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Turn 256: 1330AD

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  • #16
    Seas are free of yellow ships for now:



    Moved the subs back so that 1 turn nuclear Subs from cities wouldn't be able to hit most of them next turn, but all the coasts W to Flateria are verified ND free. Next turn we move the Subs into positions that would draw new ships from ND cities away from our Transports.

    ND still has 7 Nuclear Subs, 3 DD (one accounted for on the SE coast of Lego), and 1 BB. I think they may have the Nuclear Subs in the coastal cities, or they could be headed around Lego towards us that way. We only have DD coverage over there.

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    • #17
      Closing up the save.

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      • #18
        cruise missiles need to be loaded next turn, in order to hit the cities, right? Are you still going for a lot of these, Aeson?

        Rubber: very strange. You didn't miss one underneath our cities? That we kept the colonies was normal, as through Vox we still have an open path to them. But the rubber?

        Uranium: Nice Even if we can't defend ourselves properly, we will always have the option to nuke everyone else. Provided we're still around

        DeepO

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        • #19
          Originally posted by Aeson
          Peace Treaty sent to ND accepted.
          We should maybe sent a message to ND about this. My guess is that they are going to receive an accepted offer of peace + 180 g... or just the peace without the gold.

          DeepO

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          • #20
            A couple of things. The Uranium is 99 of Arashi, not 88.

            and the following bolded bit is by me...


            GS Bomber bombs ND 4/4 DD. ND DD 3/4.
            GS Bomber bombs ND 3/4 DD. ND DD 2/4.
            GS Bomber bombs ND 2/4 DD. ND DD 1/4.

            GS 4/4 Sub attacks ND 1/4 DD. Sub 3/5.

            GS Bomber bombs ND 4/4 DD. ND DD 3/4.

            GS 4/4 BB attacks ND 3/4 DD. GS DD 4/4.

            GS Fighter bombs ND 4/4 Sub. ND Sub 3/4.
            GS Fighter bombs ND 3/4 Sub. ND Sub 3/4.
            GS Bomber bombs ND 4/4 DD. ND DD 3/4.
            GS Bomber bombs ND 3/4 DD. ND DD 2/4.
            GS Bomber bombs ND 4/4 Nuclear Sub. ND Nuclear Sub 2/4.
            GS Bomber bombs ND 3/4 Sub. ND Sub 1/4.

            GS 4/4 Sub attacks ND 1/4 Sub. GS Sub 3/4.
            GS 4/4 BB attacks ND 2/4 DD. GS BB 5/5.

            GS Bomber bombs ND 4/4 DD. ND DD 2/4.
            GS Bomber bombs ND 3/4 DD. ND DD 1/4.
            GS Bomber bombs ND 4/4 Frigate. ND Frigate 3/4.

            GS 4/4 DD 44 attacks ND 3/4 Frigate. GS DD 3/4.
            GS 4/4 BB attacks ND 4/4 Nuclear Sub. GS BB 3/4.
            GS 4/4 DD attacks ND 1/4 DD. GS DD 1/4.
            GS 4/4 DD attacks ND 3/3 DD. GS DD 1/4.
            GS 4/4 DD attacks ND 3/3 DD. GS DD 3/4.
            GS 4/4 BB attacks ND 2/4 Nuclear Sub. GS BB 4/4.

            GS 4/4 MI attacks ND 3/5 Tank. GS MI 4/5. Cape of Bad Weather captured.
            GS 4/4 MI attacks ND 4/4 Infantry. ND Infantry 1/4.
            GS 4/4 MI attacks ND 1/4 Infantry. GS MI 4/4. Najran destroyed.
            GS 4/4 Tank attacks ND 4/4 MI defending Mecca. ND MI 3/5.
            GS 4/4 Tank attacks ND 3/5 MI defending Mecca. ND MI 1/5.
            GS 4/4 Tank attacks ND 4/4 Infantry defending Mecca. GS Tank 2/4.
            GS 4/4 MI attacks ND 5/5 Tank defending Mecca. GS MI 2/5.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/5.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/4.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 2/4.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 1/4.
            GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
            GS 4/4 Tank attacks ND 4/5 Tank defending Mecca. ND Tank 3/5.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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            • #21
              DeepO, in the public forum ND are complaining that they have not recieved the gold. i'll post a bit about sending the gold via GoW, if that is OK by the rest...
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #22
                I'm a bit worried about our diversions. The attack on Lego seems a bit rushed (it isn't, but it looks that way to ND, I guess. Very atypical of GS, and certainly of you, Aeson). Normally, we should have taken more forces... I think ND is not going to fall for that, and just abandon the continent except from some units for harrassment.

                Actually, the uranium source came at a very wrong moment for this: if it wouldn't have appeared, we had a very valid reason to keep coming to Legoland. Hopefully ND won't spot it (I doubt it), and will focus on that source, defending it against us.

                In the Sea between Bob and us, there is also not that much to be left to imagination. ND can't see any of our ships except the wounded sub near Luxilou. Maybe we should move one of our Southern ships towards the same position, faking an invasion there. Maybe we better just let it be, without extra diversion (the one transport from Monsoon won't do a lot of good either), and hope that they don't see an invasion coming.

                DeepO

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                • #23
                  At any rate, I agree we need cash, quickly. Next turn we finish mini, can we sell this immediately to GoW? Just take the quick cash, and run? Also, can we sell it to Vox? If we time it right and start negotiations on this right now, we should be able to get the money in 2 turns, perfect for invasion.

                  I'm sorry I didn't thought faster on this.

