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Turn 251: 1305AD

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  • #16
    I will see what I can do.

    (Note that I cannot send email for the moment for some reason)

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    • #17
      Originally posted by DeepO
      order in which the ships defend:
      5/5 DD, IR, 3x TR, 1/3 DD, 1/5 DD.

      those 1 hp ships will do something: they will counterbombard when attacking the 5/5 DD and the IR. The IR will never have a shot at bombarding.

      DeepO
      Unless the 5/5DD survives one attack, no?

      Hit'em now, I'd say.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #18
        I talked with Gramphos and he says it's fixed.
        Attached Files

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        • #19
          Thanks!

          Will try again in a few hours.

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          • #20
            Originally posted by Theseus

            Hit'em now, I'd say.
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • #21
              The fix has left us without Gems. This means EotS loses WLTKD and doesn't complete it's bomber dropping from 100spt to 98spt. We also get hit by pollution by Typhoon, and no doubt the DD vs Sub will have a different outcome.

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              • #22
                Will contact Gramphos about this.

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                • #23
                  Originally posted by Theseus
                  Unless the 5/5DD survives one attack, no?
                  True, if it remains with 2/5 or better, it will defend before any transports. But chances for winning are slim if it gets attacked, while if we wait until they can attack that DD is going to sink at least one of our ships.

                  DeepO

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                  • #24
                    Looks like Gramphos got this latest problem fixed (turns out his program was doing more than he thought it was ). I will have the newly-changed file up in a few hours or so.

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                    • #25
                      Alright, let's try this one.
                      Attached Files

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                      • #26
                        Ok, everything looks like it's working now. Replaying the moves.

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                        • #27
                          Everything back to how it was before the crash. Oil pillaged and reconnected.

                          Attacking the Lego Fleet with our 4/4 DD.

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                          • #28
                            GS 4/4 DD attacks Lego 4/4 DD HBS Iason. Defensive bombardment misses. GS 3/5 DD.

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                            • #29
                              Last movement of DD to the E.

                              This is in view of their stack. We have only have 1 DD to the W, so maybe if we make them think we want them to go W they go E. Their first ship to go W would spot our 4/4 DD that way on it's 3rd move and it looks like a trap that way. A scout E wouldn't see anything past our 3/5 DD, so they may go that way. If they leave behind their IR they can outrun one of our E DD though, so we'd have available attacks with the 3/5 DD (IR and 1 HP DD's will most likely sink it though) and a 4/4 DD. To the W we'd only have the one 4/4 DD.

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                              • #30
                                Testing if Fighter Recon reveals Submarines on known ND sub location. Doesn't work.

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