Okay, once we discover computers, what are we going to do with tech spending?
I would welcome that, in case everything goes right, we go for the Internet and offshore platforms (forgot the name). It's a tech not en route to a SS victory, but usefull in itself. It would also be nice if we can build the Internet once we finish warring, so our research shoots up without too much cost (most of our Stormian cities have unis)
However, we don't have the cash to keep deficit spending on this, and we can use more cash for upgrades (especially our defenders) and spying. So, I would set us to the internet tech, but only at 0% or 10% the first few turns, unless we think we've got enough gold.
Also keep in mind that we might need to put the slider to happiness, even from the first turn of the war. I'll try to check next turn, but we will loose WLTKD in many cities, costing us efficiency on our tightly planned builds. Our main producers shouldn't be affected right away, but many of the smaller one might. In case it's interfering with our chainable troops, I propose to set the slider to 10% from next turn onwards.
DeepO
I would welcome that, in case everything goes right, we go for the Internet and offshore platforms (forgot the name). It's a tech not en route to a SS victory, but usefull in itself. It would also be nice if we can build the Internet once we finish warring, so our research shoots up without too much cost (most of our Stormian cities have unis)
However, we don't have the cash to keep deficit spending on this, and we can use more cash for upgrades (especially our defenders) and spying. So, I would set us to the internet tech, but only at 0% or 10% the first few turns, unless we think we've got enough gold.
Also keep in mind that we might need to put the slider to happiness, even from the first turn of the war. I'll try to check next turn, but we will loose WLTKD in many cities, costing us efficiency on our tightly planned builds. Our main producers shouldn't be affected right away, but many of the smaller one might. In case it's interfering with our chainable troops, I propose to set the slider to 10% from next turn onwards.
DeepO
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