/build queues. In SP it isn't nearly as important, and you just don't have time to do it, really. I tend to play very fast, and I'm not going to spend hours planning to shave a turn off of a particular activity.

                            One thing we have here, though, is an abundance of time. Given that, I figured we ought to use it to optimize things as best we can. As the game progresses, we may or may not keep up this level of planning and detail. We'll see. Maybe as we build more cities we can assign people to optimize each city's development.

                            One thing is certain: now that I'm thinking about this stuff, I'm paying more attention to it in my SP games. I doubt I'll ever take it to this extreme, but I may be able to be a little more efficient in the early game due to our discussions here.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #29
                              Originally posted by Arrian
                              One thing is certain: now that I'm thinking about this stuff, I'm paying more attention to it in my SP games. I doubt I'll ever take it to this extreme, but I may be able to be a little more efficient in the early game due to our discussions here.
                              I thought this to be one of the major advantages of this demogame... to learn. I have to say, you two did a wonderful job when planning these first turns (and don't stop now!), but intuitively, much of this gets done in SP games as well. But, there are differences: I use my first worker for chopping forests as well, but if I see I will end chopping 1 turn too early, I just hit space once too often. With this kind of planning, the worker is used to its most efficient point, which is of course a lot better...

                              Keep it up

                              DeepO

                              Comment


                              • #30
                                Originally posted by Arrian
                                Rather than discussing worker jobs/citizen allocation/build queue further in the "Turn 2" thread, I think this is the place for it.

                                I think it is relatively safe to say we're ok with the following for now (citizen reallocation bolded because it's easy enough to forget about):

                                T1: move settler & worker *DONE*
                                T2: build city, begin chop, allocate citizen to forest fur, build warrior. *DONE*
                                T3: 1f, 3s *DONE*
                                T4: 2f, 6s
                                T5: 3f, 9s, switch citizen to grassland tile.
                                T6: 5f, warrior complete, build another.
                                T7: 7f, warrior complete (chopping done), order another, begin irrigation
                                T8: 9f, 1s. Switch citizen to fur tile.
                                T9: 11f, 4s. Irrigation done, move to next fur
                                T10: 13f, 7s. Begin chop
                                T11: 15f, warrior complete.

                                After that, there is the question of barracks or temple, or perhaps even granary if we are lucky enough to get pottery from a hut. Things will become clearer as our warriors uncover some more of the map.

                                So NYE has the glorious duty of pressing "enter" on turn 4, and need only switch the citizen allocation on turn 5 prior to again pressing enter. Things will get slightly more interesting on after turn 6, when we actually have a unit to explore with.

                                -Arrian
                                Man, that is EFFICIENT. Good work.
                                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                                Duas uncias in puncta mortalis est.

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