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Turn 249: 1295AD
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UN:
ND building in Borcem (size 20, probably FP?)
GoW building in Killdaria (size 17)
Killdaria would be 268g to investigate, 102g to sabatoge production.
Borcem would be 263g to investigate, 126g to sabatoge production.
Anyone know the formula for sabatoge costs? Specifically if the number of shields present in the build changes the cost.
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Building:
Tempest: Civil Defense (UN masked build), 118spt, 1t (8t)
WoC: BB, 105, 2t
EotS: Bomber, 100, 1t
Hurricane: BB, 68, 2t
SA: MI, 64, 2t
Dissidentville: BB, 64, 2t
Arashi: MI, 56, 2t
Bolderberg: Sub, 54, 1t
Monsoon: Sub, 52, 1t
Typhoon: Sub, 52, 1t
Tornado: Sub, 50, 1t
Blizzard: BB, 40, 1t
Elipolis: DD, 32, 2t
OG: Sub, 26, 4t
Inchoff: DD, 24, 2t
WW: Sub, 24, 2t
SS: Settler, 13, 1t
Velocity: Sub, 5, 10t
The rest Workers and Settlers mainly.Last edited by Aeson; January 24, 2005, 00:24.
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Spy:
ND Forces:
3 Settler
38 Worker
20 Marine (+8)
14 Cavalry
64 Infantry
40 Tank (+2)
1 Mech Infantry
1 Frigate
17 Transports (+3)
1 Sub
5 Destroyer
1 Battleship
18 Bomber
4 Ansar
GoW Forces:
23 Worker
2 Explorer (-3)
31 Marine
10 Cavalry
48 Infantry (+8)
55 Tank
52 Artillery
27 Transport
5 Carrier
1 Submarine
18 Destroyer
2 Fighter
18 Bomber
2 Rider
Vox Forces:
1 Settler
13 Infantry
1 Tank
2 Mech Infantry
16 Artillery
4 Caravel
1 Ironclad
4 Destroyer
3 Battleship
3 Bomber
1 Immortal
Lego Forces:
3 Settler
31 Infantry
6 Tank
10 Artillery
5 Ironclad
7 Transport
2 Submarine
4 Destroyer
1 Battleship
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Possible spy actions:
Cost to investigate Luxilou (ND opposite WW) is 12g. Cost to investigate Candri (ND opposite OG) is 128g.
Cost to investigate Pica (ND opposite Bolderberg) is 124g.
Building Transports and Marines at a good clip means one thing...
We need to start running numbers on how Marines/Bombers do against MI/Fighters.
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Switching WW to Civil Defense. Will complete the Subs in Bolderberg and Monsoon (1t each) and then start Civil Defense there too (4t each).
Rebasing the Bombers in OG. Changing build to an Airport (7t) there. OG can bombard far enough out so we could hit a ND fleet as they would need to be exposed for a turn before they can hit us.
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They have over 40 transports between them. That is a lot for civs that share the same land mass and only have one civ (us) that is available to invade.
Marines do not fare well at all vs MI. Using the C3C values of 12 A vs 18 D and only giving a fort bonus, the attackers lost every time.
Not sure if ND has HE and I forget their civ so I did not use Mil trait.
I only used sabatoge a few times, so no clue as to cost, but the city size is a factor IIRC.
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