Announcement

Collapse
No announcement yet.

Turn 183: 690 AD

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    The only thing that has been left out of the discussion of RR' is our border.

    As long as we do not expect an attack we can delay connecting the perimeter of the island.

    What about being able to reduce our barriers as we get cities and borders railed?

    BTW I thought we did mention railing grass to allow mininig. It is not easy to remember to list everything each time a topic is broached. That is what is good about having so many teammates.

    The appearance of DeepO and now Dom have livened the debate and CH's yeoman work made it exciting again. Glad to see you contribute.

    Comment


    • #62
      Stealing has been considered... In case teams band together, we won't get ToE anyway, however the chances of ND and GoW helping Lego instead of us are slim, if they get convinced of the best way

      Anyway, ToE they couldn't steal from us, even with all the cash in the world, if we build it the same turn we research it. And that has been the plan. And stealing electronics and atom would take the better part of 8000 gold. They have to use their GA to get to SM, so that kind of cash is not easy to get... but it could be done, no doubt about it.

      DeepO

      Comment


      • #63
        vmxa1, no worries on RR irr grass: I mentioned that before

        DeepO

        Comment


        • #64
          If anyone objects to disbanding 2 knights in Elipolis, do tell me now!

          DeepO

          Comment


          • #65
            Originally posted by Arrian
            I was under the impression that their rise on the powergraph was rather dramatic, and though I may be wrong about this, I thought that gold had a smallish effect on the powergraph. Wouldn't that need to be a HUGE amount of gold to have the type of impact we've seen?
            In my experience you need about 5000 Gold to start noticing it on the Power graph. Assuming Lego has Marketplaces (maybe Banks) everywhere, they generate this in ~10 turns.

            Why? Why couldn't we just trade the workers?
            Oh yeah! Make it so!


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • #66


              We should probably raise it on the public forum. It would show good faith. I'd rather do that than do the trade and then it comes out later how we did something other teams found questionable.

              It would also settle the issue for the other teams.

              Let's be up-front about it and raise it publicly.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #67
                Right now, we need those workers for RRing, though... maybe later we can swap. But as long as we don't need it, there is no need to give others any ideas

                DeepO

                Comment


                • #68
                  He was talking about after RRing was done.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #69
                    Start

                    Cyclone completes Worker, starts worker
                    Tempest completes Newton! starts bank
                    Sufa completes lib, starts market (size 11)
                    Blizzard completes harbor, starts market (szie 11)

                    238g Steam Power in 3 turns @70%, 509bpt, 3gpt

                    Moves

                    - reg MI near Typhoon moves into Typhoon and disbands. lib build comes from 3 to 1.
                    - reg MI near OG moves into city and disbands. Marketplace goes from 15 to 12
                    - vet warrior moves into Sufa, and disbands. Worker from 2 to 1
                    - shuffles all around to get the empty places covered.
                    - 2 vet knights disband in Elipolis. Aqua in 14 instead of 25.

                    - 4 workers at WW9 move to WW99 and help in the forting
                    - 9 workers in SS go to A9.
                    - 5 workers from SS6 go to A6 (note, this was a bit of a mistake, only 2 should have gone, the others needed to mine first. But I think I can correct it next turn. I didn't want to replay, first because I'm not sure on legality, second as I've been playing this turn for 2 hours now, to optimise stuff)

                    - Galley2 (which is actually a Galleon we upgraded in Monsoon last turn) moves 4122, to go see if there's a little island down there (I doubt it, but you never know)
                    - our Western most galleon starts 3 from a Lego caravel (Horatio Nelson). Moves 3222 to uncover some more fog.
                    - our Southern most galley (off the coast of Panama Vox) has two Vox caravels close by, being VCS Intrepid and Fearless (at 3 and 88). Moves 6, spots no seawall near Panama Vox, but another Lego caravel (Isaac Newton) at 22. moves another 33, and sees no units near Invoice either.
                    - Northern most galley moves 663. Spots no units near Hope either... will move into the black next turn
                    - last Galleon (Eastern most, quite close to our Western most on the other side of the dayline) moves 322, spots a Lego Caravel at 33. moves another 2 (Lego is now 6)

