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Turn 241: 1255 AD

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  • #46
    Oh, and congrats on becoming Emperor!
    DeepO

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    • #47
      No big deal. We should be getting a defensive bombardment with any Lego attack down there still.

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      • #48
        Thanks. This kind of work is very good for the post-count.

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        • #49
          Less lucky with the DD: it sunk before doing any damage.

          We still have a 1/4 Sub left... with less favourable odds

          DeepO

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          • #50
            They'll sink that Sub if we don't sink their Sub. So I guess we don't have a choice.
            Last edited by Aeson; October 30, 2004, 13:52.

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            • #51
              we have a choice... the sub can reach the N fleet too, at 1 of e or e itself.

              DeepO

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              • #52
                EDIT: Sorry for the delay in reply. I was refreshing to check for new posts and didn't notice it had gotten to the next page.

                Hmmm. We have a chance that they don't spot our fleet next turn if we sink the Sub. The fight is 41%. We risk losing a 1/4 Sub that isn't going to do us much good for quite some time.

                I think it's worth the risk. Tough call though as they likely will spot our fleet anyways with something. But if they don't it may save our D-day chain by not drawing the BB's that way.

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                • #53
                  Cleaning up the save.

                  Moving 2 Southern most DD to their designated spot (one circled a bit, to spot a sub, but none encountered).

                  We currently have the following left to do:
                  - move our N fleet (decide on which spot exactly, I now favour 1 of e, as it will certainly put us out of reach of the BB this turn)

                  - move our 2/4 sub (I favour it moving 8)

                  - move our two ex picket ships (Blizzard one going e.g. 66633 leaves it within reach of the 1/4 DD, and still helpful for the N fleet next turn. 66699 will place it to the N of the BB fleet, but without 'leaving a trail' from the 1/4 DD)
                  The Northern most ship should move 22222 to get within range of the picket line in 2 turns (or even 3, didn't count)

                  - are we going to put all possible convoy ships on our N fleet, or keep 1 for the chaining point? The 4/4 DD at 7 of the hub can't make it to e, or 1 of e.

                  All the rest is done, these are the last things before ending the turn.

                  DeepO

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                  • #54
                    This sub is the one we lost sight of on turn 241 (U-Q1, handy those names ), so it was normal that it returned. That still leaves the one aiming for Hurricane around. But if we were spotted last turn, I don't see Lego not going S with their stack.

                    Maybe we should go for it, even if we don't succeed.

                    DeepO

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                    • #55
                      I think with the BB stack not being able to hit us next turn (read: 7 DD HP's saved), we can drop off the 7 of hub DD from the N fleet to protect the chain.

                      Spotting the BB stack would be nice, but I don't think we should risk the Bizzard 4/4 DD to do so. Send it further S to help cover the chain next turn?

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                      • #56
                        I'm going for a quick shave, and a shower... I should have left for a meeting with friends half an hour ago. Those final things will get played in 15 minutes or so, please give comments beforehand

                        I didn't expect it to be so soon, we can send the save onwards in 6h or so

                        DeepO

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                        • #57
                          Originally posted by DeepO
                          That still leaves the one aiming for Hurricane around. But if we were spotted last turn, I don't see Lego not going S with their stack.
                          Agreed. It wouldn't make any sense if they had spotted us to not come S with the BB's.

                          Maybe we should go for it, even if we don't succeed.
                          I think given the odds (41%) and the payoff (possibly keeping Lego in the dark as to where our fleet is) it's worth it.

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                          • #58
                            if we send the Blizzard DD to the BBs, it will only be as a diversion, not to spot the BBs. If we send it North enough, all BBs attacking it, can't reach the T-1 spot anymore in time... it's more effective as an extra defender on our fleet.

                            However, Lego might have other ships around, I strongly suspect that DD they previously had to scout is in that neighbourhood. In which case it might not help as a diversion at all, and just be easy prey

                            DeepO

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                            • #59
                              okay, attacking with the 1/4 sub. Let's hope Lego doesn't think we would be desperate to attack with a 1/4 ship

                              DeepO

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                              • #60
                                Damn. Sunk without being able to damage it... so the sub has now promoted

                                DeepO

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