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Turn 256: 1330AD

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  • #46
    Originally posted by Aeson
    - The Sub needs a sub to spot it near Luxilou, and if ND finished a Sub in Luxilou our Sub would be dead now, so it came from Candri.
    Which means that there is a good chance that next turn, a sub/ship will finish in Luxilou. You could check the sabotage costs to be sure.

    If they are using ships from inside cities, we have to plan for it to hide our Transports. 2 tiles E, 2 tiles W, from Neu Mavsu would spot our Transports next turn. Pica and Flateria are only problems if they send ships out further, not being able to make it back, or going from Pica to New Mavsu (or vice versa) with a 5 movement ship.
    As long as we've got a large presence of ships in the sea, ND will try to hide in their cities. Only when they will think they can win will they come in the open, and in group. So right now they're building new ships, moving them together, and won't take too many risks unless something calls for it.

    If the 2 tiles E, 2 tiles W is a problem, can we block, or lure them with a sub? a well placed sub near those ships will draw scouts towards it, possibly killing it. And afterwards, a damaged sub will try to reach home (too badly damaged and they might sacrifice it though).

    DeepO

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    • #47
      Originally posted by vmxa1
      Good idea to lock up that tile. Looks like we got some diversion, but not much to Legoland. Good thing this is not C3C with leathal bombardment.
      I consider this a very good result regarding Legoland. Most of the ND troops are damaged... let's hope they will try to heal them on Legoland, before letting them cross to Bob. That would give us the one turn we need.

      DeepO

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      • #48
        Yah. We had those 16 units (+RP's 24), which couldn't make it to the invasion anyways, kill 14 ND units, and injure/tie up ~20 more. That's ~30 units we shouldn't have to face with our invasion at a cost of 0 units from the invasion.

        The cost is we will have a tougher time defending Stormia.

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        • #49
          Originally posted by DeepO
          Which means that there is a good chance that next turn, a sub/ship will finish in Luxilou. You could check the sabotage costs to be sure.
          Unless they are rushing in the build queue at least.

          I would expect them to try to get some ships in Luxilou ASAP.

          If the 2 tiles E, 2 tiles W is a problem, can we block, or lure them with a sub?
          The blockade is more sure to work. A Sub lure might not work against a DD or BB. Also, Neu Mavsu 22 is another danger spot. A Sub lure around Neu Mavsu, anywhere we can get to, would be too likely to lead them to 22 or 66 either way.

          It might be best if we forgo splitting Pica. Having a split isn't really going to help us because ND won't be splitting forces up if we're going to be landing. They simply won't be defending the targets. I can't imagine any scenario where we catch ND off-guard and Pica (size 10, closest to Stormia) is less well defended than Neu Mavsu (size 3, midrange) and Flateria (size 5, furthest from Stormia).

          If we move to Neu Mavsu 33333 then ND can't spot us without taking a ship out of their cities and not being able to get it back, or having a Fighter Recon in the area. We could also then use Sub lures. Our two prime targets, Neu Mavsu and Flateria, would still be in range, but we'd lose our Transports in both (instead of just in Flateria) when disbanding the city (not necessarily a bad thing).

          Probably what we should do.

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          • #50
            Originally posted by Aeson
            Unless they are rushing in the build queue at least.

            True. But would you rush during build queue, just for the off-chance of someone checking sabotage costs? I'm not so sure this technique is even out there, I consider it more a GS-thing...

            It might be best if we forgo splitting Pica.

            Probably what we should do.

            I agree. Splits are only really needed if it would not be a surprise, and we need some way of rolling landing. If we can't land in a city, we better turn around and head home. I would not consider it a good idea to land outside of a city. This is not Lego, with all defensive troops and 2 big armies invading. This is us, invading a highly offensive, larger army. If we land outside a city, we would be butchered.

            In that view, we better have a split on 2 cities to check which one makes the easiest target, and which would lead to the best destructive path in their territory. But not to the point where it would keep us from landing at all, because of a too high risk of detection. If we lose our transports doing so, it's alright. If we land our forces, not many of them are going to survive anyway, so we don't need transports to return them home.

            DeepO

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            • #51
              I suspect that you are correct Deepo, that most are not familar with the formula for sabotage and how easy it is to use it to determine how many shields are in the box.

              I have never seen it posted anywhere outside of this forum and the one time I mentioned . I am not sure if I even explained how to do it, only that it could be done.

              If someone know how to count tiles (and not all understand the 1.5 apsect) and times the level of the city they are half way home.

              Actually 3/4 as the base is 10, so the only unknown is the shields. Simple algebra does the rest.

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