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Turn 213: 980 AD

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  • Turn 213: 980 AD

    Start
    - ND offers us 250 gold for refining, accepted. Accept. That's the last payment.

    - RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.

    - EotS builds rifle. Starts rifle.

    - Husrricane builds rifle. Starts rifle.

    - Cyclone builds worker, starts worker.

    - Tempest builds rifle. starts rifle.

    - Monsson builds rifle. Starts rifle.

    - Blizzard builds galleon. Starts galleon.

    - WoC builds factory. Starts market.

    - SA builds courthouse. Starts rifle.

    - we were hit by pollution near Tornado.The loss of the tile has prevented us from getting a galleon in time. In stead of losing 28 shields next turn with continuing to build a galleon, I'm building a rifle instead (only loses 4 shields)

    - 4320 gold, 80%, 739 bpt, -143 gpt. (combustion in 3 turns, 1641/3840 saved) tech cost


    forces
    (- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
    - 41 workers
    - 13 rifle (+4/turn)
    - 11 galleon (+1.5/turn)

    Moves
    In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.

    - cleaning pollution on Tornado 77

    - foresting on WoC 7,4 (made a little mistake: should have irr, but mined first. Didn't want to replay, so 2 worker turns lost. Doesn't matter much),11. 30 shields to WoC. Together with the knight (see below), eta market in 1.

    - foresting on Elipolis 33. eta factory -1.

    - foresting on Typhoon 98. Needs one more foresting, either next turn or the one thereafter, on 69. As it will have to give a tile to Tornado in either 2 or 3 turns time, it will end perfect for eta hospital in 3.

    - one knight from SA 99 goes to WoC and disbands

    - new rifles go to mountain on SA99, Typhoon, EotS, Hurricane and fort.

    - our Southern most galley moves 444. all fog uncovered. returns home.
    - GoW scout (galley) forts.
    - galleon present at Eli auto-moves to Inchoff scouting pos. (5 turns)
    - New Galleon from Blizzard auo-moves towards scouting pos near Hurricane (3 turns)
    - new Galleon from D-ville auto moves to Inchoff (3 turns).
    - second new Galleon from D-ville auto moves to Inchoff (3 turns).

    workforce shuffles
    - Cyclone set back to ideal pattern (needs this every turn).

    - Tornado takes cleaned tile back, instead of tax man.

    - SA moves one coast to mountain. With CH, doesn't need hospital to get to > 50 spt (needed for tanks). So building troops instead.

    - WoC moves back onto grass from coast, switches normal mountain to iron mountain. Perfect shields for market.
    - Inchoff takes mountain, gives iron, and takes coast instead of grass.

    - OG moves off plain, onto sea. Should return next turn

    Current Builds
    long term plans for our cities

    [edit: forgot to adapt these. again. sorry, will do them from memory]

    Eli : factory in 13
    Inchon : aqua in 11
    WoC : market in 1 (next turn cathedral in 1 (with 1 forest), hospital next)
    Inchoff : factory in 11
    D-ville : galleon in 1
    Santa Ana : rifle in 2
    Blizzard : galleon in 2
    Monsoon : rifle in 3 (shows 3, is 2)
    Arashi : rifle in 1
    WW : aqua in 1
    Tempest : rifle in 1
    SS: worker in 1
    Hurricane : rifle in 2
    OG : factory in 1
    EotS : rifle in 1
    Bolderberg : uni in 1
    Cyclone: worker in 1
    Tornado : rifle in 1 (needs to go back to galleons)
    Typhoon : hospital in 4(needs one more foresting for -1)
    Sufa : market in 99

    Other

    - 4320 gold, 80%, 740 bpt, -143 gpt.

    - no change in tech situation other teams.

    - Lego is picking up speed in culture, meaning they have build more culture stuff.

    - in F11, we're #3 in production at 607 Megatons. (last turn 578).

    Next Turn
    - mine on Monsoon 3
    - forest on Typhoon 69 (can be postponed one turn)
    - 1 forest near WoC
    - giving some tiles from Typhoon to Tornado ( can be postponed one turn)
    - free workers need to be added to WW (possibly 5), Typhoon (1), Sufa(1), Inchoff(3). no priority for as long as we're researching combustion.

    DeepO
    Last edited by DeepO; June 14, 2004, 17:56.

  • #2
    good deal glad we've finished that deal with ND off.

    Pollution, eh? a bit of a wrench, but we might need that rifle/inf down the road... Might be fun to make a public posting about pollution controls or whatnot, but I haven't the time at present (interview, interview interview for me)

    glad to see lego is bulking their culture. I suppose they've relised from here out they might be researchign alone, ie. uni's.

    Comment


    • #3
      Mmmmm, pollution. The bane of micromanagers everywhere.

      Comment


      • #4
        Originally posted by Trip
        Mmmmm, pollution. The bane of micromanagers everywhere.
        Tell me about it. And it couldn't happen in the first turn of 2 scheduled, so I could correct it without loss... it had to happen in the last one. Sigh...

        DeepO

        Comment


        • #5
          Oh, and sleepy, Lego is gaining a little on us, but we're too with the uni we finished last turn. The ones that are completely behind are ND.

          Lego also has Sistine built, and if they get without luxes soon, they will build cathedrals everywhere. Which is good, as they won't build units in the mean time

          DeepO

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