Start
- ND offers us 250 gold for refining, accepted. Accept. That's the last payment.
- RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.
- EotS builds rifle. Starts rifle.
- Husrricane builds rifle. Starts rifle.
- Cyclone builds worker, starts worker.
- Tempest builds rifle. starts rifle.
- Monsson builds rifle. Starts rifle.
- Blizzard builds galleon. Starts galleon.
- WoC builds factory. Starts market.
- SA builds courthouse. Starts rifle.
- we were hit by pollution near Tornado.The loss of the tile has prevented us from getting a galleon in time. In stead of losing 28 shields next turn with continuing to build a galleon, I'm building a rifle instead (only loses 4 shields)
- 4320 gold, 80%, 739 bpt, -143 gpt. (combustion in 3 turns, 1641/3840 saved) tech cost
forces
(- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
- 41 workers
- 13 rifle (+4/turn)
- 11 galleon (+1.5/turn)
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- cleaning pollution on Tornado 77
- foresting on WoC 7,4 (made a little mistake: should have irr, but mined first. Didn't want to replay, so 2 worker turns lost. Doesn't matter much),11. 30 shields to WoC. Together with the knight (see below), eta market in 1.
- foresting on Elipolis 33. eta factory -1.
- foresting on Typhoon 98. Needs one more foresting, either next turn or the one thereafter, on 69. As it will have to give a tile to Tornado in either 2 or 3 turns time, it will end perfect for eta hospital in 3.
- one knight from SA 99 goes to WoC and disbands
- new rifles go to mountain on SA99, Typhoon, EotS, Hurricane and fort.
- our Southern most galley moves 444. all fog uncovered. returns home.
- GoW scout (galley) forts.
- galleon present at Eli auto-moves to Inchoff scouting pos. (5 turns)
- New Galleon from Blizzard auo-moves towards scouting pos near Hurricane (3 turns)
- new Galleon from D-ville auto moves to Inchoff (3 turns).
- second new Galleon from D-ville auto moves to Inchoff (3 turns).
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- Tornado takes cleaned tile back, instead of tax man.
- SA moves one coast to mountain. With CH, doesn't need hospital to get to > 50 spt (needed for tanks). So building troops instead.
- WoC moves back onto grass from coast, switches normal mountain to iron mountain. Perfect shields for market.
- Inchoff takes mountain, gives iron, and takes coast instead of grass.
- OG moves off plain, onto sea. Should return next turn
Current Builds
long term plans for our cities
[edit: forgot to adapt these. again. sorry, will do them from memory]
Eli : factory in 13
Inchon : aqua in 11
WoC : market in 1 (next turn cathedral in 1 (with 1 forest), hospital next)
Inchoff : factory in 11
D-ville : galleon in 1
Santa Ana : rifle in 2
Blizzard : galleon in 2
Monsoon : rifle in 3 (shows 3, is 2)
Arashi : rifle in 1
WW : aqua in 1
Tempest : rifle in 1
SS: worker in 1
Hurricane : rifle in 2
OG : factory in 1
EotS : rifle in 1
Bolderberg : uni in 1
Cyclone: worker in 1
Tornado : rifle in 1 (needs to go back to galleons)
Typhoon : hospital in 4(needs one more foresting for -1)
Sufa : market in 99
Other
- 4320 gold, 80%, 740 bpt, -143 gpt.
- no change in tech situation other teams.
- Lego is picking up speed in culture, meaning they have build more culture stuff.
- in F11, we're #3 in production at 607 Megatons. (last turn 578).
Next Turn
- mine on Monsoon 3
- forest on Typhoon 69 (can be postponed one turn)
- 1 forest near WoC
- giving some tiles from Typhoon to Tornado ( can be postponed one turn)
- free workers need to be added to WW (possibly 5), Typhoon (1), Sufa(1), Inchoff(3). no priority for as long as we're researching combustion.
