Announcement

Collapse
No announcement yet.

Turn 243: 1265 AD

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I would of course rather use the gold on upgrades, that's not the point... They may not know we've got a spy again, and will probably not try to expose us next turn. So perhaps we can wait... only thing they would find out atm is that we built more S and more M last turn.

    DeepO

    Comment


    • Originally posted by DeepO
      Aeson, do you need so many T in transport? If we could have e.g. 3 less, we could make all non-essential TRs 7/8, and have the rest fully loaded.

      DeepO
      I'd like as many as possible. If we do happen to take a city (very unlikely) and Lego has cut the roads around our landing (very likely) we will have a shot at taking a few cities defended by 1-2 Inf.

      Comment


      • I'll see what I can do.

        DeepO

        Comment


        • Still doing the chaining (it takes forever!), but moved the rest of the DDs as well...

          Movement continued
          - 3/4 DD with 3 mp remaining moves 218. Encounters sub at 2! (possibly 3/4, or reg)
          - 3/4 DD wins, now 2/4 DD.
          - contines on 18, ends at TR fleet.

          - 3/4 DD in the Deep South moves 68 and encounters a sub.
          - 3/4 DD sunk
          - 4/5 DD moves to same position.
          - Wins, DD 1/5.
          - 1/5 DD moves 333 (within visual range of Lego 1/5 DD and 1/3 DD)

          DeepO

          Comment


          • Movement continued
            - unloaded at A87:
            - 4 W
            - 2 E
            - 22 I
            - 4 MI (+ 8 already present)
            - 57 T
            - 1 S (nearly forgot this one!)
            - 8 M

            S fleet TRs:
            - 2x 6M + 2 S (one TR reg)
            - 8 T
            - 3 T, 5 M
            - 2x 7M
            - 1 empty TR.
            Total: 31 M, 4 S, 11 T

            S fleet:
            - 2 2/4 DD
            - CV
            - 7 TR

            N fleet:
            - 2/4 DD
            - 11 TR

            All units chained and moved, now only the economic stuff remains.


            End of movement pic

            DeepO

            Comment


            • Battle Report
              - DD attacks 3/5 BB Legopolis. DD sinks. BB 2/5.
              - DD attacks 4/5 DD At Abilene 4411 (forgot to note the name). Defensive bombardment misses. 2/4 DD.
              - DD attacks 2/4 DD Myrmidon. DD sinks, Myrmidon 2/4
              - 3/4 DD attacks 2/4 DD Myrmidon. DD 3/4.
              - 3/4 DD stumbles into (reg or 3/4?) sub at Abilene 47. DD 2/4.
              - 3/4 DD stumbles into sub at Abilene 411111111. DD destroyed.
              - 4/5 DD attacks sub at Abilene 411111111. DD 1/5.

              Total: 7 battles, 3 lost. We lost 3 DD, Lego lost 2 DD and 2 Subs.

              DeepO

              Comment


              • Man those are some tough subs, two occassions a sub sunk a DD and nearly the second one.

                I sure hope we start getting a few breaks in the naval combat.

                Comment


                • upgrades
                  13 I upgraded to MI, and distributed over our cities. Cost: 520 gold. 347g left, with another 445 next turn should leave enough gold for espionage actions.


                  Moves continued

                  - Clean pollution

                  - mine Tornado 7

                  - home defense force shifted around. All coastal cities have at least 1 MI, Hurricane, Inchoff, WoC and Elipolis have more. Rifles on mountains.

                  workforce shuffles
                  - Cyclone set to ideal situation.
                  - Typhoon takes coast instead of grass it took from Cyclone

                  - WoC takes all land tiles within reach
                  - Inchoff and Velocity take coast

                  - Monsoon and Arashi swap bonus and normal grass.

                  - Next turn, some major changes are needed around SA and Blizzard. SA is producing too much spt, Blizzard could use more. Also, D-ville could use another 1 spt (but this turn it was impossible to change)

                  Current Builds

                  Eli : Tank in 3
                  Velocity : Explorer in 13
                  WoC : Sub in 1
                  Inchoff : Tank in 3
                  D-ville : T in 2
                  Santa Ana : MI in 1
                  Blizzard : MI in 1
                  Monsoon : T in 2
                  Arashi : MI in 2
                  WW : MI in 4
                  Tempest : T in 1
                  SS: settler in 5 (shows 6)
                  Hurricane : TR in 1
                  OG : MI in 2
                  EotS : T in 1
                  Bolderberg : MI in 2
                  Cyclone: worker in 1
                  Tornado : MI in 2
                  Typhoon : Settler in 1
                  Sufa : Explorer in 18

                  Diplo

                  - Sending WM to GoW

                  Other

                  Diplo Bug with GoW. - rubber to become a problem next turn. (maybe not)


                  DeepO

                  Comment


                  • Originally posted by vmxa1
                    Man those are some tough subs, two occassions a sub sunk a DD and nearly the second one.

