The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I've been thinking of that... once we're ready for our invasion, we're only going to be a few techs away from nukes... does anyone have any moral objection to nuke the world? We've got enough workers to deal with the polution
Oh, of course, I was talking tactically. Something like building 20 ICBMs, and use them in one turn on one team, together with marines and paratroopers. Would it be possible to destroy a team in one turn?
Tactical nukes could also have defensive value: nailing an enemy stack of doom (naval, preferably).
I used to do that to the AI in CivII, when it would result in the total destruction of any unit in the radius of the blast. IIRC, in CivIII it doesn't always kill all the units, does it? Anyway, a tactical nuke or two could be really useful for homeland defense.
Oh, I do not doubt that it is a massive investment, but keep in mind that 65 MA won't bring us far.
I was more or less joking with the 20 ICBMs, it would be cool if we somhow could take someone out in 1 turn. However, I do see us using tactical nukes, a lot actually. They can still fire from subs, right?
Uses are not only limited to killing SoDs (IIRC, a ICBM will destroy all troops in the tile targeted, 50% of the tiles right next to it. tacticals the same?), but also to soften up a force, and as Krill suggests to deny someone resources. Not only by targetting the resource it self, but for instance Lego is receiving 6 foreign lux, last time we checked. If we ICBM their capital, all tiles surrounding their capital will be pillaged, and their capital disconnected from all their other cities. The only city receiving those 6 lux (well, 5 by then, as we would be at war) would be Legopolis General chaos everywhere (well, until they can break into F1, and set their cities to entertainers, of course).
We won't have time to build nukes before we get to Lego, though. But maybe during the war we can.
TacNukes are 300 shields and can be loaded on subs. Not sure if they need to be nuke subs or not.
It will take about 4 ICBM's to wipe the city out and clear all its tiles. ICBM's of course have no range limit or load issues. The problem with them is that they cannot be moved from the city that creates them. This means they could be a target.
Tacs can be shuffled around to hide them. Everyone will know what cities are making ICBM's as they need lots of shields.
vmxa1, the 4 ICBM's for a city are for the pop, right? the first one pillages all tiles right next to it, or did I rememmber that wrongly? It's not that you use nukes or tacs everyday...
And indeed, the biggest problem with ICBMs is that if someone starts the ICBM war first, they can destroy the other parties ICBMs in the first turn. Or at least a big part of them. I prefer tacs myself, but just for availability, you need at least 2 ICBMs, to keep anyone from winning by space race.
I almost feel like going back and re-playing that hellish modern era scenario that Vel (and you DeepO, right?) built.
Man, how intense if the game gets that far and we are still (meaningfully) in it...
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
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