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Turn 244 : 1270 AD Part II

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  • i just caught up: Holy Moses!!!

    Un-friggin'-believable turn, guys!! I just *had* to be away on vacation with limited Internet access the last ten days... ... you couldn't wait for me?

    Just masterful. Unbelievable. A ridiculously fantastically brilliant amount of work, strategizing, and play (>730 posts just in the two turn threads!). You guys are the greatest... truly.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

    Comment


    • Yeah - drafting Infs! We were very concerned about that but they didn't. Best not remind anyone about drafting seeing as Lego didn't use it.

      Comment


      • VoX: I don't agree at all with MZ. No need to diplomatically push them, where currently we don't want to go in game. No threats, please! If Vox harbors Lego (by e.g. giving them a city), we attack Vox, no questions asked. Vox knows this, I'm sure.

        Besides, Lego, coming down from the mightest empire (or at least that's how they still see themselves, they never were any modest about it, even if it was given to them by the RNG), to a settler, hiding in some other territory, or a 1-pop city, hidden in another territory? No way, they will not do that.

        Further on the message:
        Not attacking Jackson: sure, a possibility. We can understand that they don't want to lose all their troops, including those new arties. Let them build a city at Stanwix 9, and regain strength. With whatever is left of the attack, and some chained reinforcements, they will be ready for war again in 2 turns. It's just that in case they do want to attack a city, let it please be Jackson, and not Dye fields.

        And his comment about Abilene: He seems to think we can easily take it. No way. This is going to be very bloody, and will take long. We need his artillery support, and our tanks to get this fortress down... this war is far from over. Lego can annoy us for a long time to come. Now, they only have a couple of points to defend, with a lot of defenders and a lot of our troops damaged or destroyed. This is a lot easier than trying to defend everything.

        DeepO

        Comment


        • Hey, welcome to the party, T!

          Whatever happens now, we put on a show to change history, and got our sweet revenge on Lego (not that we're telling them that though).

          Comment


          • If Gow knock them back to 3 cities, Lego can only sustain that army by going into anarchy. They'll lose pop to entertainers (no lux slider) and maybe dip below metro, and GoW bombers and our bombers if necessary can pound them to reduce further.

            If they can stay in republic we bombard their tiles.

            Comment


            • As long as you can, you avoid drafting, of course. But in this case, knowing the risks, it would have been obvious. 2 conscript infs in every city, and we couldn't have reached Legopolis, let alone attack Fort Stanwix.

              BTW, there was a bit more info in Vondrack's post.
              - They did see our transports as attackers too. So, they did see their own transports as attackers... which must mean that so far, they were out of position or would have been used (over on ND's side, perhaps?)

              - He quite vigourously denied we could take Abilene. Now... with the marines, and 8 extra chained tanks, I think we could have taken it. For us, it was always the loss being too high for even trying, not the outright impossibility.
              This means, that I don't think Lego has a precise idea what was in our transports. Seeing their mistake regarding chaining, that makes sense. But still I don't understand what they thought last turn, when we landed 8 marines out of position, together with a transport near it... where they thinking that transport carried these marines from Stormia on itself, in 2 turns? It could be (it kind of looked that way, but if that was the case you would turn around, instead of landing troops just like that). Didn't they see we landed more MI, than that we could have had on the first turn of embarking?

              - He thought 2 fighters "were in the neighbourhood". That sounds to me, like they have not found Hub 2 yet (also quite strange, as you stumble into it easily enough) He is right that both fighters could have attacked the stack, but it would have exposed one CV so badly, it wasn't even an option. I'm going to look over the screenshots again, and will make sure that all sea they can't spot, is covered with black blocks... we might be giving away more info than we actually think.

              DeepO

              Comment


              • Originally posted by Cort Haus
                If Gow knock them back to 3 cities, Lego can only sustain that army by going into anarchy. They'll lose pop to entertainers (no lux slider) and maybe dip below metro, and GoW bombers and our bombers if necessary can pound them to reduce further.
                What do you lose when you're running in the red, I thought it was 1 unit, and 1 building each turn.

