Standing Info
2 forest remains, D-ville 99 and WoC 23.
Defense Plan
Aeson's comments
Start
- RP sends 100g + WM. Sending WM in return
- EotS builds Marine, start Marine.
- Hurricane builds Marine, starts Marine
- Pollution strikes D-ville (possibly correctable)
- Tempest builds Marine, starts Marine.
- Inchoff builds Marine, starts Marine.
- Inchon builds explorer. Starts explorer (3 spt isn't going to bring us anything interesting)
- Blizzard builds DD, starts Marine.
- WoC builds DD, starts Marine.
- SA builds Marine. Starts Marine.
- Changed OG from DD to Marine. Needs a 10 shield short rush next turn
- 2287 gold, 70%, 706bpt, -200 gpt. (computers in 5 of 9) 2810/6240 beakers collected.
Modern Era Tech Cost
shortrushes
- disband MI in SA.
- shortrush to settler (20 gold, 80 gold)
forces
(- 4 MI, 2 galley)
- 14 art
- 24 workers (+.1/turn)
- 7 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 11 Marines (+8.16/turn)
- 70 tanks
- 12 galleon
- 24 destroyer
- 11 transports
- 2 carrier
- 3 sub
- 3 explorer (+ .14/turn)
- 1 fighter (+.5/turn)
- Strong in strength to GoW, to ND, and to Lego.
- Legoland with no Vox slaves this turn
Moves
- Clear pollution
- New Marines to East coast cities.
- fighter scouts, sees nothing.
- Galleon automoves to Hurricane
- 1 transport and new DD from Blizzard move to Hurricane
- Southern Sub forts
- Central sub moves 68, and forts. 2 BS, tipperary and Athena in sight
- all the rest fort, extra workers on the coast included.
workforce shuffles
- D-ville and SA swap grasses, to give 2 more spt to D-ville. Pollution-loss corrected.
- Inchon gives grass to WoC, which gives grass to Inchoff. Inchon entertainer set to tax man (well, tax lady)
- WoC takes mountains instead of coast
- Bolderberg takes coast instead of grass
- Typhoon takes sea and coast instead of wheat and grass
- Cyclone takes both tiles instead of tax men. We can't build a marine from here before invasion, but we can build a settler more... might be handy later on.
- SS moves of mountain, onto desert
- Sufa moves onto coast, insead of sea (extra commerce goes to corruption)
Current Builds
Eli : Fighter in 1 Last one for now, Marine after that (will lose shields over it, nothing to be done. Shields will go to Inchon.)
Inchon : Explorer in 10
WoC : Marine in 1
Inchoff : Marine in 4 (shows 5)
D-ville : Marine in 1
Santa Ana : Marine in 1.
Blizzard : Marine in 3 (losing shields, can't be helped)
Monsoon : Marine in 1
Arashi : palace in 7. Somehow, Arashi is receiving the mobilization bonus, even if it's building a palace. I don't know what's the bug this time, but it's not disturbing us.
WW : Marine in 2
Tempest : Marine in 1
SS: settler in 3 (growth over production)
Hurricane : Marine in 2
OG : Marine in 3
EotS : Marine in 1
Bolderberg : Marine in 1
Cyclone: settler in 2
Tornado : Marine in 1
Typhoon : Marine in 1
Sufa : Worker in 3
Diplo
Other
Legoland has built lots of forts while I was on holiday. Most of them are 2 from cities. The little we can see inland also shows forts everywhere... This might indicate a spread out defense, instead of one focused on their cities.
I don't have time to make screenies right now, or I would have shown you...
Diplo Bug with GoW. - slightly concerned about lux expiry.
Next Turn
- shortrush to knight in OG
- shortrush to settler in Inchoff
DeepO
2 forest remains, D-ville 99 and WoC 23.
Defense Plan
Aeson's comments
Start
- RP sends 100g + WM. Sending WM in return
- EotS builds Marine, start Marine.
- Hurricane builds Marine, starts Marine
- Pollution strikes D-ville (possibly correctable)
- Tempest builds Marine, starts Marine.
- Inchoff builds Marine, starts Marine.
- Inchon builds explorer. Starts explorer (3 spt isn't going to bring us anything interesting)
- Blizzard builds DD, starts Marine.
- WoC builds DD, starts Marine.
- SA builds Marine. Starts Marine.
- Changed OG from DD to Marine. Needs a 10 shield short rush next turn
- 2287 gold, 70%, 706bpt, -200 gpt. (computers in 5 of 9) 2810/6240 beakers collected.
Modern Era Tech Cost
shortrushes
- disband MI in SA.
- shortrush to settler (20 gold, 80 gold)
forces
(- 4 MI, 2 galley)
- 14 art
- 24 workers (+.1/turn)
- 7 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 11 Marines (+8.16/turn)
- 70 tanks
- 12 galleon
- 24 destroyer
- 11 transports
- 2 carrier
- 3 sub
- 3 explorer (+ .14/turn)
- 1 fighter (+.5/turn)
- Strong in strength to GoW, to ND, and to Lego.
- Legoland with no Vox slaves this turn
Moves
- Clear pollution
- New Marines to East coast cities.
- fighter scouts, sees nothing.
- Galleon automoves to Hurricane
- 1 transport and new DD from Blizzard move to Hurricane
- Southern Sub forts
- Central sub moves 68, and forts. 2 BS, tipperary and Athena in sight
- all the rest fort, extra workers on the coast included.
workforce shuffles
- D-ville and SA swap grasses, to give 2 more spt to D-ville. Pollution-loss corrected.
- Inchon gives grass to WoC, which gives grass to Inchoff. Inchon entertainer set to tax man (well, tax lady)
- WoC takes mountains instead of coast
- Bolderberg takes coast instead of grass
- Typhoon takes sea and coast instead of wheat and grass
- Cyclone takes both tiles instead of tax men. We can't build a marine from here before invasion, but we can build a settler more... might be handy later on.
- SS moves of mountain, onto desert
- Sufa moves onto coast, insead of sea (extra commerce goes to corruption)
Current Builds
Eli : Fighter in 1 Last one for now, Marine after that (will lose shields over it, nothing to be done. Shields will go to Inchon.)
Inchon : Explorer in 10
WoC : Marine in 1
Inchoff : Marine in 4 (shows 5)
D-ville : Marine in 1
Santa Ana : Marine in 1.
Blizzard : Marine in 3 (losing shields, can't be helped)
Monsoon : Marine in 1
Arashi : palace in 7. Somehow, Arashi is receiving the mobilization bonus, even if it's building a palace. I don't know what's the bug this time, but it's not disturbing us.
WW : Marine in 2
Tempest : Marine in 1
SS: settler in 3 (growth over production)
Hurricane : Marine in 2
OG : Marine in 3
EotS : Marine in 1
Bolderberg : Marine in 1
Cyclone: settler in 2
Tornado : Marine in 1
Typhoon : Marine in 1
Sufa : Worker in 3
Diplo
Other
Legoland has built lots of forts while I was on holiday. Most of them are 2 from cities. The little we can see inland also shows forts everywhere... This might indicate a spread out defense, instead of one focused on their cities.
I don't have time to make screenies right now, or I would have shown you...
Diplo Bug with GoW. - slightly concerned about lux expiry.
Next Turn
- shortrush to knight in OG
- shortrush to settler in Inchoff
DeepO
Comment