You're just more thorough. Things go faster when you don't have to note where anything is.
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Turn 245: 1275 AD
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We can afford to lose them now as they are only going to cost us maintainance. So it is better to let them do some damage and save the tanks, as many as we can.
The marines will get a bonus attacking from sea and should do some damage. If we lose 25 of them and save 10 tanks, it is a bargin.
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Originally posted by Cort Haus
Would it be better to attack the Inf Army in Abeline with some tanks first to knock it down a bit (after the artillery)? Then use the marines once the Army is below 4HP. Otherwise the poor marines will be getting nowhere.
that army can only get 3 promotions, and each marine going in first is near certain to cause one. Because of the army always putting its best unit first, marines get a better shot at it until it reaches 3-4 hp... then tanks are better, to possibly take out the last unit on the army, without a possible promotion. The army will have had 2 promotions, and will have eaten ~ 8 marines, but that's better than taking the marines first.
The same principle as in the GoW Stanwix attack exists: a marine is better used as a sort of free bombardment. If it fails, a tank is better used. However, there is one major difference: we're not short on units here. And marines will do us less good in the following turns than tanks.
DeepO
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Originally posted by vmxa1
On stealing the plans it is not guranteed to work. But we could try to get others to steal then if we fail. As long as we pay for it.
I guess I never tried to steal them with only one city left.
DeepO
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re: Sale of Computers to GoW
DeepO asked about this earlier. Here's what I dug up...
to MZ, 7th Nov. Agreed price of computers
20 turns of rubber plus 25% research cost = 1560 gold.
from MZ, 10th Nov
Forgot to mention the tech stuff, we are interested in computers but we're a bit short on cash (or rather, we need it for any surprises), would it be possible to pay it in installments?
As per other research options, we are doing Fission right now, we can trade it for whatever it is you decide on next.
and from MZ, 24th Nov 11
2) We agree to computers and will send you a 500g down payment next turn, however we still don't want the tech until possibly the next-next turn (1275 AD) in any case, don't send the text next turn, i'll PM you when we want it.
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Originally posted by Aeson
If we just go with the 46 Marines and then 50 4/4 Tanks we should have close to 100% to take the city. On average there will be 11 extra Tanks left.
DeepO
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Originally posted by DeepO
Given that ww is no issue, let them rot with their leftover units. We can block our coast with workers if we want... if they want to harrass GoW, let them. Or we create some nice landing spots in the open for them to land on, so we can have more chances of leader generation
DeepO
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