                Further, I don't think they will be running in the red just yet. I'm not sure, but I thought the last city you take, always has the biggest treasury. Every city beforehand gets a smaller percentage, leaving the last surviving cities more. We might need to check how much Lego has lost in gold from taking those 10 cities, but they could very well end with 200 gold in the kitty when all possible cities are taken. That's even enough to investigate NI, and still have enough to pay all units next turn.

                DeepO

                Comment


                • Originally posted by DeepO
                  VoX: I don't agree at all with MZ. No need to diplomatically push them, where currently we don't want to go in game. No threats, please! If Vox harbors Lego (by e.g. giving them a city), we attack Vox, no questions asked. Vox knows this, I'm sure.

                  Besides, Lego, coming down from the mightest empire (or at least that's how they still see themselves, they never were any modest about it, even if it was given to them by the RNG), to a settler, hiding in some other territory, or a 1-pop city, hidden in another territory? No way, they will not do that.

                  Further on the message:
                  Not attacking Jackson: sure, a possibility. We can understand that they don't want to lose all their troops, including those new arties. Let them build a city at Stanwix 9, and regain strength. With whatever is left of the attack, and some chained reinforcements, they will be ready for war again in 2 turns. It's just that in case they do want to attack a city, let it please be Jackson, and not Dye fields.

                  And his comment about Abilene: He seems to think we can easily take it. No way. This is going to be very bloody, and will take long. We need his artillery support, and our tanks to get this fortress down... this war is far from over. Lego can annoy us for a long time to come. Now, they only have a couple of points to defend, with a lot of defenders and a lot of our troops damaged or destroyed. This is a lot easier than trying to defend everything.

                  DeepO
                  Message sent to MZ.

                  Comment


                  • If ND investigated for GoW, we can find out what cash Lego have left.

                    Comment


                    • If a support deficit means they only dribble away 1 unit per turn then we don't gain much from their bankrupcy. I was hoping their army would disappear into the night, but evidently not. At least we can stop their production.

                      Comment


                      • Originally posted by Cort Haus
                        If ND investigated for GoW, we can find out what cash Lego have left.
                        We can also do this by counting what they lost to us... I'll go over the report in a moment, just a few other things to read first.

                        DeepO

                        Comment


                        • Originally posted by Cort Haus
                          If a support deficit means they only dribble away 1 unit per turn then we don't gain much from their bankrupcy. I was hoping their army would disappear into the night, but evidently not. At least we can stop their production.
                          Well, I think I did see it mentioned here, during the Voxian conflict. nye was calculating something like that, if I'm not mistaken. At that time, we were thinking on outbuilding our income for one turn, as we were attacked overnight when our tech pace was still high, and we switched all and everything to units. But it never happened, as the gold inflow was just a bit better than upkeep, and we stayed alright.

                          In chieftain (which this game is set to to some bug in the first few turns, even if it shows regent when you open the save), I thought that you were even allowed to have one turn in the red, before any unit losses occur. Only the second turn, units start to disappear.

                          DeepO

                          Comment


                          • Either way we cannot count on the loss of income to do much to reduce the troops. They will have to be killed or at least isolated.

                            If they are down to 3 cities and I sure hope they are, we could destroy all tile improvements, but the navy is a big danger to us, especially if it has any troops onboard.

                            We are surely going to lose a bunch of stranded units.

                            Comment


                            • well, lets hope we're going to lose stranded units. The production advantage has changed dramatically. Right now, exchanging 1 of our units for one of Lego's is a good deal. So please, let them attack our tanks in the open, preferrably with infs

                              3 cities is not possible, I think, as Castlea is blocked by Jackson. so it will be 4. In that case, Lego might decide that Dyefields and Jackson are worth more than Abilene, and disband it them selves. A patch of land is easier to defend, than 1 city separated by a huge landmass from 3 others.

                              DeepO

                              Comment


                              • If we attack Abiliene with full arty support (only) from GoW, then we stand an excellent chance of churning out a leader or two. Our tanks will chew up those red-lined infantries!

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