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Turn 255: 1325AD
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Builds:
EotS finishes Fighter. (We have Aluminum)
Hurricane finishes BB.
Cyclone finishes Worker.
Bolderberg finishes Transport.
DD finishes Cruise Missile.
Elipolis finishes Sub.
Tornado finishes Carrier.
WLTKD ends in Arashi. (I forgot it ends when food intake is negative, ooops!)
Monsoon finishes Carrier.
Whirlwind finishes Cruise Missile.
Inchoff finishes Marine.
Blizzard finishes Airport.
WoC finishes Airport.
SA finishes Bomber.
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Our Aluminum is on Stormia! It's 6 of OG.
We can't pay for Rocketry, as we only have 321g. We can send 320g this turn, and 180g next turn. Delaying the Internet build and Miniaturization 1 turn. The only question I have about this is if we send 180g next turn, then attack ND, do they get the 180g?
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Military Advisor:
ND forces:
31 Worker
1 Explorer
20 Marine
14 Cavalry
48 Infantry
99 Tank
23 Mech Infantry
1 Frigate
17 Transport
1 Submarine
9 Destroyer
1 Battleship
5 Nuclear Submarine
18 Bomber
4 Ansar Warrior
GoW forces:
21 Worker
3 Explorer
31 Marine
10 Cavalry
56 Tank
68 Mech Infantry
53 Artillery
28 Transport
9 Carrier
2 Submarine
21 Destroyer
2 Battleship
4 Nuclear Submarine
6 Fighter
32 Bomber
2 Rider
Our Forces:
16 Worker
3 Marine
7 Infantry
56 Tank
86 Mech Infantry
14 Artillery
2 Cruise Missiles
16 Transport
4 Carrier
11 Submarine
13 Destroyer
10 Battleship
3 Fighter
11 Bomber
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Diplomacy:
Send Squall + WM to RP accepted.
Send 320g to ND accepted.
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Do we have a NDA with ND on Rocketry? I looked in the logs and couldn't find any mention of it. So I think we could send RP Rocketry (not that it would matter). Probably best not to send it even if we can but something to think about.
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Using cruise missiles from transports is something dodgy, before trying that we better get approval from Trip. I'm not sure if that is considered bug or 'feature'...
I thought they had lethal bombard, though. Wasn't that in from one of the later patches on Vanilla Civ?
DeepO
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We'll, I've set things up for Cruise Missiles. If we need to go with Marines we can switch things up next turn before building any more Cruise Missiles.
I've delayed our UN build by a turn, swapping some tiles away and Irrigating some too. Research is backed off to 2 turns on Miniaturization, that will give us 40g. So we need 140g from RP. In a pinch, I think we could sell off WW and OG's Factories. They don't do a whole lot for us and cost 6gpt. That would be 60g, and so we'd only need 80g from RP.
All of RP's cities are in disorder though, so not sure if they can even get that much together.
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Here's the setup for the naval strike next turn, and the plan for the invasion.
Green = Carriers
Blue = BB, DD, Subs
Red = Transports
Right now we have 10 Transports that can make it to the invasion cities in 3 turns. Then there are 3 more Transports that would be a turn behind, and another 2 turns behind. So we can get a 2 Transport chain in place. There is one more Transport in Monsoon that could be used for some sort of misdirection, and of course anything else we can build up there in the meantime could also be used for that purpose.
We will have 4 Carriers that can make it near enough to bombard the target cities the turn of the invasion, but one of them wouldn't be able to bombard Pica. The final Carrier is out of range, and we won't have enough planes to fill it anyways.
We have 8 BB, 4 DD, and 7 Subs set up to attack ND's 5 DD and 3 Subs next turn. 11 Bombers and 3 Fighters can also bombard all but the furthest W Sub and DD.
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