DeepO
- ND offers us 250 gold for refining, accepted. Accept. That's the last payment.
- RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.
- EotS builds rifle. Starts rifle.
- Husrricane builds rifle. Starts rifle.
- Cyclone builds worker, starts worker.
- Tempest builds rifle. starts rifle.
- Monsson builds rifle. Starts rifle.
- Blizzard builds galleon. Starts galleon.
- WoC builds factory. Starts market.
- SA builds courthouse. Starts rifle.
- we were hit by pollution near Tornado.The loss of the tile has prevented us from getting a galleon in time. In stead of losing 28 shields next turn with continuing to build a galleon, I'm building a rifle instead (only loses 4 shields)
- 4320 gold, 80%, 739 bpt, -143 gpt. (combustion in 3 turns, 1641/3840 saved) tech cost
forces
(- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
- 41 workers
- 13 rifle (+4/turn)
- 11 galleon (+1.5/turn)
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- cleaning pollution on Tornado 77
- foresting on WoC 7,4 (made a little mistake: should have irr, but mined first. Didn't want to replay, so 2 worker turns lost. Doesn't matter much),11. 30 shields to WoC. Together with the knight (see below), eta market in 1.
- foresting on Elipolis 33. eta factory -1.
- foresting on Typhoon 98. Needs one more foresting, either next turn or the one thereafter, on 69. As it will have to give a tile to Tornado in either 2 or 3 turns time, it will end perfect for eta hospital in 3.
- one knight from SA 99 goes to WoC and disbands
- new rifles go to mountain on SA99, Typhoon, EotS, Hurricane and fort.
- our Southern most galley moves 444. all fog uncovered. returns home.
- GoW scout (galley) forts.
- galleon present at Eli auto-moves to Inchoff scouting pos. (5 turns)
- New Galleon from Blizzard auo-moves towards scouting pos near Hurricane (3 turns)
- new Galleon from D-ville auto moves to Inchoff (3 turns).
- second new Galleon from D-ville auto moves to Inchoff (3 turns).
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- Tornado takes cleaned tile back, instead of tax man.
- SA moves one coast to mountain. With CH, doesn't need hospital to get to > 50 spt (needed for tanks). So building troops instead.
- WoC moves back onto grass from coast, switches normal mountain to iron mountain. Perfect shields for market.
- Inchoff takes mountain, gives iron, and takes coast instead of grass.
- OG moves off plain, onto sea. Should return next turn
Current Builds
long term plans for our cities
[edit: forgot to adapt these. again. sorry, will do them from memory]
Eli : factory in 13
Inchon : aqua in 11
WoC : market in 1 (next turn cathedral in 1 (with 1 forest), hospital next)
Inchoff : factory in 11
D-ville : galleon in 1
Santa Ana : rifle in 2
Blizzard : galleon in 2
Monsoon : rifle in 3 (shows 3, is 2)
Arashi : rifle in 1
WW : aqua in 1
Tempest : rifle in 1
SS: worker in 1
Hurricane : rifle in 2
OG : factory in 1
EotS : rifle in 1
Bolderberg : uni in 1
Cyclone: worker in 1
Tornado : rifle in 1 (needs to go back to galleons)
Typhoon : hospital in 4(needs one more foresting for -1)
Sufa : market in 99
Other
- 4320 gold, 80%, 740 bpt, -143 gpt.
- no change in tech situation other teams.
- Lego is picking up speed in culture, meaning they have build more culture stuff.
- in F11, we're #3 in production at 607 Megatons. (last turn 578).
Next Turn
- mine on Monsoon 3
- forest on Typhoon 69 (can be postponed one turn)
- 1 forest near WoC
- giving some tiles from Typhoon to Tornado ( can be postponed one turn)
- free workers need to be added to WW (possibly 5), Typhoon (1), Sufa(1), Inchoff(3). no priority for as long as we're researching combustion.
DeepO
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