Some things for next turn I noticed when looking at last one:
- we still have 2 reg MI, and another 4 'extra' units for a minimum seawall defence. I'd like to disband them... one of them can shorten the build time of the lib in Typhoon to 1 turn.
Also, there is one last warrior, but I think CH disbanded that one, and I just see hte situation before it happened.
- Max Hurricane in commerce. By reshuffling WF it can generate another +6 bpt (from 96 to 102 on 70% science), -2spt. The bank gets delayed by 2 turns, but the 2 plains can get SS from a 3-turn to a 2-turn worker pump.
Needs a bit of mining to change SS into perfect shape.
- Tempest will need to grow to max commerce as well, once Newton has been built there. It'll have to wait until we know for certain we have coal, but I think after Arashi and EotS, this city will be the first priority for RR.
- workers: start gathering towards Arashi. As most has been forted already, we might pinch in a forester crew to get those 10 extra shields to Monsoon, or one of the harbor cities. I'll have to check where there once was forest in that area, as each tile can give the bonus only once.
- In the WoC area, some reshuffling can lead to a modestly growing D-ville, which needs that mkt badly.
- by giving the iron to D-ville (from Monsoon), it won't delay the uni build in Monsoon, but can shave of another few turns of the mkt in D-ville, getting from 9 turns to 6
- BB is called BB 1? strange... will change the name back to its original, if nobody minds![Wink](https://apolyton.net/core/images/smilies/wink.gif)
- in Hurricane, a bank will produce +6gpt (after upkeep), a CH +0gpt(after upkeep) +3bpt (estimate). The CH would be cheaper to build, while the bank that starts after that could be a nice prebuild for a factory, so I propose to go for a CH.
- we should get some idea on when factories will arrive. Nothing has been said about this, but I guess we half assume it comes from GoW or ND, in exchange for electricity. We can then go for RP, and hope for rubber![Wink](https://apolyton.net/core/images/smilies/wink.gif)
The reason is of course prebuilds and RRing: banks are good prebuilds, as will all the obsolete wonders be. And the faster we got those factories running, the better...
- In case GoW doesn't give Medicine to Lego, they are at least 17 turns from completing ToE from this turn on wards. Timing of Medicine is critical if we want to beat that deadline with at least one turn. We MUST have it in 11 turns, but to be comfortable we need it in less than 10 turns from now. So please ask GoW for 8-9 at most. If they cross us, we can kiss ToE goodbye
The good news is Arashi can get there for certain, even without coal. It will be very narrow, though, it wil use its last food in the foodbox, but will get there in 16 turns. Coal is a lot safer, of course. Otherwise the first mistake delays it by 1 turn.
- CH, probably not my last question, but which address do I send the completed save to?
DeepO
- we still have 2 reg MI, and another 4 'extra' units for a minimum seawall defence. I'd like to disband them... one of them can shorten the build time of the lib in Typhoon to 1 turn.
Also, there is one last warrior, but I think CH disbanded that one, and I just see hte situation before it happened.
- Max Hurricane in commerce. By reshuffling WF it can generate another +6 bpt (from 96 to 102 on 70% science), -2spt. The bank gets delayed by 2 turns, but the 2 plains can get SS from a 3-turn to a 2-turn worker pump.
Needs a bit of mining to change SS into perfect shape.
- Tempest will need to grow to max commerce as well, once Newton has been built there. It'll have to wait until we know for certain we have coal, but I think after Arashi and EotS, this city will be the first priority for RR.
- workers: start gathering towards Arashi. As most has been forted already, we might pinch in a forester crew to get those 10 extra shields to Monsoon, or one of the harbor cities. I'll have to check where there once was forest in that area, as each tile can give the bonus only once.
- In the WoC area, some reshuffling can lead to a modestly growing D-ville, which needs that mkt badly.
- by giving the iron to D-ville (from Monsoon), it won't delay the uni build in Monsoon, but can shave of another few turns of the mkt in D-ville, getting from 9 turns to 6
- BB is called BB 1? strange... will change the name back to its original, if nobody minds
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
- in Hurricane, a bank will produce +6gpt (after upkeep), a CH +0gpt(after upkeep) +3bpt (estimate). The CH would be cheaper to build, while the bank that starts after that could be a nice prebuild for a factory, so I propose to go for a CH.
- we should get some idea on when factories will arrive. Nothing has been said about this, but I guess we half assume it comes from GoW or ND, in exchange for electricity. We can then go for RP, and hope for rubber
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
The reason is of course prebuilds and RRing: banks are good prebuilds, as will all the obsolete wonders be. And the faster we got those factories running, the better...
- In case GoW doesn't give Medicine to Lego, they are at least 17 turns from completing ToE from this turn on wards. Timing of Medicine is critical if we want to beat that deadline with at least one turn. We MUST have it in 11 turns, but to be comfortable we need it in less than 10 turns from now. So please ask GoW for 8-9 at most. If they cross us, we can kiss ToE goodbye
The good news is Arashi can get there for certain, even without coal. It will be very narrow, though, it wil use its last food in the foodbox, but will get there in 16 turns. Coal is a lot safer, of course. Otherwise the first mistake delays it by 1 turn.
- CH, probably not my last question, but which address do I send the completed save to?
DeepO
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