Well, I still don't see it. There has to be some kind of time pressure on both sides. Let's say we want to trade pottery for CB, while we are researching the wheel and they are researching BW. Why would there be a need to hold the game for polling? It can be done over the course of several turns, and certainly you don't need to stop the game for it.
It could be possible that you are beelining for ironworking, and thus want to trade BW now, and not next turn (as it would mean a wasted turn on research, but why would the other team need to stop their game then?
I agree, the settler idea may not be the perfect example, but it certainly is a possibility. I don't think all trades, and certainly not the long term agreements need to stop the game. There has to be some connection in the game that causes this time-pressure.
DeepO
It could be possible that you are beelining for ironworking, and thus want to trade BW now, and not next turn (as it would mean a wasted turn on research, but why would the other team need to stop their game then?
I agree, the settler idea may not be the perfect example, but it certainly is a possibility. I don't think all trades, and certainly not the long term agreements need to stop the game. There has to be some connection in the game that causes this time-pressure.
DeepO
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