                    workforce shuffles
                    - D-ville uses 4 mountains (including iron from Monsoon) for 4 turns, then gives iron back to Monsoon. This will end the market in 6 turns instead of the 9 now (7 without the iron).
                    - Monsoon switches iron mountain to normal mountain. No effect on eta of uni.
                    - hills-Salsa between WW, Monsoon, Arashi and Tempest gives one more incense to Tempest. Net effect: +3 bpt.
                    - Inchoff moves one worker from a mountain to a coast. harbor delayed by one turn, but this can probably be corrected later by running food deficit for one turn.
                    - SA moves one worker from a mountain to a coast. No effect on eta lib
                    - Hurricane is a bit of a headache. Set to max commerce (including the river furs from EotS, but with one coast set to a mountain for 2 turns. Build changed to CH. After those 2 turns, we can set it back to max commerce (plus iron) without changing the build time.
                    Oh damn... that's the fourth time I rewrite this. Final configuration is one river fur for Hurricane, 2 mountains. This gives an extra 2 bpt to EotS.
                    Phew
                    - SS set to work 2 plain, 1 fp. Needs a mine on one of them to get the worker pump up to speed. It would use another fp for the extra commerce, if that wasn't given to Tempest
                    - Tempest uses 1 fp instead of a plain, to get +3 bpt. Also, one of the hills is switched to the incense on the desert. Another +3 bpt. build time for bank goes down by one turn though, but those shields will spead up a market by 2 turns, so that should even out.
                    - Sufa and Tornado switch a couple of sea - coast tiles. Also, Tornado switches from one bonus grass to sea, while Sufa takes that bonus grass. The reason is that Sufa needs it to get to a worker next turn (with help of the shields from the warrior). A market build would come too late, and we would run into happiness problems.
                    - WW switches coast (to 7), so that OG can use one more coast, instead of sea. It can't go further then that, though... I think what you saw, Dom, was just something when experimenting, happens to me all the time
                    - WoC switches grass, so that Inchon can switch grass, so that Elipolis can use a grass instead of a coast. Once the foodbox is full, we will have to change back for a couple of turns, to get more commerce, while waiting for the aqua to finish.

                    Instead of the switch from lib to harbor as Dom proposed, I let the lib finish. Next turn, we'll build a worker there, after which a harbor or market can start. Reason is that we can't go one size higher before running into happiness problems, and building a harbor now would mean that. One more worker, I'm sure Dom can appreciate that instead of his suggestion

                    Current Builds

                    Eli : Aqua in 14
                    Inchon : CH in 2
                    WoC : Aqua in 10
                    Inchoff : Harb in 8 (will get back to 6 next turn, needs to grow first)
                    Diss : market in 6
                    Santa Ana : Lib in 6 (back to 3 next turn, needs to grow first)
                    Blizzard : market in 10
                    Monsoon : Uni in 18 (will drop one more once iron can be worked again)
                    Arashi : ToE in 15 (14?) via Palace
                    WW : aqua in 16
                    Tempest : bank in 9
                    SS: worker in 1
                    Hurricane : CH in 5
                    OG : Mkt in 10
                    EotS : Hoover Dam (via Sistine)
                    BB : lib in 7
                    Cyclone: worker in 2
                    Tornado : Uni in 24 (will get down soon, Sufa needed the shields more)
                    Typhoon : Lib in 1
                    Sufa : worker in 1

                    Other

                    At turn end : 345g Steam Power in 5 turns @80%, 526bpt, +4gpt workforce optimisation netted us 15 bpt, -4gpt(but we disbanded 5 units)

                    We're now weak compared to both ND and GoW (and Lego, of course). Didn't pay attention when it happened exactly.


                    [b]Next Turn[b]
                    space holder

                    Turn done... and will be sent in half a minute. I have to say this has been tougher then I thought, much worse then playing a PBEM on your own. But fun, in a way

                    DeepO

                    Comment


                    • #70
                      Inchoff moves one worker from a mountain to a coast. harbor delayed by one turn, but this can probably be corrected later by running food deficit for one turn.
                      I'm not sure right now exactly what the tile composition is in the area, but I remember thinking that the Governor would assign the new Laborer to a Mountain. Therefore the Harbor should complete on-schedule.

                      WW switches coast (to 7), so that OG can use one more coast, instead of sea. It can't go further then that, though... I think what you saw, Dom, was just something when experimenting, happens to me all the time.
                      That's not how I remember it, but it's highly possible.

                      One more worker, I'm sure Dom can appreciate that instead of his suggestion.
                      Heck yeah! We might even want to produce another Worker there after the first, Shields-permitting.

                      Good job on the turn!


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • #71
                        For the record, I would have preferred a Worker in Blizzard. But it'll all work out in the end.

                        And her eyes have all the seeming of a demon's that is dreaming...

                        Comment


                        • #72
                          Originally posted by Dominae
                          Lego built Back's before or instead of Sistine? That's odd...
                          there is an ancient agreement that all teams signed with lego, which lets them be the builder of Sistine, so they have been using it as a prebuild for other wonders: bach's smiths so far.

                          Comment


                          • #73
                            Originally posted by Dominae
                            For the record, I would have preferred a Worker in Blizzard. But it'll all work out in the end.

                            Woops, sorry, forgot about that one. I'll check if I can break into the queue before ending the build phaze (should work, Typhoon is before Blizzard). As long as we don't change WF compositions, that's no exploit.

                            As to the governor in Inchoff: I thought it would use another coast instead of a mountain, but you may be right. It is quite heavy on shields allready, and needs food. But even with delay, it is worth it for the commerce alone.

                            DeepO

                            Comment


                            • #74
                              Originally posted by Arrian
                              He was talking about after RRing was done.

                              -Arrian
                              I guess it is the same thing, but we could just put some workers in the capitol and sell them to RP for 1 gold. It is at least a clean way. No less of an exploit, so would still need to be mention to the masses.

                              Comment


                              • #75
                                Great work, Deepo

                                Comment

                                Working...
                                X