                  It does mean we lose a tech to trade techs with, and will have to buy future techs to get even. But does anyone still thinks this will matter? I say we better grab the cash while we can, and try to survive right now.

                  DeepO

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                  • #24
                    Originally posted by Krill
                    DeepO, in the public forum ND are complaining that they have not recieved the gold. i'll post a bit about sending the gold via GoW, if that is OK by the rest...
                    I haven't seen it, but yes, go ahead. But not too many details, right

                    DeepO

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                    • #25
                      ND has >160 units for defence, all but ~10 of them on Bob. next turn, more will appear, but perhaps they will dispatch some to Lego. That's 150 units on Bob... for less than 30 cities? they can leave some cities relatively undefended on their West coast, but even if they feel they need to protect against GoW, this means that our side will be defended by some 7-10 units at least. Plus every city will be another 5 units.

                      Even if we can take our first harbor city, these numbers won't get us very far. 52 tanks is some 8 cities at most, if all goes perfectly well.

                      I think it's obvious we need ND to get their troops out of there. They have 18 transports, perfect for an invasion of us... however these will not sail through our navy without protection (unless they go for Monsoon, or one of the 1-turn crossings, of course). Does anyone see any option how we can trick them into believing that next turn is the turn for invasion, and that if they don't do it then, their chances will deminish? They know they outproduce us, they can afford to wait, we can't!

                      DeepO

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                      • #26
                        Thanks for the screenie, I like the nothing but blue water.

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                        • #27
                          Originally posted by DeepO
                          cruise missiles need to be loaded next turn, in order to hit the cities, right? Are you still going for a lot of these, Aeson?
                          I tried it with 2 Cruise Missiles and they don't bombard from Transports in this version. So that's out.

                          Rubber: very strange. You didn't miss one underneath our cities? That we kept the colonies was normal, as through Vox we still have an open path to them. But the rubber?
                          No idea.

                          Uranium: Nice Even if we can't defend ourselves properly, we will always have the option to nuke everyone else. Provided we're still around
                          Well, we can try for nukes ASAP. With the Internet we might even be able to get there first. Though we need as much cash as we can get the next 2 turns.

                          Comment


                          • #28
                            Originally posted by DeepO
                            I think it's obvious we need ND to get their troops out of there. They have 18 transports, perfect for an invasion of us... however these will not sail through our navy without protection (unless they go for Monsoon, or one of the 1-turn crossings, of course). Does anyone see any option how we can trick them into believing that next turn is the turn for invasion, and that if they don't do it then, their chances will deminish? They know they outproduce us, they can afford to wait, we can't!
                            Well, the Uranium source means they can't afford to wait too long though.

                            I'm going to leave Monsoon with 2 MI next turn. The BBs and Transport that are 4 of Monsoon will sail to a point 5 tiles from ND's N coastal cities. It's a small diversion, but one ND has to respect with a few troops in those cities none-the-less.

                            If I were ND, no navy, and 13-14 Transports that could make a crossing from a city in one turn, I'd move the Transports to that city this turn in case I wanted to invade the next. Then I'd look at Monsoon, and if it's open... Combined with a possible 4-5 Transports heading to Lego, ND wouldn't have a lot of defense back home. That's our hope. It's not a terribly likely result, but at least it's a possibility.

                            And we have Uranium to fall back on now at least.

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                            • #29
                              One of our Carriers (it's heading SW from WW) can bomb Candri before the Carrier moves S further. We have some BB that can bombard Luxilou and Candri as well. What that hopefully does is force ND to stick units on tiles they want to keep improved in the short term, and maybe give them the impression that most of our Navy is heading N. Make sure ND realizes that they won't have much left along the coastlines if they wait around and let us keep the initiative. Maybe also get them producing Jet Fighters instead of Tanks/MI.

                              We have the one Transport up N, 4 of Monsoon. It will be loaded with 8 MI in case we can open up Luxilou or Candri (from behind) for them to be sailed into. It can threaten Luxilou and Candri obviously, or stay back a bit and only threaten them if ND sends out a ship or Fighter to check around.

                              Remember that ND can't see our coasts at all. We could have 15 Transports right now that could hit Candri or Luxilou next turn for all they know. The targets further S they know for sure can't be hit next turn because of the area their naval pickets were covering.

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                              • #30
                                Originally posted by Aeson
                                Well, the Uranium source means they can't afford to wait too long though.
                                Very good... maybe we should spread around (Vox, GoW) that we want nukes asap, and either they can sell it to us, or buy it from us. With the internet going on line, that is a very credible threat to ND. It will put down a 6-8 turn deadline.

                                I'm going to leave Monsoon with 2 MI next turn.

                                Don't make it too obvious. They know we know Monsoon is hitable... if you move out too many troops, there better needs to be a good reason, or some kind of trick behind. E.g. some kind of diversion in which we 'hope' ND will land all troops in one city, where we can pin them down. They might fall for that and go for the city nonetheless.

                                If we leave a too obvious spot open, from which we can lose ~5 cities, they won't go for it.

                                If I were ND, no navy, and 13-14 Transports that could make a crossing from a city in one turn, I'd move the Transports to that city this turn in case I wanted to invade the next. Then I'd look at Monsoon, and if it's open... Combined with a possible 4-5 Transports heading to Lego, ND wouldn't have a lot of defense back home. That's our hope. It's not a terribly likely result, but at least it's a possibility.

                                Well, how can we better those odds, and give them more (or less) clues... I'm thinking on e.g. pillaging some roads on Stormia, making them think we are preparing a trap for them on Stormia.

                                DeepO

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