The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I just tried it out in a scenario, and at least in PtW 1.27f you can't bombard from a Transport. I loaded 2 Cruise Missiles into Transports this turn, will check next turn if they can bombard, but in the meantime I'll switch all the Cruise Missile builds to something else.
Well, the game mechanics work a certain way for a reason. It's technically not an exploit since it was actually something addressed by the programmers. Whether or not that implimentation is the best is another matter, but I didn't make Civ 3...
Another thing you can't do with Cruise Missiles is chain them (more than once a turn). They don't have the Load command (at least with a Transport, not sure with a Nuclear Sub) so you have to move them into the next Transport, using up their movement for the turn.
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