                    I sure hope we start getting a few breaks in the naval combat.
                    I agree, we didn't had much luck so far. However, look at it this way: we encountered 2 subs with our DDs, and none with our TRs

                    DeepO

                    Comment


                    • Save sent. I'll start on a report for GoW and RP shortly.

                      DeepO

                      Comment


                      • Yah, our luck has come from the positional side of things. Lego not being able to attack our N fleet with their BB on T-2 and our running into Subs that otherwise could have damaged us more. On the other hand, the RNG seems to hate us and love Lego.

                        Comment


                        • Proposed report to GoW
                          beginning of turn:


                          Lego destroyed all of our escort ships in the N. As a result, we can't penetrate their blockade, making our original target (Sando) unreachable. We deducted that Sando 7 should be covered by a 4/5 BB.

                          Lego exposed our spy, but we managed to plant another one.
                          Legoland forces:

                          - 2 settler
                          - 14 worker (-3)
                          - 3 horsemen (-1)
                          - 12 Cavalry (-13)
                          - 91 infantry (+2)
                          - 62 artillery
                          - 27 Tanks (+11)
                          - 6 ironclad (-1 LiB)
                          - 15 transport
                          - 10 subs (-1 LiB)
                          - 9 DD (-1 LiB, +3 B)
                          - 9 BB
                          - 1 carrier
                          - 3 bomber (+1 B)

                          Investigating Quanto

                          Not shown in the pic is that there is also a cath, uni, factory, hospital, harbor.

                          Further, I count a defense of:
                          - 9 T
                          - 1 reg T
                          - 10 I
                          - 10 art
                          - 1 bomber.

                          Investigating Abilene

                          Not shown: Bank, Cath, uni, factory, hospital.
                          72 spt

                          defenders:
                          - 10 I
                          - 6 T
                          - 1 reg T
                          - 11 Art
                          - 2 bombers
                          - 5 Cav
                          - 2 TR

                          - Neither Quanto Mechanico, nor Abilene are possible to take with our marines.
                          - We assume Forkmouth is similarly defended by 10 I, 10 T, 10 art.
                          - we scouted, and spotted 22 I, 10 Art on Q12 (our preferred landing spot in case cities weren't possible)
                          - This should leave enough units for Lego to do the exact same thing on GoW's side, making it impossible to attack a city.
                          - Lego has pillaged a couple of forts it couldn't defend. They did the same thing inbetween Jackson and Dye fields.

                          - We decided to land our land units on Abilene 78, on grass without a fortress. (8 further M were landed on Quanto 77 to allow room for chaining.
                          - We keep a naval threat nearby, consisting of most of our M (the rest can be chained to the fleet if needed). This threatens a 3rd city, Tiperrary.


                          End of movement pic

                          Battle Report
                          - DD attacks 3/5 BB Legopolis. DD sinks. BB 2/5.
                          - DD attacks 4/5 DD At Abilene 4411 (forgot to note the name). Defensive bombardment misses. 2/4 DD.
                          - DD attacks 2/4 DD Myrmidon. DD sinks, Myrmidon 2/4
                          - 3/4 DD attacks 2/4 DD Myrmidon. DD 3/4.
                          - 3/4 DD stumbles into (reg or 3/4?) sub at Abilene 47. DD 2/4.
                          - 3/4 DD stumbles into sub at Abilene 411111111. DD destroyed.
                          - 4/5 DD attacks sub at Abilene 411111111. DD 1/5.

                          Total: 7 battles, 3 lost. We lost 3 DD, Lego lost 2 DD and 2 Subs.


                          It is the best we can do for the moment: threaten 3 cities and 1 defensive position.
                          We strongly suggest GoW tries to do the same, as otherwise there is no way we can attack next turn. From here, it looks like your land units would best be landed on the pillaged fortress in between Jackson and Dye Fields, which (together with a settler), threatens 2 cities. Your Marines can either be landed too, with chainers in range, or could be loaded to threaten Zargonia. If you position them right, they will fork on Zargonia and Dye fields.

                          I'm not saying this is definately the best solution for you, but unless you threaten 3 cities (or more), neither of us will be able to do a lot of damage on Lego. Main reason why both our attack-a-city-with-marines plans failed was because Lego was able to reduce the threatened cities on our side from 5 to 2. We could have handled it if there were 2 more.

                          DeepO

                          Comment


                          • Can the report elaborate on the Q77 landing? The role and fate of the Marines there might not be apparant.

                            Comment


                            • There is not much role there, and I think their fate is sealed. We simply needed the room in a transport to chain a couple of MI over.

                              I wouldn't want to emphasize this in public, as the logical conclusion is we've got Hub 2 running about where it is located. It is in range of a couple of BBs, including those also going for our N fleet. I hope they pick the North fleet, instead of our Hub.

                              DeepO

                              Comment


                              • Right. I'll wait till tomorrow before sending the report to allow for any other comment.

                                Comment

                                Working...
                                X